dxx-rebirth/common/main
2013-12-22 01:16:16 +00:00
..
ai.h Use buddy_message_str instead of buddy_message where possible 2013-12-17 04:03:34 +00:00
aistruct.h Use separate type for ai_static_rw in Descent, too 2013-12-19 15:11:41 +00:00
automap.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
bm.h Remove write-only variable TmapList 2013-12-22 01:16:16 +00:00
cntrlcen.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
collide.h Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
config.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
controls.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
credits.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
digi.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
effects.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
endlevel.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
escort.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
fireball.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
fuelcen.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
fvi.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
game.h Use enum for CockpitMode 2013-12-20 03:14:16 +00:00
gamefont.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gamemine.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gamepal.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gamesave.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gameseg.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
gameseq.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gauges.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
hostage.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
hudmsg.h Use HUD_init_message_literal instead of HUD_init_message where possible 2013-12-17 04:03:34 +00:00
inferno.h Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
kconfig.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
kmatrix.h Add EVENT_WINDOW_CREATED to centralize window init/deinit logic 2013-12-20 02:51:24 +00:00
laser.h Whitelist MAX flash missiles as valid laser type 2013-12-22 01:15:40 +00:00
lighting.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
menu.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
mission.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
morph.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
multi.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
multibot.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
net_udp.h Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
newdemo.h Compact known file extension storage 2013-12-13 03:58:01 +00:00
newmenu.h Use nm_messagebox_str instead of nm_messagebox where possible 2013-12-17 04:03:34 +00:00
object.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
paging.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
physics.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
piggy.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
player.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
playsave.h Use enum for CockpitMode 2013-12-20 03:14:16 +00:00
polyobj.h Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
powerup.h Use powerup_basic_str instead of powerup_basic where possible 2013-12-17 04:03:34 +00:00
render.h Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
robot.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
scores.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
screens.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
segment.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
segpoint.h Make headers freestanding 2013-10-26 03:50:28 +00:00
slew.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
songs.h Compact known file extension storage 2013-12-13 03:58:01 +00:00
sounds.h
state.h Added quick load ability for savestates 2013-12-10 18:13:32 +01:00
switch.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
terrain.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
texmerge.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
text.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
textures.h
titles.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
vclip.h Use unsigned count of frames in a vclip 2013-12-22 00:05:13 +00:00
vers_id.h Merge branch d1x-rebirth/master into unification/master 2013-07-19 22:32:28 +00:00
wall.h Unify WALL_IS_DOORWAY 2013-12-18 04:51:46 +00:00
weapon.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00