Inline multi_send_quit
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@ -299,7 +299,6 @@ void multi_send_position(int objnum);
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void multi_send_reappear();
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void multi_send_kill(int objnum);
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void multi_send_remobj(int objnum);
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void multi_send_quit(int why);
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void multi_send_door_open(int segnum, int side,ubyte flag);
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void multi_send_create_explosion(int player_num);
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void multi_send_controlcen_fire(vms_vector *to_target, int gun_num, int objnum);
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@ -85,6 +85,7 @@ static void multi_new_bounty_target( int pnum );
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static void multi_save_game(ubyte slot, uint id, char *desc);
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static void multi_restore_game(ubyte slot, uint id);
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static void multi_send_gmode_update();
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static void multi_send_quit();
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static inline void vm_angvec_zero(vms_angvec *v)
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{
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@ -971,7 +972,7 @@ multi_leave_game(void)
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multi_send_player_explode(MULTI_PLAYER_DROP);
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}
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multi_send_quit(MULTI_QUIT);
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multi_send_quit();
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if (Game_mode & GM_NETWORK)
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{
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@ -3085,13 +3086,11 @@ multi_send_remobj(int objnum)
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}
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void
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multi_send_quit(int why)
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multi_send_quit()
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{
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// I am quitting the game, tell the other guy the bad news.
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Assert (why == MULTI_QUIT);
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multibuf[0] = (char)why;
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multibuf[0] = (char)MULTI_QUIT;
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multibuf[1] = Player_num;
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multi_send_data(multibuf, 2, 2);
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