dxx-rebirth/common/main
Kp fdd2dd65c7 Use underlying type for state_game_id
This avoids the need for a header to declare it.
2013-10-26 03:50:27 +00:00
..
ai.h Move similar/main/aipath.c -> similar/main/aipath.cpp 2013-10-05 21:35:58 +00:00
aistruct.h Use enum for player awareness types 2013-10-05 21:35:58 +00:00
automap.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
bm.h Move similar/main/inferno.c -> similar/main/inferno.cpp 2013-10-05 21:35:58 +00:00
cntrlcen.h Make CONTROLCEN_WEAPON_NUM a weapon_type_t member 2013-10-08 02:07:39 +00:00
collide.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
config.h Move similar/main/config.c -> similar/main/config.cpp 2013-10-05 21:35:58 +00:00
controls.h Move similar/main/controls.c -> similar/main/controls.cpp 2013-10-05 21:35:58 +00:00
credits.h Move similar/main/credits.c -> similar/main/credits.cpp 2013-10-05 21:35:58 +00:00
digi.h Remove duplicate declarations 2013-10-03 03:11:52 +00:00
effects.h Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp 2013-08-24 17:10:35 +00:00
endlevel.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
escort.h Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp 2013-10-05 21:35:58 +00:00
fireball.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
fuelcen.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
fvi.h Move similar/main/aipath.c -> similar/main/aipath.cpp 2013-10-05 21:35:58 +00:00
game.h Remove duplicate declarations 2013-10-03 03:11:52 +00:00
gamefont.h Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp 2013-08-10 03:56:14 +00:00
gamemine.h Move similar/main/gamesave.c -> similar/main/gamesave.cpp 2013-10-05 21:35:58 +00:00
gamepal.h Move similar/main/gamesave.c -> similar/main/gamesave.cpp 2013-10-05 21:35:58 +00:00
gamesave.h Move similar/main/gamesave.c -> similar/main/gamesave.cpp 2013-10-05 21:35:58 +00:00
gameseg.h Move similar/main/aipath.c -> similar/main/aipath.cpp 2013-10-05 21:35:58 +00:00
gameseq.h Move similar/main/cntrlcen.c -> similar/main/cntrlcen.cpp 2013-10-05 21:35:58 +00:00
gauges.h Move similar/main/gauges.c -> similar/main/gauges.cpp 2013-10-05 21:35:58 +00:00
hostage.h Move similar/main/gamesave.c -> similar/main/gamesave.cpp 2013-10-05 21:35:58 +00:00
hudmsg.h Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp 2013-08-10 03:56:14 +00:00
inferno.h Move */main/inferno.h -> common/main/inferno.h 2013-03-03 01:03:33 +00:00
kconfig.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
kmatrix.h Move similar/main/kmatrix.c -> similar/main/kmatrix.cpp 2013-10-20 22:49:11 +00:00
laser.h Use enum weapon_type_t in more places 2013-10-19 17:06:16 +00:00
lighting.h Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp 2013-10-05 21:35:58 +00:00
menu.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
mission.h Move similar/main/mission.c -> similar/main/mission.cpp 2013-10-20 22:49:12 +00:00
morph.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
multi.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
multibot.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
net_udp.h Move similar/main/menu.c -> similar/main/menu.cpp 2013-10-20 22:49:12 +00:00
newdemo.h Move similar/main/digiobj.c -> similar/main/digiobj.cpp 2013-10-05 21:35:58 +00:00
newmenu.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
object.h Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
paging.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
physics.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
piggy.h Remove duplicate declarations 2013-10-03 03:11:52 +00:00
player.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
playsave.h Make write_player_file void 2013-10-06 17:56:37 +00:00
polyobj.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
powerup.h Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp 2013-10-05 21:35:58 +00:00
render.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
robot.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
scores.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
screens.h Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
segment.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
segpoint.h Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
slew.h Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp 2013-10-05 21:35:58 +00:00
songs.h Move similar/arch/sdl/jukebox.c -> similar/arch/sdl/jukebox.cpp 2013-10-01 02:53:09 +00:00
sounds.h Move */main/sounds.h -> common/main/sounds.h 2013-03-17 23:01:31 +00:00
state.h Use underlying type for state_game_id 2013-10-26 03:50:27 +00:00
switch.h Restructure dumpmine.c for merging 2013-10-06 16:20:00 +00:00
terrain.h Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
texmerge.h Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp 2013-08-24 17:10:35 +00:00
text.h Move similar/main/credits.c -> similar/main/credits.cpp 2013-10-05 21:35:58 +00:00
textures.h Move */main/textures.h -> common/main/textures.h 2013-03-17 23:01:31 +00:00
titles.h Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp 2013-10-05 21:35:58 +00:00
vclip.h Move similar/main/effects.c -> similar/main/effects.cpp 2013-10-05 21:35:58 +00:00
vers_id.h Merge branch d1x-rebirth/master into unification/master 2013-07-19 22:32:28 +00:00
wall.h Move similar/main/aipath.c -> similar/main/aipath.cpp 2013-10-05 21:35:58 +00:00
weapon.h Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00