Make CONTROLCEN_WEAPON_NUM a weapon_type_t member
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@ -29,8 +29,6 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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extern "C" {
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#endif
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#define CONTROLCEN_WEAPON_NUM 6
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#define MAX_CONTROLCEN_LINKS 10
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typedef struct control_center_triggers {
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@ -33,6 +33,7 @@ enum weapon_type_t
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LASER_ID_L3,
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LASER_ID_L4,
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#endif
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CONTROLCEN_WEAPON_NUM = 6,
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CONCUSSION_ID = 8,
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FLARE_ID = 9, // NOTE: This MUST correspond to the ID generated at bitmaps.tbl read time.
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#if defined(DXX_BUILD_DESCENT_I)
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@ -34,6 +34,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "game.h"
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#include "piggy.h"
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#include "texmerge.h"
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#include "laser.h"
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#include "polyobj.h"
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#include "vclip.h"
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#include "effects.h"
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