Make glLinewidth depend on screen height, not width (for Widescreen monitors) (commit came with last revision, sorry)

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zicodxx 2008-10-31 16:58:44 +00:00
parent ab0524f95b
commit 3caa0e41a8

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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
20081031
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arch/include/key.h, arch/sdl/key.c, main/game.c, main/kmatrix.c, main/multi.c, main/multi.h, main/newmenu.c, main/scores.c, ui/inputbox.c, main/menubar.c: Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability
arch/ogl/ogl.c: Make glLinewidth depend on screen height, not width (for Widescreen monitors) (commit came with last revision, sorry)
20081030
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