Kp
b68a403e41
Use partial_range to load textures
2014-12-20 04:36:11 +00:00
Kp
2766114959
Make PHYSFSX_gets_line_t::line_t be array<>
2014-12-20 04:36:10 +00:00
Kp
80a21ab7d6
Remove obsolete hostage message support
...
This was never included in the game. Editor support for it is
incomplete and does not allow text entry. Remove it.
2014-12-20 04:36:09 +00:00
Kp
0f30d4eb72
Use PHYSFSX_gets_line_t for Current_level_palette
2014-12-20 04:36:08 +00:00
Kp
90666ba19b
Use PHYSFSX_gets_line_t for Current_level_name
2014-12-20 04:36:07 +00:00
Kp
c1dc352a16
Pack Mission
2014-12-18 04:12:39 +00:00
Kp
da6632a917
Use array<> for Robot_joints
2014-12-18 04:12:38 +00:00
Kp
9ffd958d3d
Create window_rendered_data locally
2014-12-18 04:12:38 +00:00
Kp
9916406d8f
Fix debug-build abort on matcen triggers
2014-12-14 21:02:40 +00:00
Kp
e42b1f5b71
Return vertex_array_list_t from create_all_vertnum_lists
2014-12-14 05:23:00 +00:00
Kp
1960a2ebad
Return vertex_array_list_t from create_abs_vertex_lists
2014-12-14 05:23:00 +00:00
Kp
601290e674
Return vertex_array_list_t from create_all_vertex_lists
2014-12-14 05:23:00 +00:00
Kp
51b6fb1c95
Return get_side_verts by value
2014-12-14 05:23:00 +00:00
Kp
e54c2c79df
Use array<> for Sounds
2014-12-14 05:22:59 +00:00
Kp
80aa48efb4
Pass digi_*_start_sound soundobj as sound_object*
2014-12-14 05:22:59 +00:00
Kp
9ea8c8d7f1
Mark digi variables static
2014-12-13 17:47:10 +00:00
Kp
a622aecd58
Pass vcobjptridx_t to digi_ functions
2014-12-13 17:47:06 +00:00
Kp
adbff232c5
Split seg/obj vars of find_seg_side_face
2014-12-13 17:47:01 +00:00
Kp
0b086b1b0d
Optimize rendering
...
- Make Max_linear_depth_objects const
- Skip setup of object rendering if no objects to render
- Defer setting globals until after conditional confirms a segment will
render
2014-12-13 17:18:07 +00:00
Kp
69bc81681a
Move render_windows to per_segment_state_t::render_window
2014-12-13 16:54:16 +00:00
Kp
7c98dea8be
Pass render_frame arg by &
2014-12-13 04:11:21 +00:00
Kp
b79e432a3e
Pass render_mine arg by &
2014-12-13 04:11:16 +00:00
Kp
4bcf451745
Pass wake_up_rendered_objects arg by &
2014-12-13 04:11:07 +00:00
Kp
e027c821c9
Pass update_rendered_data arg by &
2014-12-13 04:11:04 +00:00
Kp
307ad30433
Remove unused digi_*_is_sound_playing
2014-12-11 02:34:54 +00:00
Kp
53366488ac
Remove unused digi_set_volume
2014-12-11 02:34:38 +00:00
Kp
6d2b707c3e
Move debug-only digi functions into !RELEASE
2014-12-11 02:34:32 +00:00
Kp
84011e55d2
Use partial_range when searching HighestLevels
2014-12-08 04:49:20 +00:00
Kp
6798c8410b
Refactor callsign_t constants
2014-12-07 00:53:15 +00:00
Kp
a0727f4f84
Throw on net_udp_read_sync_packet failure
...
Callers expect sane Player_num, but on failure, it is invalid.
Returning a failure status causes net_udp_level_sync to fault using
Players[Player_num].connected, so throw an exception instead.
2014-12-07 00:00:22 +00:00
Kp
9d700aab08
Make kill_matrix uint16_t, not short
2014-12-06 23:30:55 +00:00
Kp
cfe0f89dae
Use array<> for team_kills
2014-12-06 04:52:53 +00:00
Kp
e90549d9a8
Use range_for on Orb_icons
2014-12-02 03:23:21 +00:00
Kp
cf31cc4a5d
Switch Laser_render to vobjptr_t
2014-11-30 22:09:23 +00:00
Kp
9aa539c062
Return texmerge_get_cached_bitmap result by &
2014-11-30 22:09:19 +00:00
Kp
f9a339dfc8
Pass bash_to_shield arg as vobjptr_t
2014-11-26 04:02:08 +00:00
Kp
2ddbdd6f11
Move processed into render_seg_map
2014-11-23 21:53:45 +00:00
Kp
c495f48ccd
Move Seg_depth into render_seg_map
2014-11-23 21:53:45 +00:00
Kp
d63be88eb0
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
Kp
80f3f83577
Use range_for for Delta_lights
2014-11-23 04:36:59 +00:00
Kp
80bbc9c69c
Use range_for on Dl_indices
2014-11-23 04:36:58 +00:00
Kp
1649fc791c
Use partial_range on Flickering_lights
2014-11-23 04:36:58 +00:00
Kp
f206b3b127
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
Kp
88101f8f57
Move object declarations to fwdobject.h
2014-11-23 04:36:58 +00:00
Kp
1d0ba034a5
Store rendered objects in vector
2014-11-21 03:16:00 +00:00
Kp
317fffe5da
Move #endif to cover functions that need trigger
2014-11-17 04:02:26 +00:00
Kp
57ed5c24fd
Add developer option to test header completeness
2014-11-17 04:02:25 +00:00
Kp
d5d958af96
Add make_random_vector that returns result
2014-11-04 01:33:45 +00:00
Kp
cf4d216c41
Pass check_and_fix_matrix vms_matrix by &
2014-11-04 01:30:49 +00:00
Kp
164ea2dc10
Pass calc_gun_point vector by &
2014-11-02 03:41:01 +00:00
Kp
bc3a76c673
Hoist gauge loop iterations
2014-11-01 15:28:07 +00:00
Kp
ff877834cb
Pass render_terrain vector by &
2014-11-01 03:12:57 +00:00
Kp
9aa0cf0b89
Pass read_model_guns vector as array &
2014-11-01 03:08:27 +00:00
Kp
7e3c7a413a
Pass obj_create_copy vector by const &
2014-11-01 03:06:04 +00:00
Kp
5f9b06cce9
Pass multi_send_robot_fire vector by const &
2014-10-30 03:37:22 +00:00
Kp
6024bf0369
Pass multi_send_controlcen_fire vector by &
2014-10-30 03:37:13 +00:00
Kp
8276bbc36a
Pass compute_object_light vector as const *
2014-10-30 03:36:22 +00:00
Kp
6d61198130
Pass compute_segment_center vector by &
2014-10-30 03:32:51 +00:00
Kp
c0004cf4bd
Pass pick_random_point_in_seg vector by &
2014-10-30 03:32:38 +00:00
Kp
8a89eff0bb
Pass compute_center_point_on_side vector by &
2014-10-30 03:32:27 +00:00
Kp
95c3dc81e6
Pass drop_marker_object arg by &
2014-10-30 03:19:32 +00:00
Kp
5bb9c88979
Add vm_vec_sub that returns result
2014-10-29 03:24:31 +00:00
Kp
53aa70cecb
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
Kp
b871228f92
Pass create_morph_robot vector by const &
2014-10-28 01:47:18 +00:00
Kp
8a0582766a
Pass drop_powerup vector by const &
2014-10-28 01:46:07 +00:00
Kp
d14c0ba71c
Pass do_snipe_frame vector by &
2014-10-28 01:45:53 +00:00
Kp
44bd07d031
Make polymodel->n_models unsigned
2014-10-26 22:51:27 +00:00
Kp
8aeeb3da0e
Pass bump_one_object vms_vector by const &
2014-10-26 21:44:38 +00:00
Kp
c87e84217b
Pass phys_apply_* vms_vector by const &
2014-10-26 21:37:34 +00:00
Kp
ad717e59e8
Pass laser vectors as const &
2014-10-26 21:37:27 +00:00
Kp
68309dfef0
Pass extract_*_vector_from_segment arg by &
2014-10-26 21:37:06 +00:00
Kp
012435f5c4
Pass collide_*_and_* arg by &
...
Use const& where possible. Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp
9a32e151ff
Pass check_effect_blowup vms_vector arg by &
2014-10-26 21:36:35 +00:00
Kp
fdfd849bd2
Pass explode_badass_weapon position by const &
2014-10-26 21:36:31 +00:00
Kp
7e955c2c7b
Pass object_create_explosion_sub position by &
2014-10-26 21:36:25 +00:00
Kp
2a5265493e
Pass obj_create position vms_vector by &
2014-10-26 21:35:16 +00:00
Kp
9dea4b4d88
Pass sound vms_vector arg by &
2014-10-26 21:33:50 +00:00
Kp
a79bb365f9
Pass get_seg_masks arg by &
2014-10-26 21:28:38 +00:00
Kp
3412bf4b3a
Make rotate_list input const
2014-10-26 03:24:09 +00:00
Kp
666dd75629
Return objptridx_t from find_escort
2014-10-25 16:40:20 +00:00
Kp
b77eb5424b
Move external_explosion into Objects
2014-10-25 16:40:18 +00:00
Kp
3f85861892
Move side::illegal_type down
2014-10-25 16:11:24 +00:00
Kp
f08224e4ee
Move [gs]_*_id object helpers down
2014-10-25 16:11:23 +00:00
Kp
a32547af16
Pass position-related vms_vector arg by &
2014-10-22 02:46:03 +00:00
Kp
019b572c0e
Remove #define Segment2s Segments
2014-10-21 03:15:12 +00:00
Kp
944baf824d
Remove #define segment2 segment
2014-10-21 03:14:36 +00:00
Kp
32cb662f66
Remove unused s2s2(S)
2014-10-21 03:14:21 +00:00
Kp
62dc7a874f
Pass sockaddr by const &, not value
2014-10-18 23:37:34 +00:00
Kp
486707a9ef
Fix argument to net_udp_send_mdata_direct
...
Use argument, not global
2014-10-17 02:23:40 +00:00
Kp
aff354926e
Remove unused bash_to_shield parameter s
2014-10-17 02:07:52 +00:00
Kp
ad452193ad
Remove unused hostage_rescue parameter hostage_number
2014-10-17 02:05:37 +00:00
Kp
6299bb099a
Remove unused file/line from create_abs_vertex_lists
...
Exception handling generates automatic line information.
2014-10-16 02:47:17 +00:00
Kp
69f5e93382
Centralize game_render_frame_mono call to gr_flip
2014-10-16 02:44:43 +00:00
Kp
e7e23eb92e
Make unused_window_userdata_t const
2014-10-16 02:30:29 +00:00
Kp
7c76c68255
Make unused_newmenu_userdata_t const
2014-10-16 02:13:09 +00:00
Kp
d462cd11df
Fix gcc 4.6 build of vms_vector with explicit temporary
...
gcc 4.7 and later support brace initializing the base class
gcc 4.6 requires an explicit temporary to achieve the same result
2014-10-16 01:46:21 +00:00
Kp
c704cc9fc9
Add const void* conversion to various types
...
Add operator const void*() to prevent accidental use of pointer
comparison. With the overload present, comparing two objects triggers
an ambiguous conversion to pointer, instead of comparing the pointer
values.
2014-10-12 22:11:28 +00:00
Kp
6977a0eb74
Add operator!= to callsign_t
2014-10-11 04:33:22 +00:00
Kp
c928c09884
Skip sqrt for homing check
2014-10-10 02:41:51 +00:00
Kp
eef8bb3365
Pass collide_two_objects vms_vector arg by &
2014-10-10 02:30:13 +00:00
Kp
bcb26678e2
Remove unused hitpt on check_volatile_wall
2014-10-10 02:29:47 +00:00
Kp
a8f853aa7a
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
Kp
3714c0c645
Use new serializer for writing segment side wall/tmap
2014-10-04 17:53:14 +00:00
Kp
af26259158
Remove unnecessary padding in segment sides
2014-10-04 17:53:03 +00:00
Kp
2a63700d95
Use magic type for wall magic constants
2014-10-04 17:31:13 +00:00
Kp
6971dfbf4a
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
Kp
93113bc400
Pass player_is_visible_from_object arg by &
2014-10-02 03:02:38 +00:00
Kp
3d6d2d3f14
Pass make_random_vector arg by &
2014-10-02 03:02:38 +00:00
Kp
02fd23f6af
Pass player_is_visible_from_object arg by const &
2014-10-02 03:02:37 +00:00
Kp
5b97433ce5
Make various ai functions take const vms_vector&
2014-10-02 03:02:36 +00:00
Kp
16b87b350f
Pass const vms_vector* to ai_follow_path
2014-10-02 03:02:36 +00:00
Kp
586f9ec0ee
Pass draw_polygon_model arg by const &
2014-10-02 03:02:35 +00:00
Kp
ff37e54087
Change Vertices to array<vertex>
2014-10-02 03:02:34 +00:00
Kp
0d0297553e
Simplify bm_free_extra_models
2014-09-28 21:55:59 +00:00
Kp
59cacbd8ce
Move Allow_marker_view, AlwaysLighting into DXX_BUILD_DESCENT_II
2014-09-28 21:09:22 +00:00
Kp
dc511d0a5c
Pass array<> to iff_read_animbrush
2014-09-27 23:06:33 +00:00
Kp
78ad2adabf
Write weapon_info carefully
2014-09-27 22:46:25 +00:00
Kp
382afad2b8
Refactor weapon_info_read_n
...
Fix potential for initializing .children to wrong value with old data
files. Currently, this cannot be hit because no caller uses the right
combination of arguments to cause it.
Rely on partial_range to report invalid custom files.
2014-09-27 21:21:58 +00:00
Kp
93bb883563
Use array<> for weapon_info fields
2014-09-27 17:15:17 +00:00
Kp
afd995aa22
Centralize N_D2_* constants in bm.h
2014-09-27 15:42:45 +00:00
Kp
53035620d5
Fix clang build of wall constants
2014-09-22 03:35:34 +00:00
Kp
9eda412dff
Use symbolic constant wall_none
2014-09-21 23:05:14 +00:00
Kp
7b36462700
Pass multiplayer message type to multi_process_data
2014-09-21 22:10:21 +00:00
Kp
e6b9f3f923
Use typedef for player number
2014-09-21 22:10:12 +00:00
Kp
6d5b9e3004
Move MAX_BITMAPS_PER_BRUSH definitions to piggy.h
2014-09-21 21:53:54 +00:00
Kp
703f60ac3f
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
Kp
ef42a7cdad
Compact version number definition
2014-09-17 02:45:32 +00:00
Kp
5f8ede8d8f
Remove state_save_old_game
...
Saving old player structure is broken since d9e2337
switched to saving
the pointer to sg_player instead of the value of sg_player. No one
reported it in 6 years, so remove it.
2014-09-17 02:45:02 +00:00
Kp
191ecd2cdc
Remove write-only field matcen_info::interval
2014-09-17 02:07:55 +00:00
Kp
4b2ad9e3df
Remove write-only field matcen_info::hit_points
2014-09-17 02:07:50 +00:00
Kp
f0a1146b29
Unify MULTI_ROBOT_EXPLODE
...
Derive thief state locally. Remove unused player number. Use new
serializer.
2014-09-14 01:14:33 +00:00
Kp
44827606bc
Use serialize for multi_claim_robot
2014-09-13 23:45:13 +00:00
Kp
f5ee5f8813
Use array<> for side
2014-09-13 22:05:52 +00:00
Kp
01638a7eb0
Move N_render_segs into render_state_t
2014-09-07 23:56:37 +00:00
Kp
a02f78a171
Move saving window pointer into helper
2014-09-07 19:04:07 +00:00
Kp
73a0aee004
Use accessor for side::type
2014-09-06 22:36:58 +00:00
Kp
02e2e77ee6
Tighten processing of WALL_IS_DOORWAY flags
2014-09-06 22:26:11 +00:00
Kp
d312248d45
Return int_fast32_t from find_connect_side
2014-09-06 04:06:18 +00:00
Kp
6af1b910df
Short circuit ambient_mark_bfs test for child segments
2014-09-04 02:24:54 +00:00
Kp
3e8ec8932f
Use array<> for player_config
2014-08-26 02:59:01 +00:00
Kp
fea751bc62
Use std::string for mission path
2014-08-24 17:45:30 +00:00
Kp
8d835f8e34
Reduce inclusion of compiler-begin.h
2014-08-24 03:36:35 +00:00
Kp
b95759aecc
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
Kp
66cb80c343
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
Kp
83c6b60123
Use array<> for textures_list
2014-08-16 22:18:14 +00:00
Kp
1d16377d48
Change isyou to your_index and promote it out a layer
...
There is only ever one record for which isyou is true.
2014-08-16 21:56:46 +00:00
Kp
2a3176dc98
Use array<> for segment members
2014-08-16 18:14:00 +00:00
Kp
47d0ecee39
Use array<> for get_side_verts
2014-08-16 17:42:23 +00:00
Kp
d945a95d47
Use std::default_delete<Mission> for Mission_ptr
2014-08-16 04:22:01 +00:00
Kp
8cd2cd216d
Fix Player_num regression in multiplayer startup
2014-08-13 03:20:59 +00:00
Kp
d6b81d2fe3
Deduce create_bfs_list max_segs
2014-08-13 03:19:13 +00:00
Kp
c3086f0875
Split out boss action messages
2014-08-13 03:19:13 +00:00
Kp
9979302303
Change IS_CHILD to inline function
2014-08-13 03:19:12 +00:00
Kp
915b78b5e1
Add vvalptridx_t for always-valid valptridx values
2014-08-13 03:19:12 +00:00
Kp
125d9257be
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
Kp
2764e3652a
Propagate use of objptridx_t
2014-08-13 02:56:58 +00:00
Kp
81c6f27f44
Change point_seg::segnum to short
2014-08-13 02:56:58 +00:00
Kp
bfda4c554e
Inline med_get_vertex_list
2014-08-12 03:01:14 +00:00
Kp
7888c13b6b
Write point_seg carefully
2014-08-12 02:55:23 +00:00
Kp
cec32ce3f5
Move render state arrays onto stack
2014-08-12 02:28:03 +00:00
Kp
d0db98fe01
Use array<> for netgame_info members
2014-08-09 16:43:55 +00:00
Kp
79d2c968a3
Use array<> for Players
2014-08-08 03:02:59 +00:00
Kp
597a55558f
Use array<> for Segment_points
2014-08-08 03:02:43 +00:00
Kp
1c064b8efb
Remove unused find_hitpoint_uv l parameter
2014-08-08 02:51:02 +00:00
Kp
4acbb40ad7
Use enum for window event result
2014-08-07 02:47:48 +00:00
Kp
553f17a3be
Initialize MarkerObject properly
2014-08-05 03:10:04 +00:00
Kp
d667772b21
Move valptridx operator- into DEFINE_VALPTRIDX_SUBTYPE
2014-08-02 00:46:56 +00:00
Kp
b29f2ef7bd
Replace hashtable with std::map
2014-08-02 00:46:56 +00:00
Kp
4fadbbc92c
Replace render globals with const
2014-07-30 03:06:41 +00:00
Kp
0f7e561775
Add helper to iterate over objects in segment
2014-07-30 03:06:40 +00:00
Kp
13b233b7d7
Fix Windows build
2014-07-26 22:53:41 +00:00
Kp
b37c295c59
Pick default extra_version from git tag
2014-07-26 22:53:41 +00:00
Kp
9e619f73d5
Inline polymodel_read_n
2014-07-26 04:18:06 +00:00
Kp
51fdeea84b
Use unique_ptr for model_data
2014-07-26 04:01:35 +00:00
Kp
ebb1b70350
Fix polymodel writing on x64
...
Packed writing a structure containing a pointer, but reading it as an
int, is wrong on x64.
2014-07-26 04:01:35 +00:00
Kp
af912ea84d
Use unique_ptr for level_names
2014-07-25 02:54:31 +00:00
Kp
d1eaa1819c
Use unique_ptr for secret_level_names
2014-07-25 02:54:31 +00:00
Kp
3bf30f9cf7
Use unique_ptr for secret_level_table
2014-07-25 02:54:31 +00:00
Kp
6020c9c013
Use d_fname for DOS filenames
2014-07-25 02:54:31 +00:00
Kp
2ddc37d804
Write tmap_info carefully
2014-07-25 02:54:31 +00:00
Kp
79708e14f4
Use unique_ptr for alternate_ham_file
2014-07-25 01:48:36 +00:00
Kp
6826e966a7
Use unique_ptr for Current_mission
2014-07-22 23:48:23 +00:00
Kp
c1d184240d
Use unique_ptr to manage fonts
2014-07-22 23:48:23 +00:00
Kp
bd1c6d8c5d
Reduce header includes of physfsx.h
2014-07-22 23:48:23 +00:00
Kp
3a35179e50
List initialize avg_color_rgb
2014-07-19 03:09:58 +00:00
Kp
6370292202
Pass array<> to create_*_vertex_lists
2014-07-17 03:29:57 +00:00
Kp
7552ceb259
Remove unused arguments
2014-07-16 03:24:40 +00:00
Kp
3946be044c
Replace newmenu template specializations with free functions
2014-07-16 03:21:04 +00:00
Kp
41e016954a
Remove unused add_flicker
2014-07-14 02:17:40 +00:00
Kp
08d72ae525
Mark find_connected_distance vms_vector const
2014-07-13 22:57:45 +00:00
Kp
e765fd74fc
Move Highest_segment_index into Segments
2014-07-13 03:43:32 +00:00
Kp
b2a7195643
Remove unused multi_dump_robots
2014-07-13 03:43:32 +00:00
Kp
082bb43ede
Fold valptridx_t features into template
2014-07-13 03:43:32 +00:00
Kp
dd70a3f03d
Use array<> for PowerupsInMine, MaxPowerupsAllowed
2014-07-12 19:23:37 +00:00
Kp
c1aebe6771
Remove unused OBJ_FLARE
2014-07-12 16:38:33 +00:00
Kp
fa24a40033
Move Highest_object_index into Objects[]
2014-07-06 03:34:43 +00:00
Kp
08546489c3
Require integral index to Objects[]
2014-07-06 03:34:43 +00:00
Kp
44d1924e96
Use special type for player callsign
2014-07-05 19:20:56 +00:00
Kp
e259857fea
List initialize UDP mdata pkt_num array
2014-07-04 04:12:45 +00:00
Kp
d5b55cf512
List initialize kill_matrix
2014-07-04 04:07:14 +00:00
Kp
9f03076a58
Remove write-only variable Beam_brightness
2014-07-02 02:31:32 +00:00
Kp
8958a0dfbe
Remove unnecessary typename usage
2014-06-30 03:25:47 +00:00
Kp
39a56ae244
Unpack UDP_mdata_store
2014-06-27 03:11:39 +00:00
Kp
6091496b28
Unpack UDP_mdata_info
2014-06-26 03:17:23 +00:00
Kp
c7b161cf2d
Unpack UDP_frame_info
2014-06-26 03:17:23 +00:00
Kp
f1970ad129
Unpack netplayer_info
2014-06-26 03:17:23 +00:00
Kp
291d11d17e
Unpack UDP_sequence_packet
2014-06-26 03:17:23 +00:00
Kp
65fedf7b59
Unpack netgame_info
2014-06-26 03:17:23 +00:00
Kp
e99b496d72
Unpack game_cheats
2014-06-26 03:17:23 +00:00
zico
f6a18e05a6
Reworked packet loss prevention system to send and receive protected packets in correct order
2014-06-24 14:49:18 +02:00
Kp
da1bd2fd08
Precompute collision tables
2014-06-24 03:40:31 +00:00
Kp
b9de0787ce
Optimize multi_send_drop_marker
2014-06-22 20:59:04 +00:00
Kp
362f0a5d23
Use array<> for Point_segs
2014-06-22 20:56:47 +00:00
Kp
c4b31f875f
Use array<> for MarkerMessage
2014-06-22 18:53:42 +00:00
Kp
f6631ce742
Unpack various structures
...
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
Kp
78143eb045
Read walls carefully
2014-06-21 23:56:27 +00:00
Kp
b3dc2a1bc0
Move D1X trigger read out of line
2014-06-21 23:56:27 +00:00
Kp
993f778e61
Write active_door carefully
2014-06-20 02:59:53 +00:00
Kp
5af9e8d5b2
Use array<> for ActiveDoors
2014-06-20 02:59:53 +00:00
Kp
2e95d8c0a8
Use array<> for Walls
2014-06-20 02:59:53 +00:00
Kp
176525cf71
Read cloaking_wall structures carefully
2014-06-20 02:59:53 +00:00
Kp
0ef949ab9e
Use array<> for CloakingWalls
2014-06-20 02:59:53 +00:00
Kp
d3ecca360c
Read matcen_info structures carefully
2014-06-20 02:59:53 +00:00
Kp
2d26de003a
Read trigger structures carefully
2014-06-20 02:59:53 +00:00
Kp
3c6f787e15
Use array<> for Polygon_models
2014-06-20 02:59:53 +00:00
Kp
58350edab7
Convert polymodel_read_n to call polymodel_read
2014-06-20 02:59:53 +00:00
Kp
7b33018cb5
Use array<> for Textures
2014-06-20 02:59:53 +00:00
Kp
3200823a8b
Use array<> for TmapInfo
2014-06-20 02:59:53 +00:00
Kp
be8c9d5d2d
Split out trigger_write
...
Conditional trigger_write is hard to read.
2014-06-20 02:59:53 +00:00
Kp
8cc3e2c9e9
Use array<> for Triggers
2014-06-20 02:59:53 +00:00
Kp
fa77105084
Simplify D2X trigger upgrade code
2014-06-20 02:59:53 +00:00
Kp
952fc31449
Simplify d1_matcen_info_read
2014-06-20 02:59:53 +00:00
Kp
92814475a9
Use array<> for RobotCenters
2014-06-20 02:59:52 +00:00
Kp
d510438fd4
Use array<> for WallAnims
2014-06-15 03:35:21 +00:00
Kp
bd35eb7469
Use array<> for wclip arrays
2014-06-14 23:13:38 +00:00
Kp
1cf1373fb2
Use array<> for control_center_triggers members
2014-06-14 23:13:38 +00:00
Kp
9ab8a587b8
Write FuelCenter structures carefully
2014-06-14 23:13:38 +00:00
Kp
4bc9475076
Use array<> for Station
2014-06-14 23:13:37 +00:00
Kp
93ec327a10
Write powerup_type_info structures carefully
2014-06-14 23:13:37 +00:00
Kp
7c62bf98ef
Use array<> for Powerup_info
2014-06-14 01:15:33 +00:00
Kp
743cb49ed8
Make cockpit_decode_alpha static
2014-06-08 00:05:33 +00:00
Kp
6f9cdcd01c
Pass player number to multibot functions
2014-06-08 00:05:33 +00:00
Kp
e5673ae8ea
Pass pnum to boss action
2014-06-08 00:05:33 +00:00
Kp
b7a9701564
Get rid of MarkerPoint
...
Hope MT's ambiguous "horrible bug" is long gone since he never said what
it was.
2014-06-08 00:05:33 +00:00
Kp
41dc39c64c
Remove unused v19_door
2014-06-08 00:05:33 +00:00
Kp
20164b0639
Use symbolic constants for trigger types
2014-06-08 00:05:33 +00:00
Kp
6f84624f4c
Remove write-only D1X trigger field type
2014-06-08 00:05:32 +00:00
Kp
ebfb559fe1
Add dummy parameter version to D2 matcen_info_read
2014-06-08 00:05:32 +00:00
Kp
0257b9ca1c
Disallow using signed offsets with partial_range
2014-06-08 00:05:32 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00