Fixed excessive use of set_screen_mode; Menu fixes
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20070808
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--------
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main/config.c, main/game.c, main/gameseq.c, main/menu.c, main/polyobj.c, main/titles.c, main/titles.h: Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
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main/game.c, main/menu.c: Fixed excessive use of set_screen_mode; Menu fixes
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20070727
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--------
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@ -518,7 +518,14 @@ void game_init_render_buffers(int render_w, int render_h, int render_method )
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//mode if cannot init requested mode)
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int set_screen_mode(int sm)
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{
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gr_set_current_canvas(NULL);
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if ( (Screen_mode == sm) && !((sm==SCREEN_GAME) && (grd_curscreen->sc_mode != Game_screen_mode)) && !(sm==SCREEN_MENU) )
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{
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gr_set_current_canvas(NULL);
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#ifndef OGL
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gr_set_draw_buffer(0); // Set to the front buffer
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#endif
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return 1;
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}
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Screen_mode = sm;
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10
main/menu.c
10
main/menu.c
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@ -833,16 +833,18 @@ void change_res()
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screen_width = SM_W(screen_mode);
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screen_height = SM_H(screen_mode);
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if (Game_screen_mode == screen_mode)
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return;
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if (screen_width > sdlmode[0]->w || screen_height > sdlmode[0]->h) {
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if (!nm_messagebox( TXT_WARNING, 2, "NO", "YES", "Could not verify selected\nscreen resolution.\nThe game may crash.\nDo you really want to proceed?" ))
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return;
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}
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if (screen_height <= 320 || screen_width <= 200)
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return;
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if (Game_screen_mode == screen_mode)
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if (screen_width < 320 || screen_height < 200) {
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nm_messagebox( TXT_WARNING, 1, "OK", "Entered resolution is too small.\nReverting ..." );
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return;
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}
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newmenu_close();
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