..
ai.h
Move object* -> objnum conversion into init_ai_object
2013-12-28 22:10:24 +00:00
aistruct.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
automap.h
Split compiler.h for PCH compatibility
2013-12-21 05:12:38 +00:00
bm.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
cntrlcen.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
collide.h
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
2013-12-19 13:48:33 +01:00
config.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
controls.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
credits.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
digi.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
effects.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
endlevel.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
escort.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
fireball.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
fuelcen.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
fvi.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
game.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
gamefont.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
gamemine.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
gamepal.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
gamesave.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
gameseg.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
gameseq.h
Rearrange headers to build under all test modes
2013-12-22 20:56:35 +00:00
gauges.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
hostage.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
hudmsg.h
Use HUD_init_message_literal instead of HUD_init_message where possible
2013-12-17 04:03:34 +00:00
inferno.h
Remove obsolete setjmp/longjmp
2013-12-21 01:40:56 +00:00
kconfig.h
Split compiler.h for PCH compatibility
2013-12-21 05:12:38 +00:00
kmatrix.h
Add EVENT_WINDOW_CREATED to centralize window init/deinit logic
2013-12-20 02:51:24 +00:00
laser.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
lighting.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
menu.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
mission.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
morph.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
multi.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
multibot.h
Rearrange headers to build under all test modes
2013-12-22 20:56:35 +00:00
net_udp.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
newdemo.h
Compact known file extension storage
2013-12-13 03:58:01 +00:00
newmenu.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
object.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
paging.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
physics.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
piggy.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
player.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
playsave.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
polyobj.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
powerup.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
render.h
Use on-stack bit array for tracking AI segment visits
2013-12-15 18:50:39 +00:00
robot.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
scores.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
screens.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
segment.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
segpoint.h
Make headers freestanding
2013-10-26 03:50:28 +00:00
slew.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
songs.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
sounds.h
state.h
Added quick load ability for savestates
2013-12-10 18:13:32 +01:00
switch.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
terrain.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
texmerge.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
text.h
Rearrange headers to build under all test modes
2013-12-22 20:56:35 +00:00
textures.h
Rearrange headers to build under all test modes
2013-12-22 20:56:35 +00:00
titles.h
Switch to C++ linkage
2013-12-06 03:35:32 +00:00
vclip.h
Use unsigned count of frames in a vclip
2013-12-22 00:05:13 +00:00
vers_id.h
Merge branch d1x-rebirth/master into unification/master
2013-07-19 22:32:28 +00:00
wall.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00
weapon.h
Eliminate uses of the typedef struct X { ... } X; pattern
2013-12-28 22:48:07 +00:00