Pass objptridx_t to create_small_fireball_on_object
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@ -770,7 +770,7 @@ void special_reset_objects(void);
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// a robot
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void obj_attach(object *parent,object *sub);
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extern void create_small_fireball_on_object(object *objp, fix size_scale, int sound_flag);
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void create_small_fireball_on_object(objptridx_t objp, fix size_scale, int sound_flag);
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void dead_player_frame(void);
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#if defined(DXX_BUILD_DESCENT_II)
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@ -643,7 +643,7 @@ static void set_robot_location_info(object *objp)
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}
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// ------------------------------------------------------------------------------------------------------------------
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void create_small_fireball_on_object(object *objp, fix size_scale, int sound_flag)
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void create_small_fireball_on_object(objptridx_t objp, fix size_scale, int sound_flag)
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{
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fix size;
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vms_vector pos, rand_vec;
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@ -674,7 +674,7 @@ void create_small_fireball_on_object(object *objp, fix size_scale, int sound_fla
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if (objp->type == OBJ_ROBOT)
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vol *= 2;
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if (sound_flag)
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digi_link_sound_to_object(SOUND_EXPLODING_WALL, objp-Objects, 0, vol);
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digi_link_sound_to_object(SOUND_EXPLODING_WALL, objp, 0, vol);
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}
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}
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}
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