dxx-rebirth/common/main
2014-01-12 00:33:33 +00:00
..
ai.h Pass objptridx_t to create_path_points 2014-01-11 22:55:21 +00:00
aistruct.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
automap.h
bm.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
cntrlcen.h Pass objptridx_t to do_controlcen_destroyed_stuff 2014-01-11 22:54:46 +00:00
collide.h Pass objptridx_t to apply_damage_to_robot 2014-01-12 00:33:14 +00:00
config.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
controls.h
credits.h
digi.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
effects.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
endlevel.h
escort.h Fix ugly hack of using -4 for fuelcen reached 2014-01-11 22:24:55 +00:00
fireball.h Pass objptridx_t to explode_object 2014-01-12 00:33:28 +00:00
fuelcen.h Use objptridx_t for create_morph_robot 2014-01-10 03:20:11 +00:00
fvi.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
game.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
gamefont.h
gamemine.h
gamepal.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
gamesave.h
gameseg.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
gameseq.h Pass objptridx_t to create_player_appearance_effect 2014-01-11 22:57:55 +00:00
gauges.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
hostage.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
hudmsg.h
inferno.h
kconfig.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
kmatrix.h
laser.h Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
lighting.h Pass objptridx_t to compute_object_light 2014-01-11 22:58:58 +00:00
menu.h
mission.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
morph.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
multi.h Reduce includes in vclip.h 2014-01-11 22:47:38 +00:00
multibot.h Remove unused multi_explode_robot_sub parameter killer 2014-01-04 22:04:34 +00:00
net_udp.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
newdemo.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
newmenu.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
object.h Pass objptridx_t to render_object 2014-01-11 23:06:33 +00:00
paging.h
physics.h Pass objptridx_t to do_physics_sim 2014-01-11 22:47:37 +00:00
piggy.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
player.h Unpack player to fix build on old compilers 2014-01-11 21:53:09 +00:00
playsave.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
polyobj.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
powerup.h Pass objptridx_t to draw_powerup 2014-01-12 00:33:33 +00:00
render.h
robot.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
scores.h
screens.h
segment.h Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
segpoint.h
slew.h
songs.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
sounds.h
state.h
switch.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h
vclip.h Pass objptridx_t to draw_weapon_vclip 2014-01-11 22:47:38 +00:00
vers_id.h
wall.h Pass objptridx_t to add_stuck_object 2014-01-11 22:47:38 +00:00
weapon.h Reduce header inclusions 2013-12-31 03:22:03 +00:00