Make cockpit_decode_alpha static

This commit is contained in:
Kp 2014-06-06 23:09:35 +00:00
parent f7ceca974b
commit 743cb49ed8
2 changed files with 1 additions and 2 deletions

View file

@ -58,7 +58,6 @@ extern void add_bonus_points_to_score(int points);
void render_gauges(void);
void init_gauges(void);
void close_gauges(void);
void cockpit_decode_alpha(grs_bitmap *bm);
void show_reticle(int reticle_type, int secondary_display);
void show_HUD_names();
void show_mousefs_indicator(int mx, int my, int mz, int x, int y, int size);

View file

@ -1731,7 +1731,7 @@ void add_bonus_points_to_score(int points)
}
// Decode cockpit bitmap to deccpt and add alpha fields to weapon boxes (as it should have always been) so we later can render sub bitmaps over the window canvases
void cockpit_decode_alpha(grs_bitmap *bm)
static void cockpit_decode_alpha(grs_bitmap *bm)
{
int i=0,x=0,y=0;