Fixed small compiling issues
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D1X-Rebirth Changelog
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20080114
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20080125
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--------
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INSTALL.txt, main/game.c, main/mission.h, main/network.c: Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
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main/collide.c, main/custom.c, main/kconfig.h, main/newdemo.c, main/powerup.c: Fixed small compiling issues
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20080124
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--------
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INSTALL.txt, main/game.c, main/mission.h, main/network.c: Updated Docs - Data files must be lowercase; Fixed small Multiplayer issues
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20080123
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--------
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@ -1096,7 +1096,7 @@ void drop_pow_count(object *obj, int *pow_count)
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mprintf((1, "want %d start %d now %d\n", count, powerup_start_level[i], powerup_in_level[i]));
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if (multi_allow_powerup_mask[i])
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{ // only check 'important' powerups (no shield,energy,conc)
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int pow_max = MAX(powerup_start_level[i] - powerup_in_level[i], 0);
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int pow_max = max(powerup_start_level[i] - powerup_in_level[i], 0);
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//-killed- #ifdef NETWORK
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while (count > pow_max)
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@ -223,7 +223,7 @@ int load_pog(CFILE *f, int pog_sig, int pog_ver, int *num_custom, struct custom_
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// load custom textures/sounds from pog/pig file
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// returns 0 if ok, <0 on error
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int load_pigpog(const char *pogname) {
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int load_pigpog(char *pogname) {
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int num_custom;
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grs_bitmap *bmp;
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digi_sound *snd;
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@ -409,7 +409,7 @@ int read_d2_robot_info(CFILE *fp, robot_info *ri)
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return 1;
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}
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void load_hxm(const char *hxmname) {
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void load_hxm(char *hxmname) {
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unsigned int repl_num;
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int i;
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CFILE *f;
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@ -82,7 +82,6 @@ extern char *control_text[CONTROL_MAX_TYPES];
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extern void kc_set_controls();
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extern void reset_cruise(void);
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extern int kconfig_is_axes_used(int axis);
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extern void kconfig_init_external_controls(int intno, ssize_t address);
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extern void HUD_init_message(char * format, ...);
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extern int isJoyRotationKey(int test_key); //tells if "test_key" is setup for rotation on the joy
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extern int isMouseRotationKey(int test_key); //tells if "test_key" is setup for rotation on the mouse
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@ -2771,6 +2771,8 @@ void newdemo_stop_recording()
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unsigned short byte_count = 0;
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#endif
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exit = 0;
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nd_write_byte(ND_EVENT_EOF);
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nd_write_short(frame_bytes_written - 1);
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if (Game_mode & GM_MULTI) {
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@ -667,7 +667,7 @@ int may_create_powerup(int powerup)
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powerup_start_level[powerup] - pow_count[powerup]));
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#endif
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// if(powerup==POW_SHIELD_BOOST) return 1;
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return MAX(powerup_start_level[powerup] - pow_count[powerup], 0);
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return max(powerup_start_level[powerup] - pow_count[powerup], 0);
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#endif
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return -1;
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}
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