Switch RankStrings to be [][14] instead of *[]

Saves 10 .rel.ro entries and 6 bytes on x86 / 46 bytes on x64.
This commit is contained in:
Kp 2013-11-28 02:08:54 +00:00
parent 6439e41e3a
commit 5d1769cd2c
2 changed files with 2 additions and 2 deletions

View file

@ -403,7 +403,7 @@ extern int Bounty_target;
extern bitmap_index multi_player_textures[MAX_PLAYERS][N_PLAYER_SHIP_TEXTURES];
extern const char *const RankStrings[10];
extern const char RankStrings[10][14];
extern char PowerupsInMine[MAX_POWERUP_TYPES],
MaxPowerupsAllowed[MAX_POWERUP_TYPES];

View file

@ -203,7 +203,7 @@ static const int message_length[] = {
char PowerupsInMine[MAX_POWERUP_TYPES],MaxPowerupsAllowed[MAX_POWERUP_TYPES];
const char *const RankStrings[10]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
const char RankStrings[10][14]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
"Commander ","Captain ","Vice Admiral ","Admiral ","Demigod "};
const char *const multi_allow_powerup_text[MULTI_ALLOW_POWERUP_MAX] =