Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo

This commit is contained in:
zicodxx 2008-11-21 00:12:41 +00:00
parent d09569b56c
commit c5c4870573
2 changed files with 5 additions and 1 deletions

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@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20081121
--------
main/game.c: Do not allow to restore games while player is dead... again - to much trouble right now
20081120
--------
main/ai.c: When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow

View file

@ -2162,7 +2162,7 @@ void HandleGameKey(int key)
}
case KEY_ALTED+KEY_F2: if (!Player_is_dead) state_save_all( 0 ); break; // 0 means not between levels.
case KEY_ALTED+KEY_F3: state_restore_all(1); break;
case KEY_ALTED+KEY_F3: if (!Player_is_dead) state_restore_all(1); break;
/*
* Jukebox hotkeys -- MD2211, 2007