dxx-rebirth/common/main
2014-10-25 16:11:24 +00:00
..
ai.h Pass player_is_visible_from_object arg by & 2014-10-02 03:02:38 +00:00
aistruct.h
automap.h
bm.h Centralize N_D2_* constants in bm.h 2014-09-27 15:42:45 +00:00
cntrlcen.h
collide.h Pass collide_two_objects vms_vector arg by & 2014-10-10 02:30:13 +00:00
config.h
controls.h
credits.h
digi.h
effects.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
endlevel.h Simplify bm_free_extra_models 2014-09-28 21:55:59 +00:00
escort.h Unify MULTI_ROBOT_EXPLODE 2014-09-14 01:14:33 +00:00
fireball.h
fuelcen.h Remove write-only field matcen_info::interval 2014-09-17 02:07:55 +00:00
fvi.h
game.h Centralize game_render_frame_mono call to gr_flip 2014-10-16 02:44:43 +00:00
gamefont.h
gamemine.h
gamepal.h
gamesave.h
gameseg.h Pass position-related vms_vector arg by & 2014-10-22 02:46:03 +00:00
gameseq.h Remove unused bash_to_shield parameter s 2014-10-17 02:07:52 +00:00
gauges.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
hostage.h Remove unused hostage_rescue parameter hostage_number 2014-10-17 02:05:37 +00:00
hudmsg.h
inferno.h Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kconfig.h Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kmatrix.h
laser.h Skip sqrt for homing check 2014-10-10 02:41:51 +00:00
lighting.h
menu.h
mission.h
morph.h
multi.h Make unused_newmenu_userdata_t const 2014-10-16 02:13:09 +00:00
multibot.h Use typedef for player number 2014-09-21 22:10:12 +00:00
multiinternal.h Unify MULTI_ROBOT_EXPLODE 2014-09-14 01:14:33 +00:00
net_udp.h Pass sockaddr by const &, not value 2014-10-18 23:37:34 +00:00
newdemo.h
newmenu.h Make unused_newmenu_userdata_t const 2014-10-16 02:13:09 +00:00
object.h Move [gs]_*_id object helpers down 2014-10-25 16:11:23 +00:00
objnum.h
paging.h
physics.h Make various ai functions take const vms_vector& 2014-10-02 03:02:36 +00:00
piggy.h Pass array<> to iff_read_animbrush 2014-09-27 23:06:33 +00:00
player.h Add operator!= to callsign_t 2014-10-11 04:33:22 +00:00
playsave.h
polyobj.h Pass draw_polygon_model arg by const & 2014-10-02 03:02:35 +00:00
powerup.h
render.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
render_state.h
robot.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
scores.h
screens.h
segiter.h
segment.h Move side::illegal_type down 2014-10-25 16:11:24 +00:00
segnum.h
segpoint.h
slew.h
songs.h
sounds.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
state.h Remove state_save_old_game 2014-09-17 02:45:02 +00:00
switch.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h
vclip.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
vers_id.h Compact version number definition 2014-09-17 02:45:32 +00:00
wall.h Use magic type for wall magic constants 2014-10-04 17:31:13 +00:00
weapon.h Write weapon_info carefully 2014-09-27 22:46:25 +00:00