Removed MULIT_POS_* hanldings as these signals are not created anymore
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@ -4,6 +4,7 @@ D1X-Rebirth Changelog
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--------
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main/newdemo.c: Defined some default cockpit modes in Demo mode so we do not get invalid values when demo starts in non-default-view mode (as new HUD modes are only triggered at beginning and end of event)
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main/game.c: Made FPS string statically right-justified - unrelated to actual FPS string width preventing jumps
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main/multi.c, main/multi.c: Removed MULIT_POS_* hanldings as these signals are not created anymore
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20090201
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--------
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28
main/multi.c
28
main/multi.c
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@ -1199,13 +1199,6 @@ multi_do_fire(char *buf)
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Assert (pnum < N_players);
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//added on 03/05/99 Matt Mueller - add POS_FIRE capability
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if (buf[0]==MULTI_POS_FIRE)
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{
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extract_shorterpos(&Objects[Players[pnum].objnum],(shorterpos*)(buf+8));
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}
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//end addition -MM
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if (Objects[Players[pnum].objnum].type == OBJ_GHOST)
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multi_make_ghost_player(pnum);
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@ -1412,15 +1405,6 @@ multi_do_player_explode(char *buf)
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Net_create_loc = 0;
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//added on 03/05/99 Matt Mueller - no more misplaced spew.. might not be the best way to do it though..
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//(moving the player to where they died that is)
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if (buf[0]==MULTI_POS_PLAYER_EXPLODE)
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{
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extract_shorterpos(objp,(shorterpos*)(buf+message_length[MULTI_PLAYER_EXPLODE]));
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}
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//end addition -MM
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drop_player_eggs(objp);
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// Create mapping from remote to local numbering system
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@ -1443,9 +1427,7 @@ multi_do_player_explode(char *buf)
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Objects[Net_create_objnums[i]].flags |= OF_SHOULD_BE_DEAD;
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}
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//edited on 03/05/99 Matt Mueller - no more misplaced spew
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if (buf[0] == MULTI_PLAYER_EXPLODE || buf[0] == MULTI_POS_PLAYER_EXPLODE)
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//end edit -MM
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if (buf[0] == MULTI_PLAYER_EXPLODE)
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{
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explode_badass_player(objp);
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@ -2009,19 +1991,13 @@ multi_process_data(char *buf, int len)
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case MULTI_REAPPEAR:
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if (!Endlevel_sequence) multi_do_reappear(buf); break;
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case MULTI_FIRE:
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//added 03/05/99 Matt Mueller - new shorter fire packets
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case MULTI_POS_FIRE:
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//end addition -MM
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if (!Endlevel_sequence) multi_do_fire(buf); break;
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if (!Endlevel_sequence) multi_do_fire(buf); break;
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case MULTI_KILL:
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multi_do_kill(buf); break;
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case MULTI_REMOVE_OBJECT:
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if (!Endlevel_sequence) multi_do_remobj(buf); break;
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case MULTI_PLAYER_DROP:
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case MULTI_PLAYER_EXPLODE:
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//added 03/05/99 Matt Mueller - nomore explosions in the wrong place
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case MULTI_POS_PLAYER_EXPLODE:
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//end addition -MM
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if (!Endlevel_sequence) multi_do_player_explode(buf); break;
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case MULTI_MESSAGE:
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if (!Endlevel_sequence) multi_do_message(buf); break;
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@ -100,11 +100,8 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define MULTI_PLAYER_POWERUP_COUNT 37
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#define MULTI_START_POWERUP_COUNT 38
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#define MULTI_POS_FIRE 39
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#define MULTI_POS_PLAYER_EXPLODE 40
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#ifndef SHAREWARE
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#define MULTI_MAX_TYPE 40
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#define MULTI_MAX_TYPE 38
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#else
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#define MULTI_MAX_TYPE 25 //22
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#endif
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