Unpack UDP_sequence_packet

This commit is contained in:
Kp 2014-06-26 02:27:16 +00:00
parent 65fedf7b59
commit 291d11d17e
2 changed files with 7 additions and 9 deletions

View file

@ -14,6 +14,7 @@
#include "multi.h"
#ifdef __cplusplus
#include "pack.h"
// Exported functions
int net_udp_setup_game(void);
@ -119,11 +120,11 @@ struct UDP_netgame_info_lite : public prohibit_void_ptr<UDP_netgame_info_lite>
bit_game_flags game_flag;
};
struct UDP_sequence_packet
struct UDP_sequence_packet : prohibit_void_ptr<UDP_sequence_packet>
{
ubyte type;
netplayer_info player;
} __pack__;
};
// player position packet structure
struct UDP_frame_info

View file

@ -1072,7 +1072,7 @@ void net_udp_init()
udp_close_socket(1);
Netgame = {};
memset(&UDP_Seq, 0, sizeof(UDP_sequence_packet));
UDP_Seq = {};
memset(&UDP_MData, 0, sizeof(UDP_mdata_info));
net_udp_noloss_init_mdata_queue();
UDP_Seq.type = UPID_REQUEST;
@ -1338,7 +1338,7 @@ static void net_udp_welcome_player(UDP_sequence_packet *their)
}
player_num = -1;
memset(&UDP_sync_player, 0, sizeof(UDP_sequence_packet));
UDP_sync_player = {};
Network_player_added = 0;
for (i = 0; i < N_players; i++)
@ -2574,8 +2574,7 @@ static void net_udp_process_request(UDP_sequence_packet *their)
static void net_udp_process_packet(ubyte *data, struct _sockaddr sender_addr, int length )
{
UDP_sequence_packet their;
memset(&their, 0, sizeof(UDP_sequence_packet));
UDP_sequence_packet their{};
switch (data[0])
{
@ -3845,9 +3844,7 @@ static int net_udp_wait_for_sync(void)
if (Network_status != NETSTAT_PLAYING)
{
UDP_sequence_packet me;
memset(&me, 0, sizeof(UDP_sequence_packet));
UDP_sequence_packet me{};
me.type = UPID_QUIT_JOINING;
memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
net_udp_send_sequence_packet(me, Netgame.players[0].protocol.udp.addr);