Use PHYSFSX_gets_line_t for Current_level_name
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@ -35,21 +35,18 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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struct player;
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#define SUPER_MISSILE 0
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#define SUPER_SEEKER 1
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#define SUPER_SMARTBOMB 2
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#define SUPER_SHOCKWAVE 3
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template <std::size_t>
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struct PHYSFSX_gets_line_t;
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#define LEVEL_NAME_LEN 36 //make sure this is multiple of 4!
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const unsigned LEVEL_NAME_LEN = 36; //make sure this is multiple of 4!
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// Current_level_num starts at 1 for the first level
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// -1,-2,-3 are secret levels
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// 0 means not a real level loaded
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extern int Current_level_num, Next_level_num;
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extern char Current_level_name[LEVEL_NAME_LEN];
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extern PHYSFSX_gets_line_t<LEVEL_NAME_LEN> Current_level_name;
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extern obj_position Player_init[MAX_PLAYERS];
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// This is the highest level the player has ever reached
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extern int Player_highest_level;
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@ -453,7 +453,7 @@ static void name_frame(automap *am)
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const char *name_level;
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if (Current_level_num > 0)
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{
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snprintf(name_level_left, sizeof(name_level_left), "%s %i: %s",TXT_LEVEL, Current_level_num, Current_level_name);
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snprintf(name_level_left, sizeof(name_level_left), "%s %i: %s",TXT_LEVEL, Current_level_num, Current_level_name.line());
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name_level = name_level_left;
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}
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else
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@ -1407,7 +1407,7 @@ int load_level(const char * filename_passed)
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#ifdef EDITOR
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if (EditorWindow)
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editor_status_fmt("Loaded NEW mine %s, \"%s\"",filename,Current_level_name);
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editor_status_fmt("Loaded NEW mine %s, \"%s\"", filename, Current_level_name.line());
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#endif
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#if !defined(NDEBUG) && !defined(COMPACT_SEGS)
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@ -1455,7 +1455,7 @@ int create_new_mine(void)
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init_all_vertices();
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Current_level_num = 0; //0 means not a real level
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Current_level_name[0] = 0;
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Current_level_name.next()[0] = 0;
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#if defined(DXX_BUILD_DESCENT_I)
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Gamesave_current_version = LEVEL_FILE_VERSION;
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#elif defined(DXX_BUILD_DESCENT_II)
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@ -1540,7 +1540,7 @@ static int save_game_data(PHYSFS_file *SaveFile)
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PHYSFS_writeSLE16(SaveFile, 0x6705); // signature
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PHYSFS_writeSLE16(SaveFile, game_top_fileinfo_version);
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PHYSFS_writeSLE32(SaveFile, 0);
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PHYSFS_write(SaveFile, Current_level_name, 15, 1);
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PHYSFS_write(SaveFile, Current_level_name.line(), 15, 1);
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PHYSFS_writeSLE32(SaveFile, Current_level_num);
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offset_offset = PHYSFS_tell(SaveFile); // write the offsets later
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PHYSFS_writeSLE32(SaveFile, -1);
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@ -1567,7 +1567,7 @@ static int save_game_data(PHYSFS_file *SaveFile)
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// Write the mine name
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if (game_top_fileinfo_version >= 31)
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#endif
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PHYSFSX_printf(SaveFile, "%s\n", Current_level_name);
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PHYSFSX_printf(SaveFile, "%s\n", Current_level_name.line());
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#if defined(DXX_BUILD_DESCENT_II)
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else if (game_top_fileinfo_version >= 14)
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PHYSFSX_writeString(SaveFile, Current_level_name);
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@ -1801,7 +1801,7 @@ static int save_level_sub(const char * filename, int compiled_version)
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// if ( !compiled_version )
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{
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if (EditorWindow)
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editor_status_fmt("Saved mine %s, \"%s\"",filename,Current_level_name);
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editor_status_fmt("Saved mine %s, \"%s\"", filename, Current_level_name.line());
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}
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return 0;
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@ -135,7 +135,7 @@ static void copy_defaults_to_robot_all(void);
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//-1,-2,-3 are secret levels
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//0 means not a real level loaded
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int Current_level_num=0,Next_level_num;
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char Current_level_name[LEVEL_NAME_LEN];
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PHYSFSX_gets_line_t<LEVEL_NAME_LEN> Current_level_name;
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// Global variables describing the player
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unsigned N_players=1; // Number of players ( >1 means a net game, eh?)
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