Use separate type for ai_static_rw in Descent, too
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@ -182,7 +182,18 @@ typedef struct ai_static {
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} __pack__ ai_static;
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#if defined(DXX_BUILD_DESCENT_I)
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typedef ai_static ai_static_rw;
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struct ai_static_rw {
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ubyte behavior; //
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sbyte flags[MAX_AI_FLAGS]; // various flags, meaning defined by constants
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short hide_segment; // Segment to go to for hiding.
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short hide_index; // Index in Path_seg_points
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short path_length; // Length of hide path.
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short cur_path_index; // Current index in path.
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short follow_path_start_seg; // Start segment for robot which follows path.
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short follow_path_end_seg; // End segment for robot which follows path.
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int danger_laser_signature;
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short danger_laser_num;
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} __pack__;
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#elif defined(DXX_BUILD_DESCENT_II)
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// Same as above but structure Savegames/Multiplayer objects expect
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typedef struct ai_static_rw {
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