..
ai.h
Pass player_is_visible_from_object arg by &
2014-10-02 03:02:38 +00:00
aistruct.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
automap.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
bm.h
Centralize N_D2_* constants in bm.h
2014-09-27 15:42:45 +00:00
cntrlcen.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
collide.h
Pass collide_two_objects vms_vector arg by &
2014-10-10 02:30:13 +00:00
config.h
Use special type for player callsign
2014-07-05 19:20:56 +00:00
controls.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
credits.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
digi.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
effects.h
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
endlevel.h
Simplify bm_free_extra_models
2014-09-28 21:55:59 +00:00
escort.h
Unify MULTI_ROBOT_EXPLODE
2014-09-14 01:14:33 +00:00
fireball.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
fuelcen.h
Remove write-only field matcen_info::interval
2014-09-17 02:07:55 +00:00
fvi.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
game.h
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
gamefont.h
Use unique_ptr to manage fonts
2014-07-22 23:48:23 +00:00
gamemine.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
gamepal.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
gamesave.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
gameseg.h
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
gameseq.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
gauges.h
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
hostage.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
hudmsg.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
inferno.h
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
kconfig.h
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
kmatrix.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
laser.h
Skip sqrt for homing check
2014-10-10 02:41:51 +00:00
lighting.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
menu.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
mission.h
Use std::string for mission path
2014-08-24 17:45:30 +00:00
morph.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
multi.h
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
multibot.h
Use typedef for player number
2014-09-21 22:10:12 +00:00
multiinternal.h
Unify MULTI_ROBOT_EXPLODE
2014-09-14 01:14:33 +00:00
net_udp.h
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
newdemo.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
newmenu.h
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
object.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
objnum.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
paging.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
physics.h
Make various ai functions take const vms_vector&
2014-10-02 03:02:36 +00:00
piggy.h
Pass array<> to iff_read_animbrush
2014-09-27 23:06:33 +00:00
player.h
Add operator!= to callsign_t
2014-10-11 04:33:22 +00:00
playsave.h
Use array<> for player_config
2014-08-26 02:59:01 +00:00
polyobj.h
Pass draw_polygon_model arg by const &
2014-10-02 03:02:35 +00:00
powerup.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
render.h
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
render_state.h
Move N_render_segs into render_state_t
2014-09-07 23:56:37 +00:00
robot.h
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
scores.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
screens.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
segiter.h
Add helper to iterate over objects in segment
2014-07-30 03:06:40 +00:00
segment.h
Add const void* conversion to various types
2014-10-12 22:11:28 +00:00
segnum.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
segpoint.h
Use array<> for Segment_points
2014-08-08 03:02:43 +00:00
slew.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
songs.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
sounds.h
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
state.h
Remove state_save_old_game
2014-09-17 02:45:02 +00:00
switch.h
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
terrain.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
texmerge.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
text.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
textures.h
Use array<> for Textures
2014-06-20 02:59:53 +00:00
titles.h
Use d_fname for DOS filenames
2014-07-25 02:54:31 +00:00
vclip.h
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
vers_id.h
Compact version number definition
2014-09-17 02:45:32 +00:00
wall.h
Use magic type for wall magic constants
2014-10-04 17:31:13 +00:00
weapon.h
Write weapon_info carefully
2014-09-27 22:46:25 +00:00