diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 129fba9e1..568f9cbed 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D1X-Rebirth Changelog +20081121 +-------- +main/game.c: Do not allow to restore games while player is dead... again - to much trouble right now + 20081120 -------- main/ai.c: When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow diff --git a/main/game.c b/main/game.c index 9d7949e55..0bf9da08d 100644 --- a/main/game.c +++ b/main/game.c @@ -2162,7 +2162,7 @@ void HandleGameKey(int key) } case KEY_ALTED+KEY_F2: if (!Player_is_dead) state_save_all( 0 ); break; // 0 means not between levels. - case KEY_ALTED+KEY_F3: state_restore_all(1); break; + case KEY_ALTED+KEY_F3: if (!Player_is_dead) state_restore_all(1); break; /* * Jukebox hotkeys -- MD2211, 2007