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ai.h
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Propagate use of objptridx
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2014-08-23 23:53:56 +00:00 |
aistruct.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
automap.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
bm.h
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Use d_fname for DOS filenames
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2014-07-25 02:54:31 +00:00 |
cntrlcen.h
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
collide.h
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Propagate use of objptridx
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2014-08-23 23:53:56 +00:00 |
config.h
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
controls.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
credits.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
digi.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
effects.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
endlevel.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
escort.h
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Unify MULTI_ROBOT_EXPLODE
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2014-09-14 01:14:33 +00:00 |
fireball.h
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Propagate use of objptridx
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2014-08-23 23:53:56 +00:00 |
fuelcen.h
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Remove write-only field matcen_info::hit_points
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2014-09-17 02:07:50 +00:00 |
fvi.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
game.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
gamefont.h
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
gamemine.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
gamepal.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
gamesave.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
gameseg.h
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Tighten processing of WALL_IS_DOORWAY flags
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2014-09-06 22:26:11 +00:00 |
gameseq.h
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
gauges.h
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Make cockpit_decode_alpha static
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2014-06-08 00:05:33 +00:00 |
hostage.h
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
hudmsg.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
inferno.h
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Fix Windows build
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2014-07-26 22:53:41 +00:00 |
kconfig.h
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Use array<> for player_config
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2014-08-26 02:59:01 +00:00 |
kmatrix.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
laser.h
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Propagate use of objptridx
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2014-08-23 23:53:56 +00:00 |
lighting.h
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
menu.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
mission.h
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Use std::string for mission path
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2014-08-24 17:45:30 +00:00 |
morph.h
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
multi.h
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Use serialize for multi_claim_robot
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2014-09-13 23:45:13 +00:00 |
multibot.h
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Unify MULTI_ROBOT_EXPLODE
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2014-09-14 01:14:33 +00:00 |
multiinternal.h
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Unify MULTI_ROBOT_EXPLODE
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2014-09-14 01:14:33 +00:00 |
net_udp.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
newdemo.h
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
newmenu.h
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Use unique_ptr to manage fonts
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2014-07-22 23:48:23 +00:00 |
object.h
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Propagate use of objptridx
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2014-08-23 23:53:56 +00:00 |
objnum.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
paging.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
physics.h
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
piggy.h
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Replace hashtable with std::map
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2014-08-02 00:46:56 +00:00 |
player.h
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Reduce inclusion of compiler-begin.h
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2014-08-24 03:36:35 +00:00 |
playsave.h
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Use array<> for player_config
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2014-08-26 02:59:01 +00:00 |
polyobj.h
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Use array<> for textures_list
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2014-08-16 22:18:14 +00:00 |
powerup.h
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Propagate use of objptridx
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2014-08-23 23:53:56 +00:00 |
render.h
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Move N_render_segs into render_state_t
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2014-09-07 23:56:37 +00:00 |
render_state.h
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Move N_render_segs into render_state_t
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2014-09-07 23:56:37 +00:00 |
robot.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
scores.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
screens.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
segiter.h
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Add helper to iterate over objects in segment
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2014-07-30 03:06:40 +00:00 |
segment.h
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Use array<> for side
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2014-09-13 22:05:52 +00:00 |
segnum.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
segpoint.h
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Use array<> for Segment_points
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2014-08-08 03:02:43 +00:00 |
slew.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
songs.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
sounds.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
state.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
switch.h
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
terrain.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
texmerge.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
text.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
textures.h
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Use array<> for Textures
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2014-06-20 02:59:53 +00:00 |
titles.h
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Use d_fname for DOS filenames
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2014-07-25 02:54:31 +00:00 |
vclip.h
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
vers_id.h
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Pick default extra_version from git tag
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2014-07-26 22:53:41 +00:00 |
wall.h
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Tighten processing of WALL_IS_DOORWAY flags
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2014-09-06 22:26:11 +00:00 |
weapon.h
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Propagate use of objptridx
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2014-08-23 23:53:56 +00:00 |