Inline multi_send_quit

This commit is contained in:
Kp 2013-12-16 22:28:15 +00:00
parent c561c3d514
commit 3ca5b4af47
2 changed files with 4 additions and 6 deletions

View file

@ -299,7 +299,6 @@ void multi_send_position(int objnum);
void multi_send_reappear();
void multi_send_kill(int objnum);
void multi_send_remobj(int objnum);
void multi_send_quit(int why);
void multi_send_door_open(int segnum, int side,ubyte flag);
void multi_send_create_explosion(int player_num);
void multi_send_controlcen_fire(vms_vector *to_target, int gun_num, int objnum);

View file

@ -85,6 +85,7 @@ static void multi_new_bounty_target( int pnum );
static void multi_save_game(ubyte slot, uint id, char *desc);
static void multi_restore_game(ubyte slot, uint id);
static void multi_send_gmode_update();
static void multi_send_quit();
static inline void vm_angvec_zero(vms_angvec *v)
{
@ -971,7 +972,7 @@ multi_leave_game(void)
multi_send_player_explode(MULTI_PLAYER_DROP);
}
multi_send_quit(MULTI_QUIT);
multi_send_quit();
if (Game_mode & GM_NETWORK)
{
@ -3085,13 +3086,11 @@ multi_send_remobj(int objnum)
}
void
multi_send_quit(int why)
multi_send_quit()
{
// I am quitting the game, tell the other guy the bad news.
Assert (why == MULTI_QUIT);
multibuf[0] = (char)why;
multibuf[0] = (char)MULTI_QUIT;
multibuf[1] = Player_num;
multi_send_data(multibuf, 2, 2);