Remove unused extern object variables
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@ -481,15 +481,12 @@ extern int Object_next_signature; // The next signature for the next newly cre
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extern int Highest_object_index; // highest objnum
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extern int num_objects;
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extern char *robot_names[]; // name of each robot
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extern int Num_robot_types;
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extern object *ConsoleObject; // pointer to the object that is the player
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extern object *Viewer; // which object we are seeing from
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extern object *Dead_player_camera;
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extern object Follow;
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extern int Player_is_dead; // !0 means player is dead!
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extern int Player_exploded;
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extern int Player_eggs_dropped;
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