Pass objptridx_t to create_small_fireball_on_object

This commit is contained in:
Kp 2014-01-11 17:14:20 +00:00
parent a0ac77569b
commit fca105e95d
2 changed files with 3 additions and 3 deletions

View file

@ -770,7 +770,7 @@ void special_reset_objects(void);
// a robot
void obj_attach(object *parent,object *sub);
extern void create_small_fireball_on_object(object *objp, fix size_scale, int sound_flag);
void create_small_fireball_on_object(objptridx_t objp, fix size_scale, int sound_flag);
void dead_player_frame(void);
#if defined(DXX_BUILD_DESCENT_II)

View file

@ -643,7 +643,7 @@ static void set_robot_location_info(object *objp)
}
// ------------------------------------------------------------------------------------------------------------------
void create_small_fireball_on_object(object *objp, fix size_scale, int sound_flag)
void create_small_fireball_on_object(objptridx_t objp, fix size_scale, int sound_flag)
{
fix size;
vms_vector pos, rand_vec;
@ -674,7 +674,7 @@ void create_small_fireball_on_object(object *objp, fix size_scale, int sound_fla
if (objp->type == OBJ_ROBOT)
vol *= 2;
if (sound_flag)
digi_link_sound_to_object(SOUND_EXPLODING_WALL, objp-Objects, 0, vol);
digi_link_sound_to_object(SOUND_EXPLODING_WALL, objp, 0, vol);
}
}
}