Make cockpit_decode_alpha static
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@ -58,7 +58,6 @@ extern void add_bonus_points_to_score(int points);
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void render_gauges(void);
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void init_gauges(void);
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void close_gauges(void);
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void cockpit_decode_alpha(grs_bitmap *bm);
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void show_reticle(int reticle_type, int secondary_display);
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void show_HUD_names();
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void show_mousefs_indicator(int mx, int my, int mz, int x, int y, int size);
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@ -1731,7 +1731,7 @@ void add_bonus_points_to_score(int points)
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}
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// Decode cockpit bitmap to deccpt and add alpha fields to weapon boxes (as it should have always been) so we later can render sub bitmaps over the window canvases
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void cockpit_decode_alpha(grs_bitmap *bm)
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static void cockpit_decode_alpha(grs_bitmap *bm)
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{
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int i=0,x=0,y=0;
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