Make Object_type_names const

This commit is contained in:
Kp 2013-11-28 00:23:24 +00:00
parent 203b85a0b1
commit 541961a2f7
3 changed files with 3 additions and 3 deletions

View file

@ -156,7 +156,7 @@ enum object_type_t
*/
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
extern char Object_type_names[MAX_OBJECT_TYPES][9];
extern const char Object_type_names[MAX_OBJECT_TYPES][9];
#if defined(DXX_BUILD_DESCENT_I)
#define MAX_CONTROLCEN_GUNS 4
#define MAX_RENDERED_WINDOWS 1

View file

@ -58,7 +58,7 @@ static void dump_used_textures_level(PHYSFS_file *my_file, int level_num);
static void say_totals(PHYSFS_file *my_file, const char *level_name);
// ----------------------------------------------------------------------------
static char *object_types(int objnum)
static const char *object_types(int objnum)
{
int type = Objects[objnum].type;

View file

@ -122,7 +122,7 @@ int print_object_info = 0;
window_rendered_data Window_rendered_data[MAX_RENDERED_WINDOWS];
#if defined(EDITOR) || !defined(NDEBUG)
char Object_type_names[MAX_OBJECT_TYPES][9] = {
const char Object_type_names[MAX_OBJECT_TYPES][9] = {
"WALL ",
"FIREBALL",
"ROBOT ",