..
ai.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
aistruct.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
automap.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
bm.h
Use d_fname for DOS filenames
2014-07-25 02:54:31 +00:00
cntrlcen.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
collide.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
config.h
Use special type for player callsign
2014-07-05 19:20:56 +00:00
controls.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
credits.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
digi.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
effects.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
endlevel.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
escort.h
Unify MULTI_ROBOT_EXPLODE
2014-09-14 01:14:33 +00:00
fireball.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
fuelcen.h
Remove write-only field matcen_info::interval
2014-09-17 02:07:55 +00:00
fvi.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
game.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
gamefont.h
Use unique_ptr to manage fonts
2014-07-22 23:48:23 +00:00
gamemine.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
gamepal.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
gamesave.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
gameseg.h
Tighten processing of WALL_IS_DOORWAY flags
2014-09-06 22:26:11 +00:00
gameseq.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
gauges.h
Make cockpit_decode_alpha static
2014-06-08 00:05:33 +00:00
hostage.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
hudmsg.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
inferno.h
Fix Windows build
2014-07-26 22:53:41 +00:00
kconfig.h
Use array<> for player_config
2014-08-26 02:59:01 +00:00
kmatrix.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
laser.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
lighting.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
menu.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
mission.h
Use std::string for mission path
2014-08-24 17:45:30 +00:00
morph.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
multi.h
Use serialize for multi_claim_robot
2014-09-13 23:45:13 +00:00
multibot.h
Unify MULTI_ROBOT_EXPLODE
2014-09-14 01:14:33 +00:00
multiinternal.h
Unify MULTI_ROBOT_EXPLODE
2014-09-14 01:14:33 +00:00
net_udp.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
newdemo.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
newmenu.h
Use unique_ptr to manage fonts
2014-07-22 23:48:23 +00:00
object.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
objnum.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
paging.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
physics.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
piggy.h
Replace hashtable with std::map
2014-08-02 00:46:56 +00:00
player.h
Reduce inclusion of compiler-begin.h
2014-08-24 03:36:35 +00:00
playsave.h
Use array<> for player_config
2014-08-26 02:59:01 +00:00
polyobj.h
Use array<> for textures_list
2014-08-16 22:18:14 +00:00
powerup.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
render.h
Move N_render_segs into render_state_t
2014-09-07 23:56:37 +00:00
render_state.h
Move N_render_segs into render_state_t
2014-09-07 23:56:37 +00:00
robot.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
scores.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
screens.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
segiter.h
Add helper to iterate over objects in segment
2014-07-30 03:06:40 +00:00
segment.h
Use array<> for side
2014-09-13 22:05:52 +00:00
segnum.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
segpoint.h
Use array<> for Segment_points
2014-08-08 03:02:43 +00:00
slew.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
songs.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
sounds.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
state.h
Remove state_save_old_game
2014-09-17 02:45:02 +00:00
switch.h
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
terrain.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
texmerge.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
text.h
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
textures.h
Use array<> for Textures
2014-06-20 02:59:53 +00:00
titles.h
Use d_fname for DOS filenames
2014-07-25 02:54:31 +00:00
vclip.h
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
vers_id.h
Pick default extra_version from git tag
2014-07-26 22:53:41 +00:00
wall.h
Tighten processing of WALL_IS_DOORWAY flags
2014-09-06 22:26:11 +00:00
weapon.h
Propagate use of objptridx
2014-08-23 23:53:56 +00:00