Optimize multi_send_drop_marker
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@ -244,7 +244,7 @@ extern char Multi_is_guided;
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void multi_send_flags(char);
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void multi_send_drop_weapon (int objnum,int seed);
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struct marker_message_text_t;
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void multi_send_drop_marker (int player,vms_vector position,char messagenum,const marker_message_text_t &);
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void multi_send_drop_marker (int player,const vms_vector &position,char messagenum,const marker_message_text_t &text);
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void multi_send_markers();
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void multi_send_guided_info (object *miss,char);
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void multi_send_orb_bonus( char pnum );
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@ -2495,7 +2495,7 @@ multi_send_destroy_controlcen(int objnum, int player)
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}
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#if defined(DXX_BUILD_DESCENT_II)
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void multi_send_drop_marker (int player,vms_vector position,char messagenum,const marker_message_text_t &text)
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void multi_send_drop_marker (int player,const vms_vector &position,char messagenum,const marker_message_text_t &text)
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{
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if (player<N_players)
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{
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