fixed speeding bug in homing system

This commit is contained in:
zicodxx 2007-05-14 13:45:11 +00:00
parent f912c9efa6
commit 05f58c3ed4
2 changed files with 2 additions and 1 deletions

View file

@ -3,6 +3,7 @@ D1X-Rebirth Changelog
20070514
--------
SConstruct, arch/sdl/init.c, arch/sdl/joydefs.c, arch/sdl/mouse.c, arch/sdl/include/mouse.h, main/game.c, main/inferno.c, main/kconfig.c, main/kconfig.h, main/newmenu.c, main/newmenu.h, main/playsave.c, main/text.h: Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
main/laser.c: fixed speeding bug in homing system
20070510
--------

View file

@ -1107,7 +1107,7 @@ void Laser_do_weapon_sequence(object *obj)
// homing missile speeds : insane - 0x005a
max_speed = Weapon_info[obj->id].speed[Difficulty_level];
if (speed /*+ F1_0*/ < max_speed)
if (speed < max_speed)
{
speed += fixmul(max_speed, FrameTime/2);
if (speed > max_speed)