resolution 1440x960 to 1440x900 - typo
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D1X-Rebirth Changelog
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20081020
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--------
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main/menu.c: resolution 1440x960 to 1440x900 - typo
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20081019
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--------
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arch/sdl/gr.c, arch/ogl/gr.c, include/gr.h, main/game.c, main/menu.c, main/newmenu.c: Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive
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@ -489,7 +489,7 @@ void change_res()
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1024x768 (4x3)"; m[mc].value = (Game_screen_mode == SM(1024,768)); m[mc].group = 0; modes[mc] = SM(1024,768); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x800 (16x10)"; m[mc].value = (Game_screen_mode == SM(1280,800)); m[mc].group = 0; modes[mc] = SM(1280,800); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1280x1024 (5x4)"; m[mc].value = (Game_screen_mode == SM(1280,1024)); m[mc].group = 0; modes[mc] = SM(1280,1024); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1440x960 (3x2)"; m[mc].value = (Game_screen_mode == SM(1440,960)); m[mc].group = 0; modes[mc] = SM(1440,960); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1440x900 (16x10)"; m[mc].value = (Game_screen_mode == SM(1440,900)); m[mc].group = 0; modes[mc] = SM(1440,900); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1600x1200 (4x3)"; m[mc].value = (Game_screen_mode == SM(1600,1200)); m[mc].group = 0; modes[mc] = SM(1600,1200); mc++;
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m[mc].type = NM_TYPE_RADIO; m[mc].text = "1920x1200 (16x10)"; m[mc].value = (Game_screen_mode == SM(1920,1200)); m[mc].group = 0; modes[mc] = SM(1920,1200); mc++;
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num_presets = mc;
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