Pass update_rendered_data arg by &

This commit is contained in:
Kp 2014-12-13 04:11:04 +00:00
parent 6e24954a97
commit e027c821c9
4 changed files with 14 additions and 13 deletions

View file

@ -33,6 +33,8 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
#include "segnum.h"
#include "fwdvalptridx.h"
struct window_rendered_data;
extern int Render_depth; //how many segments deep to render
static const unsigned Max_perspective_depth = 8; // Deepest segment at which perspective extern interpolation will be used.
extern unsigned Max_linear_depth; // Deepest segment at which linear extern interpolation will be used.
@ -111,7 +113,7 @@ static inline g3s_codes rotate_list(const array<T, N> &a)
void render_mine(segnum_t start_seg_num, fix eye_offset, int window_num);
#if defined(DXX_BUILD_DESCENT_II)
extern void update_rendered_data(int window_num, vobjptr_t viewer, int rear_view_flag);
void update_rendered_data(window_rendered_data &window, vobjptr_t viewer, int rear_view_flag);
#endif
#endif

View file

@ -594,7 +594,7 @@ void game_render_frame_mono()
Viewer = Guided_missile[Player_num];
update_rendered_data(0, Viewer, 0);
update_rendered_data(Window_rendered_data[0], Viewer, 0);
render_frame(0, 0);
wake_up_rendered_objects(Viewer, 0);
@ -624,7 +624,7 @@ void game_render_frame_mono()
BigWindowSwitch=0;
return;
}
update_rendered_data(0, Viewer, Rear_view);
update_rendered_data(Window_rendered_data[0], Viewer, Rear_view);
#endif
render_frame(0, 0);
}

View file

@ -3178,7 +3178,7 @@ void do_cockpit_window_view(int win,const objptridx_t viewer,int rear_view_flag,
return;
}
update_rendered_data(win+1, viewer, rear_view_flag);
update_rendered_data(Window_rendered_data[win+1], viewer, rear_view_flag);
weapon_box_user[win] = user; //say who's using window

View file

@ -725,7 +725,7 @@ static void project_list(array<int, 8> &pointnumlist)
// -----------------------------------------------------------------------------------
#if !defined(OGL)
static void render_segment(segnum_t segnum, int window_num)
static void render_segment(segnum_t segnum)
{
segment *seg = &Segments[segnum];
int sn;
@ -1321,18 +1321,17 @@ void render_frame(fix eye_offset, int window_num)
static int first_terminal_seg;
#if defined(DXX_BUILD_DESCENT_II)
void update_rendered_data(int window_num, const vobjptr_t viewer, int rear_view_flag)
void update_rendered_data(window_rendered_data &window, const vobjptr_t viewer, int rear_view_flag)
{
Assert(window_num < MAX_RENDERED_WINDOWS);
Window_rendered_data[window_num].time = timer_query();
Window_rendered_data[window_num].viewer = viewer;
Window_rendered_data[window_num].rear_view = rear_view_flag;
window.time = timer_query();
window.viewer = viewer;
window.rear_view = rear_view_flag;
}
#endif
//build a list of segments to be rendered
//fills in Render_list & N_render_segs
static void build_segment_list(render_state_t &rstate, visited_twobit_array_t &visited, short start_seg_num, int window_num)
static void build_segment_list(render_state_t &rstate, visited_twobit_array_t &visited, short start_seg_num)
{
int lcnt,scnt,ecnt;
int l;
@ -1550,7 +1549,7 @@ void render_mine(segnum_t start_seg_num,fix eye_offset, int window_num)
else
#endif
//NOTE LINK TO ABOVE!!
build_segment_list(rstate, visited, start_seg_num, window_num); //fills in Render_list & N_render_segs
build_segment_list(rstate, visited, start_seg_num); //fills in Render_list & N_render_segs
//render away
#ifndef NDEBUG
@ -1620,7 +1619,7 @@ void render_mine(segnum_t start_seg_num,fix eye_offset, int window_num)
Window_clip_bot = rw.bot;
}
render_segment(segnum, window_num);
render_segment(segnum);
visited[segnum]=3;
{ //reset for objects