Advertise map-mode via overload of typing-mode
Tell other clients when map mode is active, for the same reason that typing mode is advertised.
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8c74708ad4
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@ -260,6 +260,7 @@ enum { NETFLAG_DOPOWERUP = 0 for_each_netflag_value(define_netflag_powerup_mask)
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enum msgsend_state_t {
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msgsend_none,
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msgsend_typing,
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msgsend_automap,
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};
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extern const char multi_allow_powerup_text[MULTI_ALLOW_POWERUP_MAX][MULTI_ALLOW_POWERUP_TEXT_LENGTH];
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@ -402,6 +403,7 @@ extern msgsend_state_t multi_sending_message[MAX_PLAYERS];
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extern int multi_defining_message;
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extern int multi_message_input_sub(int key);
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extern void multi_send_message_start();
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void multi_send_msgsend_state(msgsend_state_t state);
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extern int multi_powerup_is_4pack(int);
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extern int PhallicLimit,PhallicMan;
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@ -879,6 +879,7 @@ static int automap_handler(window *wind, d_event *event, automap *am)
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d_free(am);
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window_set_visible(Game_wind, 1);
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Automap_active = 0;
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multi_send_msgsend_state(msgsend_none);
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return 0; // continue closing
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break;
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@ -998,6 +999,7 @@ void do_automap( int key_code )
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gr_palette_load( gr_palette );
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Automap_active = 1;
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multi_send_msgsend_state(msgsend_automap);
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}
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void adjust_segment_limit(automap *am, int SegmentLimit)
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@ -2736,9 +2736,12 @@ void show_HUD_names()
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else if (show_name)
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name = Players[pnum].callsign;
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const char *trailer = NULL;
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if (show_typing && multi_sending_message[pnum])
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if (show_typing)
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{
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trailer = "Typing";
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if (multi_sending_message[pnum] == msgsend_typing)
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trailer = "Typing";
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else if (multi_sending_message[pnum] == msgsend_automap)
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trailer = "Map";
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}
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int written = snprintf(s, sizeof(s), "%s%s%s", name ? name : "", name && trailer ? ", " : "", trailer ? trailer : "");
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if (written)
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@ -84,7 +84,6 @@ static void multi_send_ranking();
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static void multi_new_bounty_target( int pnum );
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static void multi_save_game(ubyte slot, uint id, char *desc);
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static void multi_restore_game(ubyte slot, uint id);
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static void multi_send_msgsend_state(msgsend_state_t state);
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static void multi_send_gmode_update();
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static inline void vm_angvec_zero(vms_angvec *v)
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