dxx-rebirth/common/main
Kp f0a1146b29 Unify MULTI_ROBOT_EXPLODE
Derive thief state locally.  Remove unused player number.  Use new
serializer.
2014-09-14 01:14:33 +00:00
..
ai.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
aistruct.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
automap.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
bm.h Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
cntrlcen.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
collide.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
config.h Use special type for player callsign 2014-07-05 19:20:56 +00:00
controls.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
credits.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
digi.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
effects.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
endlevel.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
escort.h Unify MULTI_ROBOT_EXPLODE 2014-09-14 01:14:33 +00:00
fireball.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
fuelcen.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
fvi.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
game.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamefont.h Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
gamemine.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamepal.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gamesave.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gameseg.h Tighten processing of WALL_IS_DOORWAY flags 2014-09-06 22:26:11 +00:00
gameseq.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
gauges.h Make cockpit_decode_alpha static 2014-06-08 00:05:33 +00:00
hostage.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
hudmsg.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
inferno.h Fix Windows build 2014-07-26 22:53:41 +00:00
kconfig.h Use array<> for player_config 2014-08-26 02:59:01 +00:00
kmatrix.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
laser.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
lighting.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
menu.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
mission.h Use std::string for mission path 2014-08-24 17:45:30 +00:00
morph.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
multi.h Use serialize for multi_claim_robot 2014-09-13 23:45:13 +00:00
multibot.h Unify MULTI_ROBOT_EXPLODE 2014-09-14 01:14:33 +00:00
multiinternal.h Unify MULTI_ROBOT_EXPLODE 2014-09-14 01:14:33 +00:00
net_udp.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
newdemo.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
newmenu.h Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
object.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
objnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
paging.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
physics.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
piggy.h Replace hashtable with std::map 2014-08-02 00:46:56 +00:00
player.h Reduce inclusion of compiler-begin.h 2014-08-24 03:36:35 +00:00
playsave.h Use array<> for player_config 2014-08-26 02:59:01 +00:00
polyobj.h Use array<> for textures_list 2014-08-16 22:18:14 +00:00
powerup.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
render.h Move N_render_segs into render_state_t 2014-09-07 23:56:37 +00:00
render_state.h Move N_render_segs into render_state_t 2014-09-07 23:56:37 +00:00
robot.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
segiter.h Add helper to iterate over objects in segment 2014-07-30 03:06:40 +00:00
segment.h Use array<> for side 2014-09-13 22:05:52 +00:00
segnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
segpoint.h Use array<> for Segment_points 2014-08-08 03:02:43 +00:00
slew.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
songs.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
sounds.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
state.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
switch.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
terrain.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
texmerge.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
text.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
textures.h Use array<> for Textures 2014-06-20 02:59:53 +00:00
titles.h Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
vclip.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
vers_id.h Pick default extra_version from git tag 2014-07-26 22:53:41 +00:00
wall.h Tighten processing of WALL_IS_DOORWAY flags 2014-09-06 22:26:11 +00:00
weapon.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00