Unpack netplayer_info
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@ -454,7 +454,7 @@ void save_hoard_data(void);
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* Contains protocol-specific data with designated prefixes and general player-related data.
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* Note that not all of these infos will be sent to other users - some are used and/or set locally, only.
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*/
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struct netplayer_info
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struct netplayer_info : prohibit_void_ptr<netplayer_info>
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{
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#if defined(USE_UDP)
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union
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@ -473,7 +473,7 @@ struct netplayer_info
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ubyte rank;
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fix ping;
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fix64 LastPacketTime;
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} __pack__;
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};
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/*
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* The Network Game structure
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