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ai.h
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Remove unused ESCORT_GOAL_EXIT2
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2014-01-11 22:20:48 +00:00 |
aistruct.h
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
automap.h
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Split compiler.h for PCH compatibility
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2013-12-21 05:12:38 +00:00 |
bm.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
cntrlcen.h
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Pass objptridx_t to do_controlcen_frame
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2014-01-11 21:54:44 +00:00 |
collide.h
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
config.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
controls.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
credits.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
digi.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
effects.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
endlevel.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
escort.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
fireball.h
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Pass objptridx_t to object_create_badass_explosion
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2014-01-10 04:02:53 +00:00 |
fuelcen.h
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Use objptridx_t for create_morph_robot
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2014-01-10 03:20:11 +00:00 |
fvi.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
game.h
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
gamefont.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
gamemine.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
gamepal.h
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
gamesave.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
gameseg.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
gameseq.h
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Rearrange headers to build under all test modes
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2013-12-22 20:56:35 +00:00 |
gauges.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
hostage.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
hudmsg.h
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Use HUD_init_message_literal instead of HUD_init_message where possible
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2013-12-17 04:03:34 +00:00 |
inferno.h
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Remove obsolete setjmp/longjmp
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2013-12-21 01:40:56 +00:00 |
kconfig.h
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
kmatrix.h
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Add EVENT_WINDOW_CREATED to centralize window init/deinit logic
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2013-12-20 02:51:24 +00:00 |
laser.h
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Use symbolic values for segment/object first/none
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2014-01-06 04:17:55 +00:00 |
lighting.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
menu.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
mission.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
morph.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
multi.h
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Remove unused who_killed_controlcen
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2014-01-08 03:54:44 +00:00 |
multibot.h
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Remove unused multi_explode_robot_sub parameter killer
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2014-01-04 22:04:34 +00:00 |
net_udp.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
newdemo.h
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
newmenu.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
object.h
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Unpack laser_info to fix build on old compilers
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2014-01-11 21:51:29 +00:00 |
paging.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
physics.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
piggy.h
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
player.h
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Unpack player to fix build on old compilers
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2014-01-11 21:53:09 +00:00 |
playsave.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
polyobj.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
powerup.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
render.h
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Use on-stack bit array for tracking AI segment visits
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2013-12-15 18:50:39 +00:00 |
robot.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
scores.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
screens.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
segment.h
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Use symbolic values for segment/object first/none
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2014-01-06 04:17:55 +00:00 |
segpoint.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
slew.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
songs.h
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Eliminate uses of the typedef struct X { ... } X; pattern
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2013-12-28 22:48:07 +00:00 |
sounds.h
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Move */main/sounds.h -> common/main/sounds.h
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2013-03-17 23:01:31 +00:00 |
state.h
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Added quick load ability for savestates
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2013-12-10 18:13:32 +01:00 |
switch.h
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |
terrain.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
texmerge.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
text.h
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Rearrange headers to build under all test modes
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2013-12-22 20:56:35 +00:00 |
textures.h
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Rearrange headers to build under all test modes
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2013-12-22 20:56:35 +00:00 |
titles.h
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Switch to C++ linkage
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2013-12-06 03:35:32 +00:00 |
vclip.h
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Use unsigned count of frames in a vclip
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2013-12-22 00:05:13 +00:00 |
vers_id.h
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Merge branch d1x-rebirth/master into unification/master
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2013-07-19 22:32:28 +00:00 |
wall.h
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Use symbolic values for segment/object first/none
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2014-01-06 04:17:55 +00:00 |
weapon.h
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Reduce header inclusions
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2013-12-31 03:22:03 +00:00 |