Commit graph

1062 commits

Author SHA1 Message Date
zicodxx fb08673f54 Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset 2009-11-24 22:43:41 +00:00
zicodxx cf3f852095 Improved Disconnect-handling between levels; Improved Kick-handling; Do not say that IPv4 and IPv6 builds are not compatible in scons -h anymore 2009-11-24 15:20:09 +00:00
zicodxx 2c2dc3fc13 Remove the IP check when processing game info or version deny as the IP might be translated (IPv6 especially) 2009-11-24 12:12:15 +00:00
zicodxx dbf4d55839 Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
zicodxx 05ff20ccfb Adding cfile.h include to get CFILE definition work again 2009-11-22 11:07:25 +00:00
kreatordxx 96d305e54c Only list resolutions that can actually be used, using new gr_check_mode 2009-11-17 14:27:39 +00:00
kreatordxx d57c2981c2 Add endian converter for demos, read shareware demos, various bugfixes to demo system 2009-11-15 08:22:08 +00:00
kreatordxx 70bbac21b7 Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
kreatordxx 31413b59df Fix compile error with ai_restore_state and include necessary ogl_init.h in state.c (whoops) 2009-09-11 05:15:53 +00:00
kreatordxx e7b5721797 Add program for extracting Mac data files from installer 2009-09-09 02:49:11 +00:00
kreatordxx 90c02b1ea3 Make state.c more similar between D1X and D2X 2009-08-22 07:21:19 +00:00
kreatordxx d7e33667bf Make the game screen into a \'window\', handling events through event_process 2009-08-10 10:47:17 +00:00
kreatordxx 16f615c6ff Make game.c more similar between D1X and D2X, making related changes to other files (\!) 2009-07-01 11:35:33 +00:00
kreatordxx af0c2db749 Split game.c into game.c, gamecntl.c and gamerend.c like d2x 2009-06-07 11:28:12 +00:00
kreatordxx 78d9b8f15f Make inferno.c more similar between D1X and D2X 2009-05-31 07:20:26 +00:00
kreatordxx ab40bd7566 Add include directives for last commit (whoops) 2009-05-22 10:53:14 +00:00
kreatordxx 45ba0ca307 Add new window system, not used yet 2009-05-21 12:16:39 +00:00
kreatordxx d7d319624b Add option to force either Redbook or Jukebox to use the playing order for the game CD 2009-05-06 12:19:28 +00:00
kreatordxx f139dda3a6 Make some files more similar between D1X and D2X 2009-05-03 12:31:30 +00:00
kreatordxx db27b1723d Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
kreatordxx 36e6885115 Disable network support for Mac OS X for now 2009-04-30 12:30:14 +00:00
zicodxx 85b086c0ef Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer 2009-04-09 07:41:30 +00:00
zicodxx 0c36fecb42 Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup 2009-03-20 12:10:38 +00:00
zicodxx 0fc0fff7f1 Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking 2009-03-04 21:04:43 +00:00
kreatordxx f149ace782 Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
zicodxx abf43c66f8 Small positional correction for homing-warning bitmap 2009-02-23 10:21:25 +00:00
zicodxx 80debdb4d5 Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow 2009-02-23 10:15:23 +00:00
kiplingw 586b27ed99 Updated: d1x-rebirth CHANGELOG.txt... 2009-02-23 00:39:19 +00:00
zicodxx 43190e625e Fixed param handling of expl_obj in do_explosion_sequence for the case that free_object_slots might have it set to OF_SHOULD_BE_DEAD before it's actually attached to another object 2009-02-22 10:53:10 +00:00
zicodxx d7a8f5ad84 Made Max_used_objects an absolute defined value; Made num_objects globally available; Restricted Weapon drops to MAX_USED_OBJECTS; When dropping Secondary weapon, drop 4-pack if possible 2009-02-17 11:34:16 +00:00
zicodxx 5618f08d2d Added list to keep trace of received PDATA packets so receiver won't interpret them several times 2009-02-15 19:03:57 +00:00
zicodxx 30590cf3b1 When creating new player, make sure string is long enough for use with players dir 2009-02-09 10:59:59 +00:00
zicodxx e6b7867b27 Removed PH_SCALE on Keyboard readings as caps movement not in sync to FrameTime; Removed scaled Joystick reading as it's not necessary anymore 2009-02-09 10:52:42 +00:00
zicodxx 4ee0b415ad Make sure HostAddr buffer is directly saved as soon as we confirm it in the entry field 2009-02-08 12:55:50 +00:00
zicodxx ecbcec78d3 Fixed connect-state mess in order of kmatrix flow 2009-02-08 12:49:27 +00:00
zicodxx 177a49ac63 Small docs update; Noloss thinking flaw correccted: Add a special type for PDATA packets that need to be ACK'd so other clients won't ACK everything 2009-02-06 09:40:00 +00:00
zicodxx 5c566411e1 Close out fire from queue list as this is not necessarily needed to keep games in sync; While processing the noloss queue, only process 5 packets max 2009-02-03 10:56:22 +00:00
zicodxx 39ce196542 Removed MULIT_POS_* hanldings as these signals are not created anymore 2009-02-02 10:56:12 +00:00
zicodxx 21d9308934 Made FPS string statically right-justified - unrelated to actual FPS string width preventing jumps 2009-02-02 09:02:29 +00:00
zicodxx fd8b425243 Defined some default cockpit modes in Demo mode so we do not get invalid values when demo starts in non-default-view mode (as new HUD modes are only triggered at beginning and end of event); Removed Newdemo_flying_guided global; Init seismic disturbances in demo mode just to make sure tey are switched off when coming from game mode; Made initialisation for Missile_viewer signature saving global so we can reset it for each new level and make sure we get a correct missile view; Fixed regression in Ai_last_missile_camera 2009-02-02 08:49:58 +00:00
zicodxx f84a267dd1 Added Packet-loss prevention code for Netgames 2009-01-31 23:47:15 +00:00
kreatordxx cb9afb9bdf Last track is endgame track for any audio CD, endgame track not played when a level is started, jukebox/redbook works in game even if no MIDI songs 2009-01-31 06:37:43 +00:00
zicodxx b63f988d37 New level render order for better seperation and blending between transculent level geometry and sprites 2009-01-30 11:50:25 +00:00
kreatordxx cf8981eb76 Update version to 0.55.1 for Mac 2009-01-26 05:41:45 +00:00
zicodxx 6ba4be9e2b Changed function naming convention in netdrv and below to general Descent code convention 2009-01-26 05:01:18 +00:00
zicodxx 1acc8031b6 Removed some old code to smooth FrameTime we don't need anymore 2009-01-24 22:44:57 +00:00
zicodxx 21738cdd2c New condition to switch to Interpolated demo playback - the old one did NOT make ANY sense at all 2009-01-22 12:30:32 +00:00
zicodxx 3699f316cc Took out old missile tracking code to be selectable over command-line to preserve consistency 2009-01-17 11:11:07 +00:00
zicodxx e6c160ca85 Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX 2009-01-17 11:02:59 +00:00
zicodxx cf5c44321c Error handling while dumping TGA file - (partially) Patch by v66r 2009-01-16 00:12:04 +00:00
zicodxx e04250e266 Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int 2009-01-15 23:58:36 +00:00
zicodxx c37285c217 Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup 2009-01-15 20:55:35 +00:00
zicodxx 007e23461e Cleaning up the mess from revision 892... 2009-01-15 01:05:31 +00:00
kiplingw 0b25644600 Updated: Change log... 2009-01-14 19:58:58 +00:00
zicodxx 6038280726 Added some randomness to collision sound delays and synced robot-player collision sprites to same steps 2009-01-13 16:53:10 +00:00
kreatordxx 81de582264 Use a 2D array to allow playing of songs by track number in future 2009-01-13 12:39:03 +00:00
zicodxx f1544295dd Adjusted D1 Lifter collision damage according to D2 to scale with FPS as Melee combats can happen in every frame; Actually set velocity from movement when colliding with objects 2009-01-13 01:19:19 +00:00
md2211 edfe0e0b47 Debian packaging scripts 2008-12-30 22:14:06 +00:00
kreatordxx b7a0db130b Increment Mac version number, update project for latest Xcode 2008-12-27 09:19:19 +00:00
kiplingw 3afde73ac6 Fixed: Segfault via buffer overflow when attempting to start or join a UDP/IP netgame in both d1x-rebirth and d2x-rebirth. Reproduceable on my box only in release mode and not debug... 2008-12-27 04:23:56 +00:00
kreatordxx b848edbdef Now the Mac D1X command keys work (whoops) 2008-12-24 06:09:53 +00:00
kreatordxx 7b9dc359bb Make Redbook the default for Mac, because MIDI is buggy 2008-12-23 10:05:23 +00:00
kreatordxx 410707171e Set SHAREPATH to "." so reading data from DXX's directory ACTUALLY WORKS 2008-12-21 08:59:17 +00:00
kreatordxx 33fb9fc7eb Fix Mac OS 9 compile issues, update Xcode project 2008-12-21 08:54:03 +00:00
zicodxx 2b5c8d2b77 Removed (#if 0) the unfinished Tracker stuff for our Release so it won't confuse the Win32 build 2008-12-20 11:57:03 +00:00
zicodxx 828d753668 Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu 2008-12-13 12:58:57 +00:00
kreatordxx 0a7a505912 Fix short_frameinfo sending code for big endian processors 2008-12-13 04:05:30 +00:00
zicodxx 39b54f1686 Added /KillReactor command to blow up the reactor in Multiplayer games 2008-12-12 15:53:13 +00:00
zicodxx 616ddc6c45 Changing back the use of D*X_IVER for Version checking as IVER is already too big for ubyte 2008-12-12 02:05:30 +00:00
zicodxx 53efe6c01a Cleaned a frameinfo-packet related code and introduced more of D2X - especially for short packets (which is thankfully covered by Version checking) 2008-12-12 01:36:34 +00:00
zicodxx c87b860595 Made MULTI_D1X_PROTO use D1X-IVER so no different releases can play together with Version checking enabled 2008-12-08 15:45:12 +00:00
kreatordxx f257e48ddc Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
zicodxx 58734beacb Restored vertical_thrust_time behaviour combined with slide_on to be inverted - respecting user's wishes 2008-12-01 09:31:21 +00:00
zicodxx c11f203abd Deactivated depth writing fo g3_draw_bitmap() sprites to prevent rendering errors when clipped in some cases 2008-11-26 01:24:58 +00:00
zicodxx 8466399451 Took out the disable_new_fvi-hack. After all we do not need that specific optimisation anymore and also without it we can have more accurate collisions with non-player objects. After playtesting for a while let's just do this. 2008-11-22 00:43:59 +00:00
zicodxx c19aa8c19a Increasing Render_depth to max. if OGL build (we probably should get rid of these variables, but may still be handy for non-3D-accellerated build optimisations) 2008-11-21 16:09:41 +00:00
zicodxx c5c4870573 Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo 2008-11-21 00:12:41 +00:00
zicodxx d09569b56c Small transparency fix for robot weapons; Some timer-Failsafe in robot/boss dying frames; Fixed logical flaw in create_small_fireball_on_object() closing out sound effects on robots 2008-11-20 18:02:42 +00:00
zicodxx 58d1871199 When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow 2008-11-20 02:09:01 +00:00
zicodxx 335543283e Do a songs_init() each time a song is played and try to read a new descent.sng - supporting descent.sng files in hog archives 2008-11-19 15:52:07 +00:00
zicodxx 2e5cd378d3 Actually demand ANY valid key to abort the Death sequence 2008-11-19 12:34:50 +00:00
zicodxx 8702e9517a Changed keys for Automap Viewing Distance to F9/F10 - Minus/Equal is not Layout independent 2008-11-18 14:43:30 +00:00
zicodxx 1cbb44a897 Fixed Cheats 2008-11-18 14:34:52 +00:00
zicodxx 076e466009 Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize 2008-11-17 23:38:43 +00:00
zicodxx 53a15a829a When printing Gamelog, make sure canvas is NULL 2008-11-17 23:28:59 +00:00
zicodxx be02298290 Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered 2008-11-15 20:49:54 +00:00
zicodxx aee0198f2e Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
zicodxx 9304edd2c8 When Error() is called, set Function_mode to FMODE_EXIT... basically to prevent the messagebox would try to render the game in background if the Error would happen while mission loading 2008-11-10 00:17:03 +00:00
zicodxx 9424a5be86 Small Cleanup: Using timer_delay for credits timer as timer_delay2 would respect VSync and change speed of the Credits scrolling; Cleaned that Start/Join Netgame cases up a bit; Removed the excessive use of atexit in newmenu... more to come 2008-11-09 23:51:19 +00:00
zicodxx 76002c1775 Reverting integer casts for font spacings - was for testing only - not intended to go into the last revision 2008-11-09 14:46:31 +00:00
zicodxx 15d25cc54a Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself 2008-11-09 14:31:30 +00:00
zicodxx 804ac4c683 Only read UNICODE values from 31 to 254 to make sure we do not read any non-printable characters and prefer the keysym that way; Added left and right Command Key for MAC Keyboards 2008-11-07 11:09:29 +00:00
zicodxx 87f6ecce75 Made move_towards_segment_center() use move_towards_vector() instead of just changing object position suddenly - smoother; Changed back the robot:controlcen collision back to original - the AI just relies to often on no-damage collisions, especially when our segment suddenly is a controlcen 2008-11-03 11:39:56 +00:00
zicodxx 168832f1ba Fixed Typo 2008-11-03 11:36:16 +00:00
zicodxx 483a981d2f I always forget glLineWidth takes previous setting if arg is <=0; Made the decodebuffer for cockpit static as the bitmap data pointer points to it 2008-11-01 15:40:00 +00:00
zicodxx b2213b6f2e Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed 2008-11-01 02:49:29 +00:00
zicodxx 4b0041d815 Fixed possible overflows in Jukebox Path; Menu GUI improvements: Correct inputbox scaling for font widths, a little performance boost when determinating string-part to show in inputbox, make it possible to flip over from first/last menu entry to last/first even if it's a ScrollBox, Scrolling via Maousebutton now works with delay; Made reading for Piggy data always break up in loops when reached end of file instead of provoking possible error if *data-count < max-data-count* 2008-11-01 01:19:52 +00:00
zicodxx 3caa0e41a8 Make glLinewidth depend on screen height, not width (for Widescreen monitors) (commit came with last revision, sorry) 2008-10-31 16:58:44 +00:00
zicodxx ab0524f95b Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability 2008-10-31 16:57:36 +00:00
zicodxx 85b303e5e1 Add a messagebox informing to restart the game if either VSync or 4x Multisampling has been (de)selected 2008-10-30 15:00:32 +00:00
zicodxx d53a475a58 Show debug help screen options in release build as well as some might be actually useful for players 2008-10-30 10:45:13 +00:00
zicodxx 6b60c44459 Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change 2008-10-29 23:29:46 +00:00
zicodxx a23ee70d37 Cast LINE_SPACING to integer for menu Scrollbox usages - fixing scrolling issues with non-integer-scaled font sizes 2008-10-29 11:50:15 +00:00
zicodxx 8fcd6690e8 Yet another check for collide sounds as FixedStep is not necessarily true if the actual collision happens 2008-10-29 11:04:45 +00:00
zicodxx cf147bcd4c Scale fonts by float values and filter them if texture filtering is on; Another fix for the code flow in change_res() as the check for minimal custom resolution always failed 2008-10-29 11:03:31 +00:00
zicodxx 7e1141a881 Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args 2008-10-28 17:04:35 +00:00
zicodxx 7b170b3e65 Docs update: We moved from www.dxx-rebirth.de to www.dxx-rebirth.com\! 2008-10-28 15:42:58 +00:00
zicodxx 7d91cc91f8 Fixes for my last revisions: More reliable check for cockpit_decode_alpha, more reliable check is newmenu sub-bitmap needs to be re-created, call gr_set_mode() in change_res() with correct Game_screen_mode 2008-10-28 15:32:12 +00:00
zicodxx 92cec5ced3 Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI 2008-10-28 13:28:10 +00:00
zicodxx a7cc0c79ec Fixed handling for multi_quit_game; Always keep setting -1 for ping table entry of current player so just not to use any previous entry 2008-10-23 09:17:54 +00:00
zicodxx a26e5e3284 Removing reset of Game_screen_mode while change_res Fullscreen toggle (wtf is the point?); Adding a third valid state for UDP peers so we can get more order in handshaking process - should fix problem when two clients join (and shake) simultaniously 2008-10-22 15:31:24 +00:00
kreatordxx b2fbaf7829 Fix some gcc 4.0 warnings (-wall flag) 2008-10-21 11:38:03 +00:00
zicodxx c09620f160 Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619 2008-10-20 12:34:45 +00:00
zicodxx d5da444a40 resolution 1440x960 to 1440x900 - typo 2008-10-20 11:11:56 +00:00
zicodxx 69c66b9afb Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive 2008-10-19 12:53:30 +00:00
zicodxx 03e026756e Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free 2008-10-16 17:27:02 +00:00
kreatordxx be4910621e Page in overriding robot textures, like D2X-Rebirth 2008-10-04 11:56:03 +00:00
kreatordxx 87d3f3522d Keep Xcode project up-to-date, look in 'SDL' directory for SDL.h 2008-10-04 11:50:16 +00:00
zicodxx 2043c19d60 Update object segment after object position interpolation. This is always done in DEBUG, but not in RELEASE, where further movement would break at segment check 2008-10-01 11:53:27 +00:00
zicodxx 63d2c4a2cf Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent 2008-09-30 00:07:07 +00:00
kiplingw 94e47b14f9 Added: Minor improvement and fix to dl_list code...
Added: More work on tracker code base and protocol documentation...
2008-08-19 04:50:47 +00:00
kiplingw 1f7de002ad Added: More thought on tracker protocol and code... 2008-08-12 06:11:39 +00:00
kiplingw 41e1b91dd4 Added: Much more work on tracker...
Changed: Added PROGRAM_NAME to list of CPPDEFINES. Needed for tracker protocol's useragent submission...
2008-08-11 05:30:42 +00:00
kiplingw f6d1ad01b1 Updated: Forgot to ammend CHANGELOG.txt with last commit... 2008-07-28 05:38:28 +00:00
kiplingw 4328ddcb05 Added: Mostly stubbed out test code for game tracker server stuff...
Fixed: Cleaned up some GUI macro code in menu.c...
Updated: CHANGELOG.txt for end user level changes...
SConstruct: Cleaned up build system a bit with prettier build messages, added a feature or two, and included tracker source
Fixed: Fixed harmless warnings on no new line at end of some source files...
2008-07-26 17:57:13 +00:00
kreatordxx 5c7b49b0ef Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro 2008-07-26 06:14:31 +00:00
zicodxx e54992a974 Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals 2008-07-19 22:28:31 +00:00
kreatordxx 0866c3c66c Add BALDGUY cheat for Mac data (see if anyone finds it ;-) ) 2008-07-15 12:50:27 +00:00
kreatordxx ce914f552e No using chdir for Mac OS 9 - it doesn't have it 2008-07-01 11:22:36 +00:00
kreatordxx e539cdc14b Make sure the right audio CD track is played when starting a level 2008-07-01 11:18:37 +00:00
kreatordxx 402fe0ec51 Add snprintf for Mac OS 9 2008-07-01 11:15:52 +00:00
kreatordxx ea58e300f0 Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs 2008-07-01 11:09:46 +00:00
kreatordxx 566efbd634 make sure it knows whether an audio CD just inserted is the official one 2008-06-17 13:41:29 +00:00
kreatordxx 16cfedcccd tidy up music keys, ALT-SHIFT-F9 ejects audio CDs 2008-06-15 08:50:05 +00:00
zicodxx b20c810d1d Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully) 2008-06-14 23:29:39 +00:00
zicodxx db87da1ac5 Setting GameArg.SndNoSound to true if SDL_mixer init fails 2008-06-12 08:01:00 +00:00
zicodxx a36ee745bd Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected 2008-06-11 21:18:50 +00:00
zicodxx 051acd3e18 Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available 2008-06-05 16:30:11 +00:00
zicodxx 26502298d9 Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer 2008-06-04 19:30:43 +00:00
zicodxx f710bdd0f4 Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again 2008-06-01 22:33:21 +00:00
zicodxx eb26c2bb7f Added d1xrdata.zip for custom data 2008-06-01 22:22:34 +00:00
zicodxx 885074607c Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate 2008-06-01 12:53:03 +00:00
kreatordxx decaf3cc6d allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted 2008-05-28 10:38:30 +00:00
zicodxx a9057c7c06 Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000 2008-05-25 08:19:31 +00:00
kreatordxx 565ea29e05 Add audio CD support to D1X, fix associated bugs 2008-05-24 08:59:35 +00:00
zicodxx 5789de6531 Reverting screenshot stuff - error prone 2008-05-21 21:59:16 +00:00
zicodxx cf5deacfe8 Added a new set of preset resolutions 2008-05-21 21:50:14 +00:00
zicodxx e478ad4584 Updated docs 2008-05-21 14:25:00 +00:00
zicodxx d6e16c54d4 Make Screenshots over backbuffer; Implmented filtered mouse delta reading 2008-05-21 13:58:27 +00:00
zicodxx 9af74225ed Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher 2008-05-19 21:58:49 +00:00
zicodxx 2de6240191 Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height 2008-05-19 19:28:27 +00:00
zicodxx a19e0df98a Added support for another egistered D1 HOG with different patching order... damn you PARALLAX 2008-05-19 12:45:33 +00:00
zicodxx 183eab2914 Reworked keys for song changing a bit; Added Song control keys to help menu 2008-05-18 13:20:06 +00:00
kreatordxx fa16bbc0f2 set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle 2008-05-18 07:13:07 +00:00
kreatordxx 3aa8f5ece7 remember the last IP address entered for UDP instead of parsing -ip_hostaddr 2008-05-16 11:39:27 +00:00
kreatordxx dfdea820dc fix remaining endian bugs in network code, now it works on the Mac 2008-05-16 11:20:33 +00:00
kreatordxx 40fe9adf4c use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers 2008-05-10 10:46:34 +00:00
zicodxx 519e3dacb2 Some code improvements and small fixes 2008-05-08 18:29:52 +00:00
zicodxx 91e2934ca1 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:02:01 +00:00
zicodxx 039b8b551e Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well 2008-05-01 21:40:34 +00:00
kreatordxx 1d28080640 make sure it doesn't try to write to gamelog.txt after it's closed 2008-04-27 05:06:30 +00:00
kreatordxx 27e288b21d get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
zicodxx ec70ae0413 Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support 2008-04-22 08:29:29 +00:00
zicodxx 949e22e0af Hack to force DOS-style newlines for _WIN32 in gamelog.txt 2008-04-21 23:03:18 +00:00
zicodxx 96ed7fa827 Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup 2008-04-21 18:39:49 +00:00
zicodxx a40b362ced Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
kreatordxx 35987e8a3d fix network bug where it got confused about the Function_mode and gave up 2008-04-14 12:16:53 +00:00
zicodxx 95d1e5f847 Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global 2008-04-13 13:52:58 +00:00
zicodxx 3192ab5b54 Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global 2008-04-13 13:14:19 +00:00
zicodxx d3aca2140d Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving 2008-04-13 10:59:10 +00:00
zicodxx 24d1cf52f6 Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
kreatordxx 39a68c665b show a messagebox if there's an error and graphics are initialised, update Xcode project 2008-04-08 12:51:21 +00:00
zicodxx a172315d4a Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
kreatordxx e31a0c8dfc fix up the Mac D1 data automap layout 2008-04-02 12:13:21 +00:00
kreatordxx ea5e30823c fix divide by 0 bug when there is no music available 2008-03-31 09:19:08 +00:00
kreatordxx 8762451252 add support for Mac D1 demo sounds 2008-03-30 01:37:05 +00:00
kreatordxx f979c1e482 add support for Mac D1 sounds (converted to RAW format), update Xcode project 2008-03-27 10:43:35 +00:00
zicodxx 5b30bcd4dc Added definitions for OpenGL fucntions which might not be included in system headers; Use more HiRes content from dxx.zip; Removed briefings palette hacks; Menu right border shadow was too wide; Corrected reading for some PLX content which seemed not to work on all archs 2008-03-25 12:25:19 +00:00
zicodxx 70973d6a5d Implemented D2X code for wepaon cycling and reordering; Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:26 +00:00
kreatordxx 6aa3819282 detect the number of songs actually available if no descent.sng file (max 22) 2008-03-23 08:42:24 +00:00
kreatordxx 141bd94cf2 scale Mac fonts correctly 2008-03-22 08:30:23 +00:00
kreatordxx 52721ef7a2 allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-22 04:48:37 +00:00
kreatordxx b33c08cea2 allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-21 13:52:54 +00:00
zicodxx f014231a78 Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
kreatordxx 032018ccc4 add support for Mac pigfile (which doesn't include sounds yet) 2008-03-16 08:11:08 +00:00
kreatordxx 582df79348 update sourcefile list in Mac Xcode project file 2008-03-14 11:26:01 +00:00
kreatordxx d21385cede add prototype for show_game_stats to remove warning 2008-03-14 11:22:40 +00:00
kreatordxx 7ca570a8b6 fix potential bug where show_reticle parameters mismatch 2008-03-14 11:15:46 +00:00
zicodxx ae5975c7a0 Handle Multi message input before HandleDeathKey to chat while dead 2008-03-08 22:47:49 +00:00
zicodxx 2196bdae0d Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
zicodxx 02cb47e7c1 Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
zicodxx 453d0b6045 Fixed error in writing PLR-file since PHYSFS_close returns non-zero in success instead of zero like fclose 2008-02-24 15:17:33 +00:00
zicodxx 8eb5c965d2 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
kreatordxx ac0eb80b0f make sure the right error message is shown if it can't open a demo 2008-02-24 06:37:34 +00:00
kreatordxx c356ebcf69 add support for Macintosh splash screens and menu backgrounds in descent.hog, but not fonts (yet) 2008-02-21 10:32:34 +00:00
kreatordxx a1beb821ea don't try and free mid_track_buf if it isn't allocated, if midi conversion doesn't work 2008-02-17 01:52:37 +00:00
kreatordxx 0840866baa get SDL Video build to work again 2008-02-17 01:40:49 +00:00
kreatordxx 8832e8f708 remove redundant iff functions 2008-02-13 11:46:49 +00:00
kreatordxx 61d5599aac fix undefined function warning with piggy_read_sounds (whoops) 2008-02-13 09:43:00 +00:00
kreatordxx 99b00be282 make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning 2008-02-12 12:27:05 +00:00
kreatordxx 3a188fa14d support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
zicodxx 8d025c7aef Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes 2008-01-29 15:57:59 +00:00
zicodxx fe98538b2b Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
kreatordxx dd742d90d1 allow custom MIDI in add-on hogs to be used without caching everything 2008-01-26 01:16:31 +00:00
zicodxx b54bdcba5b Fixed small compiling issues 2008-01-25 12:50:23 +00:00
zicodxx f6b24b16d4 Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues 2008-01-24 22:26:43 +00:00
kreatordxx 5cc6e5e14c add Xcode 2.2 project for Mac OS X 2008-01-24 10:44:53 +00:00
kreatordxx deba7709ce fix name conflict 'FSCALE' on Mac OS X 2008-01-24 10:34:31 +00:00
zicodxx d9e23370f9 Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
kreatordxx da7fd57332 merge loadrl2.c into gamemine.c and gamesave.c 2008-01-19 01:13:47 +00:00
zicodxx 7c38557284 Removed SDL Gammaramp code (obsolete); Improvements on Demo code 2008-01-13 13:27:58 +00:00
kreatordxx 7719e5afe0 make special characters print for platforms where a char is signed by default 2008-01-13 02:10:40 +00:00
kreatordxx 0837b91f53 complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
kreatordxx 8e729c7e86 fix typo causing compiler error on bigendian computers 2008-01-13 00:36:04 +00:00
md2211 2d3fe6b2e8 Fixed looping jukebox music when it shouldn't (at end of level) 2008-01-10 20:35:59 +00:00
zicodxx a18d40f312 Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15 2008-01-08 21:02:06 +00:00
zicodxx 091526789e Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:33:19 +00:00
kreatordxx 2ac1559a8b get D1X to build for Mac OS X, conditionals for Mac OS 9 2008-01-03 10:31:02 +00:00
zicodxx 96cc6e1006 Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented 2008-01-02 15:36:51 +00:00
kreatordxx 588d1b000a rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
kreatordxx d03191da3e add Mac source files 2008-01-01 11:18:22 +00:00
zicodxx 285da809a8 Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
zicodxx aa93a2ca45 Fixed compiler error because of removed header file; Removed struct network_d1xplayer_info - obsolete; Allocated memory for all sequence_packet's; Moved piggy_close() and sdl_close() to end of main() - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU; Fixed -playermessages 2007-12-23 00:51:27 +00:00
zicodxx d6c708c111 Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
zicodxx bb9d98a0b8 Fixed new redundancy HUD messages check - made it more strictly 2007-11-23 23:04:08 +00:00
zicodxx c298eb4351 Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
zicodxx 17c16bfc5b Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
zicodxx 827f0d5fd1 Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space 2007-11-06 20:33:22 +00:00
md2211 e78bd38e32 Fixed crash on absent or invalid jukebox directory (testing scandir() return value) 2007-11-05 13:41:20 +00:00
zicodxx 8387358ec8 Data types correction 2007-11-01 18:49:28 +00:00
zicodxx e60fadff94 Implemented Hack for broken descent.sng produced by patching descent.hog v1.0 to v1.5 2007-10-31 19:10:19 +00:00
zicodxx 4f399bbfea Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check' 2007-10-31 00:49:24 +00:00
zicodxx e673043edc Memory stuff 2007-10-29 21:40:49 +00:00
zicodxx 6e3a0310d7 For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so 2007-10-28 21:34:20 +00:00
zicodxx 9d1a374447 Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
zicodxx 60e30cb40a Small fixes; Code cleanup; Implemented PR-Screenshot feature 2007-10-18 14:44:02 +00:00
zicodxx 51a1c79a73 Reworked Pause-screen 2007-10-14 16:25:55 +00:00
zicodxx bf2e42d2b0 Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:49:07 +00:00
md2211 1bb0cd2b75 Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things 2007-10-12 20:09:26 +00:00
zicodxx 1cb335432c Fixed some command-line options 2007-10-12 14:21:21 +00:00
zicodxx f1f435d041 Fixed port deformation while sending handshake 2007-10-12 14:02:34 +00:00
zicodxx 8b07676a37 Improvements for Cockpit mode save; Fixed -pilot switch 2007-10-08 10:40:21 +00:00
zicodxx eba88d78b8 Reset Rear_view at beginning and end of demo playback 2007-10-07 14:46:52 +00:00
zicodxx 167e042d60 Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector 2007-10-07 13:42:21 +00:00
zicodxx 103f8e3737 Readded -notitles switch; Removed use of tempfile for PLX writing 2007-10-06 14:50:19 +00:00
zicodxx debc7d71b5 Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements 2007-10-05 23:47:16 +00:00
zicodxx 822f23c576 Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress 2007-10-01 10:05:02 +00:00
zicodxx 681db31858 Moved Windows midi functions to digi_audio_* functions 2007-09-30 13:38:25 +00:00
zicodxx 18d7e3fb69 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 487c6fa0e2 Implemented -use_players_dir 2007-09-28 15:14:09 +00:00
zicodxx e6d4ab025e Removed line_spacing for not connected players in Netgame info screen 2007-09-26 21:57:03 +00:00
zicodxx 636b244f53 Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions 2007-09-26 18:30:48 +00:00
zicodxx 278779936b Removed key shortcuts for menus 2007-09-24 07:56:26 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx b00c32ef64 Removed briefing text shadows code 2007-09-20 14:39:23 +00:00
zicodxx f17be32e17 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
md2211 cd6e155579 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx dc1e0d5e65 Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen 2007-09-13 10:08:47 +00:00
zicodxx 5f78602f1b Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen 2007-09-08 11:11:41 +00:00
zicodxx bbf30c223c Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color 2007-09-05 17:31:05 +00:00
zicodxx 74a03f70ff Fixed embedded color strings 2007-09-03 11:21:00 +00:00
zicodxx 44551b2a60 HUD alignment improvements 2007-08-31 00:10:43 +00:00
zicodxx 1e74aac248 Added command-line option to disable reticle 2007-08-29 23:21:13 +00:00
zicodxx 4902db8884 Apply BUMP_HACK on walls only 2007-08-28 22:53:37 +00:00
zicodxx b458821bba Use right palette after briefings end to make sure nothing gets messed up 2007-08-28 21:24:18 +00:00
zicodxx dac257e4b7 If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor 2007-08-28 00:01:25 +00:00
zicodxx 46c785f3fc Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
zicodxx a65105241b Preventing redundancy of doubled messages correctly 2007-08-26 11:46:10 +00:00
zicodxx b7c2e1cfa4 Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy 2007-08-25 23:35:19 +00:00
zicodxx 2f5e31bfb3 Fixed some compiler warnings 2007-08-20 21:48:55 +00:00
zicodxx 38b9f13bef Some debugging-related cleanups, Fixed memleak 2007-08-09 14:29:53 +00:00
zicodxx 4d02c92db5 Fixes and improvements on -ip_hostaddr; Fixed paltte bug in SDL build 2007-08-09 12:28:17 +00:00
zicodxx c5b265db30 Added -ip_hostaddr argument to specify a host IP address via command-line/INI 2007-08-08 21:11:51 +00:00
zicodxx eea4b87d86 Fixed excessive use of set_screen_mode; Menu fixes 2007-08-08 18:06:33 +00:00
zicodxx 2860b159e9 Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
zicodxx de70147783 Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups 2007-07-26 23:56:00 +00:00
zicodxx a01b75737c FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx 88c53d941a Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
zicodxx 9ea9c519b5 Removed -multisave argument, deactivated feature as default (multi.h define) - broken, not sure if it's worth to fix 2007-07-22 19:24:26 +00:00
zicodxx d6d1a2ca1f Code cleanup and small fixes 2007-07-22 01:34:00 +00:00
zicodxx 1907daaef3 Cleanups 2007-07-18 22:23:06 +00:00
zicodxx e8771e7d0e FindArg cleanup; Removed remnants of Observer-mode 2007-07-18 21:36:53 +00:00
zicodxx ca9e82fe80 Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx e274230e38 Cleaned up more FindArg's - Networking Options; Some fixes 2007-07-16 02:34:51 +00:00
zicodxx 0bf2b7d4a9 Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code 2007-07-16 00:28:22 +00:00
zicodxx 3a971db581 Fixing duplicated gr_toggle_fullscreen() 2007-07-15 21:55:00 +00:00
zicodxx c19d49d65d Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx 90e50806ba Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
zicodxx f3ae339f9f Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 38cde9ec87 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx 78103fddce removed old CD-Play code 2007-07-14 10:51:17 +00:00
zicodxx 950a373f43 fixing playerfile size detection, using gr_flip() with title screens 2007-06-29 19:56:37 +00:00
zicodxx 96418c210e fixing compiler warning, handle *SOUND_TO_OBJ events correctly in demo playback 2007-06-28 14:33:47 +00:00
zicodxx 9df975f7a7 adjusted size of Inputbox 2007-06-16 08:13:38 +00:00
zicodxx 9440769b45 small code cleanup; improved texture caching in menus to save RAM 2007-06-15 12:32:44 +00:00
zicodxx 48c302985c fixed memleak 2007-06-15 08:23:19 +00:00
zicodxx 67531a86d0 complete removal of hmiplay-code usage 2007-06-15 08:10:19 +00:00
zicodxx 2c05c07493 fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes 2007-06-14 20:51:52 +00:00
zicodxx 158a2b3bde using size_t when it comes to integer to pointer conversions 2007-06-14 12:32:18 +00:00
zicodxx c3fa1eb778 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx 86c18a63c3 fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
zicodxx 6049574cd2 introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
zicodxx 84f0529ec4 improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules 2007-05-31 22:30:18 +00:00
zicodxx a6e1a5c332 Added conditions to add compiler/linker flags from user's environemnt if they have any set; make sure gl functions are not called before OpenGL is initialised, when fullscreen switching; use new 3 argument mouse_get_delta to avoid compiler errors 2007-05-30 14:29:40 +00:00
zicodxx e150919deb free grabbed mouse in Demo Playback; improved Player-files deletion 2007-05-16 11:26:34 +00:00
zicodxx 4091731e64 make sure Game_window_w/h is always set to a valid value in every cockpit mode 2007-05-14 14:02:12 +00:00
zicodxx 05f58c3ed4 fixed speeding bug in homing system 2007-05-14 13:45:11 +00:00
zicodxx f912c9efa6 Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
zicodxx 5bf5153f5b read -pilot arg with and without filename extension 2007-05-10 09:34:27 +00:00
zicodxx ecf8a53e0c update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback 2007-05-09 09:44:45 +00:00
zicodxx 59cabbcb84 Version-Tag 0.52 2007-05-03 19:01:28 +00:00
zicodxx ea71723dde updated docs 2007-05-03 15:44:52 +00:00
Renamed from dxx-changelog.txt (Browse further)