Provide HUD prototypes in Descent 1
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@ -55,10 +55,8 @@ void render_gauges(void);
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void init_gauges(void);
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void close_gauges(void);
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void cockpit_decode_alpha(grs_bitmap *bm);
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#if defined(DXX_BUILD_DESCENT_II)
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void show_reticle(int reticle_type, int secondary_display);
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void show_HUD_names();
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#endif
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void show_mousefs_indicator(int mx, int my, int mz, int x, int y, int size);
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extern void draw_hud(); // draw all the HUD stuff
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