Remove unused OBJ_FLARE

This commit is contained in:
Kp 2014-07-12 16:17:34 +00:00
parent d94139c79d
commit c1aebe6771
3 changed files with 0 additions and 3 deletions

View file

@ -66,7 +66,6 @@ enum object_type_t
OBJ_POWERUP = 7, // a powerup you can pick up
OBJ_DEBRIS = 8, // a piece of robot
OBJ_CNTRLCEN = 9, // the control center
OBJ_FLARE = 10, // a flare
OBJ_CLUTTER = 11, // misc objects
OBJ_GHOST = 12, // what the player turns into when dead
OBJ_LIGHT = 13, // a light source, & not much else

View file

@ -358,7 +358,6 @@ static g3s_lrgb compute_light_emission(int objnum)
{
case OBJ_FIREBALL:
case OBJ_WEAPON:
case OBJ_FLARE:
#if defined(DXX_BUILD_DESCENT_II)
case OBJ_MARKER:
#endif

View file

@ -1047,7 +1047,6 @@ static void free_object_slots(int num_used)
return;
break;
case OBJ_WALL:
case OBJ_FLARE:
Int3(); // This is curious. What is an object that is a wall?
break;
case OBJ_FIREBALL: