Use HUD_init_message_literal instead of HUD_init_message where possible

This commit is contained in:
Kp 2013-12-08 23:37:40 +00:00
parent 21de8bc8f6
commit d15347f16f
2 changed files with 3 additions and 1 deletions

View file

@ -3,6 +3,7 @@
#include <stdarg.h>
#include "dxxsconf.h"
#include "fmtcheck.h"
#ifdef __cplusplus
@ -20,6 +21,7 @@ extern int HUD_toolong;
extern void HUD_clear_messages();
extern void HUD_render_message_frame();
int HUD_init_message(int class_flag, const char * format, ... ) __attribute_format_printf(2, 3);
#define HUD_init_message(A1,F,...) dxx_call_printf_checked(HUD_init_message,HUD_init_message_literal,(A1),(F),##__VA_ARGS__)
int HUD_init_message_va(int class_flag, const char * format, va_list args) __attribute_format_printf(2, 0);
int HUD_init_message_literal(int class_flag, const char *str);

View file

@ -197,7 +197,7 @@ static int HUD_init_message_literal_worth_showing(int class_flag, const char *me
return 1;
}
int HUD_init_message(int class_flag, const char * format, ... )
int (HUD_init_message)(int class_flag, const char * format, ... )
{
int ret;
va_list args;