Optimize multi_send_drop_marker

This commit is contained in:
Kp 2013-12-29 20:52:17 +00:00
parent 362f0a5d23
commit b9de0787ce
2 changed files with 2 additions and 2 deletions

View file

@ -244,7 +244,7 @@ extern char Multi_is_guided;
void multi_send_flags(char);
void multi_send_drop_weapon (int objnum,int seed);
struct marker_message_text_t;
void multi_send_drop_marker (int player,vms_vector position,char messagenum,const marker_message_text_t &);
void multi_send_drop_marker (int player,const vms_vector &position,char messagenum,const marker_message_text_t &text);
void multi_send_markers();
void multi_send_guided_info (object *miss,char);
void multi_send_orb_bonus( char pnum );

View file

@ -2495,7 +2495,7 @@ multi_send_destroy_controlcen(int objnum, int player)
}
#if defined(DXX_BUILD_DESCENT_II)
void multi_send_drop_marker (int player,vms_vector position,char messagenum,const marker_message_text_t &text)
void multi_send_drop_marker (int player,const vms_vector &position,char messagenum,const marker_message_text_t &text)
{
if (player<N_players)
{