073f00974a
C++ does not require this pattern. import re, fileinput to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{') tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$') osn = None for line in fileinput.input(inplace=True): m = to.match(line) if m: osn = m.group(1) print 'struct %s\n{' % osn continue if osn: m = tc.match(line) if m: csn = m.group(2) if osn == csn: print '}%s;' % m.group(1) osn = None continue else: osn = None print line,
73 lines
1.8 KiB
C
73 lines
1.8 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* prototype definitions for descent.cfg reading/writing
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*
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*/
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#ifndef _CONFIG_H
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#define _CONFIG_H
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#include "player.h"
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#include "mission.h"
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#ifdef __cplusplus
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struct Cfg
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{
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ubyte DigiVolume;
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ubyte MusicVolume;
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int ReverseStereo;
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int OrigTrackOrder;
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int MusicType;
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int CMLevelMusicPlayOrder;
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int CMLevelMusicTrack[2];
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char CMLevelMusicPath[PATH_MAX+1];
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char CMMiscMusic[5][PATH_MAX+1];
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int GammaLevel;
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char LastPlayer[CALLSIGN_LEN+1];
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char LastMission[MISSION_NAME_LEN+1];
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int ResolutionX;
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int ResolutionY;
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int AspectX;
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int AspectY;
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int WindowMode;
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int TexFilt;
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int VSync;
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int Multisample;
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int FPSIndicator;
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int Grabinput;
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#ifdef DXX_BUILD_DESCENT_II
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int MovieTexFilt;
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int MovieSubtitles;
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#endif
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} __pack__;
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extern struct Cfg GameCfg;
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//#ifdef USE_SDLMIXER
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//#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook || GameCfg.JukeboxOn)
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//#else
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//#define EXT_MUSIC_ON (GameCfg.SndEnableRedbook) // JukeboxOn shouldn't do anything if it's not supported
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//#endif
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extern int ReadConfigFile(void);
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extern int WriteConfigFile(void);
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#endif
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#endif
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