Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change

This commit is contained in:
zicodxx 2008-10-29 23:29:46 +00:00
parent a23ee70d37
commit 6b60c44459
2 changed files with 11 additions and 2 deletions

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@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20081030
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INSTALL.txt, README.txt: Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change
20081029
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2d/font.c, main/gamefont.c, main/gamefont.h, main/menu.c: Scale fonts by float values and filter them if texture filtering is on; Another fix for the code flow in change_res() as the check for minimal custom resolution always failed

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@ -38,7 +38,7 @@ Currently, the following variables are supported:
'editor=1' build editor !EXPERIMENTAL!
'arm=1' compile for ARM architecture
sdlmixer as well as editor are currently *not* supported and may not work.
editor is currently *not* supported and will not work.
To compile the source, type:
@ -119,6 +119,11 @@ Supported content:
German translation: http://www.dxx-rebirth.com/download/dxx/res/D1XBDE01.zip
Copy the txb-files to the Sharepath (non-Mac OS *NIX)/program directory (otherwise). Will be activated automatically
*
Custom Music (like MP3 or OGG)
Custom Music can be played either used via the Jukebox by specifying the path to your music in the Sound Options menu.
Please note that all custom music has to be in 44Khz format.
Launching the program
@ -158,4 +163,4 @@ Thanks to PhysFS, on *NIX systems data files can also go in here. In addition, d
Appendix
http://DXX-Rebirth.de
http://DXX-Rebirth.com