Data types correction
This commit is contained in:
parent
e60fadff94
commit
8387358ec8
|
@ -1,5 +1,9 @@
|
|||
D1X-Rebirth Changelog
|
||||
|
||||
20071101
|
||||
--------
|
||||
main/collide.c: Data types correction
|
||||
|
||||
20071031
|
||||
--------
|
||||
d1x.ini, SConstruct, arch/linux/linuxnet.c, arch/ogl/gr.c, arch/win32/winnet.c, include/args.h, main/args.c, main/collide.c, main/game.c, main/hudmsg.c, main/inferno.c, main/kconfig.c, main/laser.c, main/menu.c, main/multi.c, main/multi.h, main/multipow.h, main/netlist.c, main/network.c, main/state.c, main/state.h: Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
|
||||
|
|
|
@ -668,7 +668,7 @@ void collide_robot_and_controlcen( object * obj1, object * obj2, vms_vector *col
|
|||
//##}
|
||||
|
||||
void collide_robot_and_player( object * robot, object * player, vms_vector *collision_point ) {
|
||||
static int last_play_time=0;
|
||||
static fix last_play_time=0;
|
||||
|
||||
if (player->id == Player_num) {
|
||||
create_awareness_event(player, PA_PLAYER_COLLISION); // object robot can attract attention to player
|
||||
|
@ -768,7 +768,7 @@ void apply_damage_to_controlcen(object *controlcen, fix damage, short who)
|
|||
|
||||
void collide_player_and_controlcen( object * controlcen, object * player, vms_vector *collision_point )
|
||||
{
|
||||
static int last_play_time=0;
|
||||
static fix last_play_time=0;
|
||||
|
||||
if (player->id == Player_num) {
|
||||
Control_center_been_hit = 1;
|
||||
|
@ -1055,7 +1055,7 @@ void collide_hostage_and_player( object * hostage, object * player, vms_vector *
|
|||
//##}
|
||||
|
||||
void collide_player_and_player( object * player1, object * player2, vms_vector *collision_point ) {
|
||||
static int last_play_time=0;
|
||||
static fix last_play_time=0;
|
||||
if (last_play_time + (F1_0/50) < GameTime || last_play_time > GameTime) {
|
||||
last_play_time = GameTime + (F1_0/10);
|
||||
digi_link_sound_to_pos( SOUND_ROBOT_HIT_PLAYER, player1->segnum, 0, collision_point, 0, F1_0 );
|
||||
|
|
Loading…
Reference in a new issue