Remove unused who_killed_controlcen
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@ -386,8 +386,6 @@ extern int VerifyPlayerJoined;
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extern int Player_joining_extras;
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extern int Network_player_added;
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extern int who_killed_controlcen;
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extern short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
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extern short team_kills[2];
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@ -100,8 +100,6 @@ static inline void vm_angvec_zero(vms_angvec *v)
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int multi_protocol=0; // set and determinate used protocol
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int imulti_new_game=0; // to prep stuff for level only when starting new game
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int who_killed_controlcen = -1; // -1 = noone
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//do we draw the kill list on the HUD?
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int Show_kill_list = 1;
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int Show_reticle_name = 1;
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