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ai.h
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Restructure ai.c for merging
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2013-11-16 23:20:30 +00:00 |
aistruct.h
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Use enum for player awareness types
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2013-10-05 21:35:58 +00:00 |
automap.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
bm.h
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Move similar/main/inferno.c -> similar/main/inferno.cpp
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2013-10-05 21:35:58 +00:00 |
cntrlcen.h
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Make CONTROLCEN_WEAPON_NUM a weapon_type_t member
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2013-10-08 02:07:39 +00:00 |
collide.h
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Move similar/main/game.c -> similar/main/game.cpp
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2013-10-05 21:35:58 +00:00 |
config.h
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Move similar/main/config.c -> similar/main/config.cpp
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2013-10-05 21:35:58 +00:00 |
controls.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
credits.h
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Move similar/main/credits.c -> similar/main/credits.cpp
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2013-10-05 21:35:58 +00:00 |
digi.h
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Remove duplicate declarations
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2013-10-03 03:11:52 +00:00 |
effects.h
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Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp
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2013-08-24 17:10:35 +00:00 |
endlevel.h
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Move similar/main/game.c -> similar/main/game.cpp
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2013-10-05 21:35:58 +00:00 |
escort.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
fireball.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
fuelcen.h
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Move similar/main/game.c -> similar/main/game.cpp
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2013-10-05 21:35:58 +00:00 |
fvi.h
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Move similar/main/aipath.c -> similar/main/aipath.cpp
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2013-10-05 21:35:58 +00:00 |
game.h
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Simplify full_palette_save calls
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2013-10-28 04:16:44 +00:00 |
gamefont.h
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Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp
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2013-08-10 03:56:14 +00:00 |
gamemine.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
gamepal.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
gamesave.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
gameseg.h
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Move similar/main/aipath.c -> similar/main/aipath.cpp
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2013-10-05 21:35:58 +00:00 |
gameseq.h
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Move similar/main/cntrlcen.c -> similar/main/cntrlcen.cpp
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2013-10-05 21:35:58 +00:00 |
gauges.h
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Provide HUD prototypes in Descent 1
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2013-10-29 03:24:42 +00:00 |
hostage.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
hudmsg.h
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Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp
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2013-08-10 03:56:14 +00:00 |
inferno.h
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Move */main/inferno.h -> common/main/inferno.h
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2013-03-03 01:03:33 +00:00 |
kconfig.h
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Use automap_state instead of automap_count
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2013-11-16 23:24:12 +00:00 |
kmatrix.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
laser.h
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Make create_weapon_object static
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2013-10-28 04:16:45 +00:00 |
lighting.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
menu.h
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Move similar/main/game.c -> similar/main/game.cpp
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2013-10-05 21:35:58 +00:00 |
mission.h
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Move similar/main/mission.c -> similar/main/mission.cpp
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2013-10-20 22:49:12 +00:00 |
morph.h
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Mark various headers for C linkage
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2013-10-20 22:49:11 +00:00 |
multi.h
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Move similar/main/automap.c -> similar/main/automap.cpp
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2013-10-05 21:35:58 +00:00 |
multibot.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
net_udp.h
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Move similar/main/menu.c -> similar/main/menu.cpp
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2013-10-20 22:49:12 +00:00 |
newdemo.h
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Move similar/main/digiobj.c -> similar/main/digiobj.cpp
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2013-10-05 21:35:58 +00:00 |
newmenu.h
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Move similar/main/automap.c -> similar/main/automap.cpp
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2013-10-05 21:35:58 +00:00 |
object.h
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Use accessor for most get/set object->id accesses
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2013-10-20 22:49:09 +00:00 |
paging.h
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Mark various headers for C linkage
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2013-10-20 22:49:11 +00:00 |
physics.h
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Move similar/main/automap.c -> similar/main/automap.cpp
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2013-10-05 21:35:58 +00:00 |
piggy.h
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Remove unused piggy_dump_all
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2013-11-10 19:08:12 +00:00 |
player.h
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Mark various headers for C linkage
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2013-10-20 22:49:11 +00:00 |
playsave.h
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Make write_player_file void
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2013-10-06 17:56:37 +00:00 |
polyobj.h
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Mark various headers for C linkage
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2013-10-20 22:49:11 +00:00 |
powerup.h
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Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp
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2013-10-05 21:35:58 +00:00 |
render.h
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Move similar/main/automap.c -> similar/main/automap.cpp
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2013-10-05 21:35:58 +00:00 |
robot.h
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Mark various headers for C linkage
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2013-10-20 22:49:11 +00:00 |
scores.h
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Mark various headers for C linkage
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2013-10-20 22:49:11 +00:00 |
screens.h
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Move similar/main/automap.c -> similar/main/automap.cpp
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2013-10-05 21:35:58 +00:00 |
segment.h
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Remove unused function med_check_all_vertices
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2013-10-29 03:24:42 +00:00 |
segpoint.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
slew.h
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Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp
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2013-10-05 21:35:58 +00:00 |
songs.h
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Move similar/arch/sdl/jukebox.c -> similar/arch/sdl/jukebox.cpp
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2013-10-01 02:53:09 +00:00 |
sounds.h
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Move */main/sounds.h -> common/main/sounds.h
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2013-03-17 23:01:31 +00:00 |
state.h
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Use underlying type for state_game_id
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2013-10-26 03:50:27 +00:00 |
switch.h
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Restructure dumpmine.c for merging
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2013-10-06 16:20:00 +00:00 |
terrain.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
texmerge.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
text.h
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Move similar/main/credits.c -> similar/main/credits.cpp
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2013-10-05 21:35:58 +00:00 |
textures.h
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Move */main/textures.h -> common/main/textures.h
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2013-03-17 23:01:31 +00:00 |
titles.h
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Make headers freestanding
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2013-10-26 03:50:28 +00:00 |
vclip.h
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Move similar/main/effects.c -> similar/main/effects.cpp
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2013-10-05 21:35:58 +00:00 |
vers_id.h
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Merge branch d1x-rebirth/master into unification/master
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2013-07-19 22:32:28 +00:00 |
wall.h
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Move similar/main/aipath.c -> similar/main/aipath.cpp
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2013-10-05 21:35:58 +00:00 |
weapon.h
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Use enum for weapon types
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2013-11-02 04:26:51 +00:00 |