Split game.c into game.c, gamecntl.c and gamerend.c like d2x

This commit is contained in:
kreatordxx 2009-06-07 11:28:12 +00:00
parent 78d9b8f15f
commit af0c2db749
7 changed files with 1792 additions and 1549 deletions

View file

@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20090607
--------
d1x-rebirth.xcodeproj/project.pbxproj, main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c, SConstruct: Split game.c into game.c, gamecntl.c and gamerend.c like d2x
20090531
--------
include/u_mem.h, main/inferno.c, main/menu.c, main/titles.c: Make inferno.c more similar between D1X and D2X, better handling of ordering/commercial software screen

View file

@ -107,8 +107,10 @@ common_sources = [
'main/fuelcen.c',
'main/fvi.c',
'main/game.c',
'main/gamecntl.c',
'main/gamefont.c',
'main/gamemine.c',
'main/gamerend.c',
'main/gamesave.c',
'main/gameseg.c',
'main/gameseq.c',

View file

@ -319,6 +319,10 @@
EBC6525D0890F79B004FCAA3 /* nocfile.h in Headers */ = {isa = PBXBuildFile; fileRef = EBC6525B0890F79B004FCAA3 /* nocfile.h */; };
EBCE794D0DE59565008D8F82 /* rbaudio.c in Sources */ = {isa = PBXBuildFile; fileRef = EBCE794C0DE59565008D8F82 /* rbaudio.c */; };
EBCE794E0DE59565008D8F82 /* rbaudio.c in Sources */ = {isa = PBXBuildFile; fileRef = EBCE794C0DE59565008D8F82 /* rbaudio.c */; };
EBE8D7D10FD385E1009D181F /* gamecntl.c in Sources */ = {isa = PBXBuildFile; fileRef = EBE8D7D00FD385E1009D181F /* gamecntl.c */; };
EBE8D7D20FD385E1009D181F /* gamecntl.c in Sources */ = {isa = PBXBuildFile; fileRef = EBE8D7D00FD385E1009D181F /* gamecntl.c */; };
EBE8D8900FDA76D1009D181F /* gamerend.c in Sources */ = {isa = PBXBuildFile; fileRef = EBE8D88F0FDA76D1009D181F /* gamerend.c */; };
EBE8D8910FDA76D1009D181F /* gamerend.c in Sources */ = {isa = PBXBuildFile; fileRef = EBE8D88F0FDA76D1009D181F /* gamerend.c */; };
EBEEB0AE0D2A2AEE00FF39B4 /* bitmap.h in Headers */ = {isa = PBXBuildFile; fileRef = EBEEB0AA0D2A2AEE00FF39B4 /* bitmap.h */; };
EBEEB0AF0D2A2AEE00FF39B4 /* clip.h in Headers */ = {isa = PBXBuildFile; fileRef = EBEEB0AB0D2A2AEE00FF39B4 /* clip.h */; };
EBEEB0B00D2A2AEE00FF39B4 /* linear.h in Headers */ = {isa = PBXBuildFile; fileRef = EBEEB0AC0D2A2AEE00FF39B4 /* linear.h */; };
@ -657,6 +661,8 @@
EBC6525B0890F79B004FCAA3 /* nocfile.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = nocfile.h; sourceTree = "<group>"; };
EBCE794C0DE59565008D8F82 /* rbaudio.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = rbaudio.c; sourceTree = "<group>"; };
EBCE79500DE59587008D8F82 /* rbaudio.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = rbaudio.h; sourceTree = "<group>"; };
EBE8D7D00FD385E1009D181F /* gamecntl.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = gamecntl.c; sourceTree = "<group>"; };
EBE8D88F0FDA76D1009D181F /* gamerend.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = gamerend.c; sourceTree = "<group>"; };
EBEEB0AA0D2A2AEE00FF39B4 /* bitmap.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = bitmap.h; sourceTree = "<group>"; };
EBEEB0AB0D2A2AEE00FF39B4 /* clip.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = clip.h; sourceTree = "<group>"; };
EBEEB0AC0D2A2AEE00FF39B4 /* linear.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = linear.h; sourceTree = "<group>"; };
@ -987,6 +993,7 @@
67B446FF06687CF400DF26D8 /* fuelcen.c */,
67B4470106687CF400DF26D8 /* fvi.c */,
67B4470406687CF400DF26D8 /* game.c */,
EBE8D7D00FD385E1009D181F /* gamecntl.c */,
67B4470706687CF400DF26D8 /* gamefont.c */,
67B4470906687CF400DF26D8 /* gamemine.c */,
67B4470E06687CF400DF26D8 /* gamesave.c */,
@ -1113,6 +1120,7 @@
EB0420C30A341042002CC961 /* vers_id.h */,
EB0420C20A341042002CC961 /* wall.h */,
EB0420C10A341042002CC961 /* weapon.h */,
EBE8D88F0FDA76D1009D181F /* gamerend.c */,
);
path = main;
sourceTree = SOURCE_ROOT;
@ -1702,6 +1710,8 @@
EB28D99D0ECEABD700E68E9B /* init.c in Sources */,
EB423CE50F6273F50082C684 /* noloss.c in Sources */,
EB35ABE40FB199B800C36930 /* window.c in Sources */,
EBE8D7D20FD385E1009D181F /* gamecntl.c in Sources */,
EBE8D8910FDA76D1009D181F /* gamerend.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -1831,6 +1841,8 @@
EBCE794E0DE59565008D8F82 /* rbaudio.c in Sources */,
EB28D99C0ECEABD700E68E9B /* init.c in Sources */,
EB35ABE20FB199B800C36930 /* window.c in Sources */,
EBE8D7D10FD385E1009D181F /* gamecntl.c in Sources */,
EBE8D8900FDA76D1009D181F /* gamerend.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};

File diff suppressed because it is too large Load diff

View file

@ -97,6 +97,8 @@ extern int Slew_on; //in slew or sim mode?
extern int Game_suspended; //if non-zero, nothing moves but player
#define SHOW_EXIT_PATH 1
//from game.c
void init_game (void);
@ -187,6 +189,9 @@ extern int Game_window_w, //width and height of player's game window
extern int Rear_view; //if true, looking back.
// initalize flying
void fly_init(object *obj);
//selects a given cockpit (or lack of one).
void select_cockpit (int mode);

1239
main/gamecntl.c Normal file

File diff suppressed because it is too large Load diff

512
main/gamerend.c Normal file
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@ -0,0 +1,512 @@
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Stuff for rendering the HUD
*
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "pstypes.h"
#include "console.h"
#include "inferno.h"
#include "error.h"
#include "gr.h"
#include "palette.h"
#include "bm.h"
#include "player.h"
#include "render.h"
#include "menu.h"
#include "newmenu.h"
#include "screens.h"
#include "fix.h"
#include "robot.h"
#include "game.h"
#include "gauges.h"
#include "gamefont.h"
#include "newdemo.h"
#include "text.h"
#include "multi.h"
#include "endlevel.h"
#include "cntrlcen.h"
#include "fuelcen.h"
#include "powerup.h"
#include "laser.h"
#include "playsave.h"
#include "automap.h"
#include "mission.h"
#include "gameseq.h"
#ifdef OGL
#include "ogl_init.h"
#endif
extern fix Cruise_speed;
int netplayerinfo_on=0;
#ifdef NETWORK
void game_draw_multi_message()
{
char temp_string[MAX_MULTI_MESSAGE_LEN+25];
if ( (Game_mode&GM_MULTI) && (multi_sending_message)) {
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(0,63,0),-1);
sprintf( temp_string, "%s: %s_", TXT_MESSAGE, Network_message );
gr_printf(0x8000, (SHEIGHT/5.555), temp_string );
}
if ( (Game_mode&GM_MULTI) && (multi_defining_message)) {
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(0,63,0),-1);
sprintf( temp_string, "%s #%d: %s_", TXT_MACRO, multi_defining_message, Network_message );
gr_printf(0x8000, (SHEIGHT/5.555), temp_string );
}
}
#endif
fix frame_time_list[8] = {0,0,0,0,0,0,0,0};
fix frame_time_total=0;
int frame_time_cntr=0;
void ftoa(char *string, fix f)
{
int decimal, fractional;
decimal = f2i(f);
fractional = ((f & 0xffff)*100)/65536;
if (fractional < 0 )
fractional *= -1;
if (fractional > 99 ) fractional = 99;
sprintf( string, "FPS: %d.%02d", decimal, fractional );
}
void show_framerate()
{
char temp[13];
fix rate;
int aw,w,h;
frame_time_total += FrameTime - frame_time_list[frame_time_cntr];
frame_time_list[frame_time_cntr] = FrameTime;
frame_time_cntr = (frame_time_cntr+1)%8;
if (frame_time_total) {
int y=GHEIGHT;
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN) {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 10;
else
y -= LINE_SPACING * 4;
} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 6;
else
y -= LINE_SPACING * 1;
} else {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 7;
else
y -= LINE_SPACING * 2;
}
rate = fixdiv(f1_0*8,frame_time_total);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(0,31,0),-1);
ftoa( temp, rate );
gr_get_string_size("FPS: 000.00",&w,&h,&aw);
gr_printf(SWIDTH-w-FSPACX(1),y,"%s", temp );
}
}
#ifdef NETWORK
void show_netplayerinfo()
{
int x=0, y=0, i=0, color=0;
char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
gr_set_current_canvas(NULL);
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(255,-1);
x=(SWIDTH/2)-FSPACX(120);
y=(SHEIGHT/2)-FSPACY(84);
Gr_scanline_darkening_level = 2*7;
gr_setcolor( BM_XRGB(0,0,0) );
gr_rect((SWIDTH/2)-FSPACX(120),(SHEIGHT/2)-FSPACY(84),(SWIDTH/2)+FSPACX(120),(SHEIGHT/2)+FSPACY(84));
Gr_scanline_darkening_level = GR_FADE_LEVELS;
// general game information
y+=LINE_SPACING;
gr_printf(0x8000,y,"%s by %s",Netgame.game_name,Players[multi_who_is_master()].callsign);
#ifndef SHAREWARE
y+=LINE_SPACING;
gr_printf(0x8000,y,"%s - lvl: %i",Netgame.mission_title,Netgame.levelnum);
#endif
x+=FSPACX(8);
y+=LINE_SPACING*2;
gr_printf(x,y,"game mode: %s",NetworkModeNames[Netgame.gamemode]);
y+=LINE_SPACING;
gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty));
y+=LINE_SPACING;
gr_printf(x,y,"level time: %i:%02i:%02i",Players[Player_num].hours_level,f2i(Players[Player_num].time_level) / 60 % 60,f2i(Players[Player_num].time_level) % 60);
y+=LINE_SPACING;
gr_printf(x,y,"total time: %i:%02i:%02i",Players[Player_num].hours_total,f2i(Players[Player_num].time_total) / 60 % 60,f2i(Players[Player_num].time_total) % 60);
y+=LINE_SPACING;
// player information (name, kills, ping, game efficiency)
y+=LINE_SPACING*2;
gr_printf(x,y,"player");
if (Game_mode & GM_MULTI_COOP)
gr_printf(x+FSPACX(8)*7,y,"score");
else
{
gr_printf(x+FSPACX(8)*7,y,"kills");
gr_printf(x+FSPACX(8)*12,y,"deaths");
}
gr_printf(x+FSPACX(8)*18,y,"ping");
gr_printf(x+FSPACX(8)*23,y,"efficiency");
multi_do_ping_frame();
// process players table
for (i=0; i<MAX_PLAYERS; i++)
{
if (!Players[i].connected)
continue;
y+=LINE_SPACING;
if (Game_mode & GM_TEAM)
color=get_team(i);
else
color=i;
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
gr_printf(x,y,"%s\n",Players[i].callsign);
if (Game_mode & GM_MULTI_COOP)
gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].score);
else
{
gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].net_kills_total);
gr_printf(x+FSPACX(8)*12,y,"%-6d",Players[i].net_killed_total);
}
gr_printf(x+FSPACX(8)*18,y,"%-6d",Netgame.players[i].ping);
if (i != Player_num)
gr_printf(x+FSPACX(8)*23,y,"%d/%d",kill_matrix[Player_num][i],kill_matrix[i][Player_num]);
}
y+=LINE_SPACING*2+(LINE_SPACING*(MAX_PLAYERS-N_players));
// printf team scores
if (Game_mode & GM_TEAM)
{
gr_set_fontcolor(255,-1);
gr_printf(x,y,"team");
gr_printf(x+FSPACX(8)*8,y,"score");
y+=LINE_SPACING;
gr_set_fontcolor(BM_XRGB(player_rgb[get_team(0)].r,player_rgb[get_team(0)].g,player_rgb[get_team(0)].b),-1 );
gr_printf(x,y,"%s:",Netgame.team_name[0]);
gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[0]);
y+=LINE_SPACING;
gr_set_fontcolor(BM_XRGB(player_rgb[get_team(1)].r,player_rgb[get_team(1)].g,player_rgb[get_team(1)].b),-1 );
gr_printf(x,y,"%s:",Netgame.team_name[1]);
gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[1]);
y+=LINE_SPACING*2;
}
}
#endif
#ifndef NDEBUG
fix Show_view_text_timer = -1;
void draw_window_label()
{
if ( Show_view_text_timer > 0 )
{
char *viewer_name,*control_name;
Show_view_text_timer -= FrameTime;
switch( Viewer->type )
{
case OBJ_FIREBALL: viewer_name = "Fireball"; break;
case OBJ_ROBOT: viewer_name = "Robot"; break;
case OBJ_HOSTAGE: viewer_name = "Hostage"; break;
case OBJ_PLAYER: viewer_name = "Player"; break;
case OBJ_WEAPON: viewer_name = "Weapon"; break;
case OBJ_CAMERA: viewer_name = "Camera"; break;
case OBJ_POWERUP: viewer_name = "Powerup"; break;
case OBJ_DEBRIS: viewer_name = "Debris"; break;
case OBJ_CNTRLCEN: viewer_name = "Control Center"; break;
default: viewer_name = "Unknown"; break;
}
switch ( Viewer->control_type) {
case CT_NONE: control_name = "Stopped"; break;
case CT_AI: control_name = "AI"; break;
case CT_FLYING: control_name = "Flying"; break;
case CT_SLEW: control_name = "Slew"; break;
case CT_FLYTHROUGH: control_name = "Flythrough"; break;
case CT_MORPH: control_name = "Morphing"; break;
default: control_name = "Unknown"; break;
}
gr_set_curfont( GAME_FONT );
gr_set_fontcolor( BM_XRGB(31, 0, 0), -1 );
gr_printf( 0x8000, (SHEIGHT/10), "%s View - %s",viewer_name,control_name );
}
}
#endif
void render_countdown_gauge()
{
if (!Endlevel_sequence && Fuelcen_control_center_destroyed && (Fuelcen_seconds_left>-1) && (Fuelcen_seconds_left<127)) {
gr_set_curfont(GAME_FONT);
gr_set_fontcolor(BM_XRGB(0,63,0),-1);
gr_printf(0x8000, (SHEIGHT/6.666), "T-%d s", Fuelcen_seconds_left );
}
}
void game_draw_hud_stuff()
{
#ifdef CROSSHAIR
if ( Viewer->type == OBJ_PLAYER )
laser_do_crosshair(Viewer);
#endif
#ifndef NDEBUG
draw_window_label();
#endif
#ifdef NETWORK
game_draw_multi_message();
#endif
if ((Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING)) {
char message[128];
int y;
if (Newdemo_state == ND_STATE_PLAYBACK) {
if (Newdemo_show_percentage) {
sprintf(message, "%s (%d%%%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE);
} else {
sprintf (message, " ");
}
} else {
extern int Newdemo_num_written;
sprintf (message, "%s (%dK)", TXT_DEMO_RECORDING, (Newdemo_num_written / 1024));
}
gr_set_curfont( GAME_FONT );
gr_set_fontcolor( BM_XRGB(27,0,0), -1 );
y = GHEIGHT-(LINE_SPACING*2);
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT)
y = grd_curcanv->cv_bitmap.bm_h / 1.2 ;
if (PlayerCfg.CockpitMode != CM_REAR_VIEW)
gr_printf(0x8000, y, message );
}
render_countdown_gauge();
// this should be made part of hud code some day
if ( Player_num > -1 && Viewer->type==OBJ_PLAYER && Viewer->id==Player_num && PlayerCfg.CockpitMode != CM_REAR_VIEW) {
int x = FSPACX(1);
int y = grd_curcanv->cv_bitmap.bm_h;
gr_set_curfont( GAME_FONT );
gr_set_fontcolor( BM_XRGB(0, 31, 0), -1 );
if (Cruise_speed > 0) {
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN) {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 10;
else
y -= LINE_SPACING * 5;
} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 6;
else
y -= LINE_SPACING * 1;
} else {
if (Game_mode & GM_MULTI)
y -= LINE_SPACING * 7;
else
y -= LINE_SPACING * 2;
}
gr_printf( x, y, "%s %2d%%", TXT_CRUISE, f2i(Cruise_speed) );
}
}
if (GameArg.SysFPSIndicator && PlayerCfg.CockpitMode != CM_REAR_VIEW)
show_framerate();
draw_hud();
if ( Player_is_dead )
player_dead_message();
}
extern int gr_bitblt_dest_step_shift;
extern int gr_bitblt_double;
extern int force_cockpit_redraw;
void update_cockpits();
//render a frame for the game
void game_do_render_frame(int flip)
{
gr_set_current_canvas(&Screen_3d_window);
render_frame(0);
update_cockpits();
if (PlayerCfg.CockpitMode==CM_FULL_COCKPIT || PlayerCfg.CockpitMode==CM_STATUS_BAR)
render_gauges();
gr_set_current_canvas(&Screen_3d_window);
game_draw_hud_stuff();
#ifdef NETWORK
if (netplayerinfo_on)
show_netplayerinfo();
#endif
con_show();
if (flip)
gr_flip();
}
void toggle_cockpit()
{
int new_mode=CM_FULL_SCREEN;
if (Rear_view || Player_is_dead)
return;
switch (PlayerCfg.CockpitMode)
{
case CM_FULL_COCKPIT:
new_mode = CM_STATUS_BAR;
break;
case CM_STATUS_BAR:
new_mode = CM_FULL_SCREEN;
break;
case CM_FULL_SCREEN:
new_mode = CM_FULL_COCKPIT;
break;
}
select_cockpit(new_mode);
HUD_clear_messages();
write_player_file();
}
int last_drawn_cockpit = -1;
extern void ogl_loadbmtexture(grs_bitmap *bm);
// This actually renders the new cockpit onto the screen.
void update_cockpits()
{
grs_bitmap * bm;
PIGGY_PAGE_IN(cockpit_bitmap[PlayerCfg.CockpitMode]);
bm = &GameBitmaps[cockpit_bitmap[PlayerCfg.CockpitMode].index];
//Redraw the on-screen cockpit bitmaps
if (VR_render_mode != VR_NONE ) return;
switch( PlayerCfg.CockpitMode ) {
case CM_FULL_COCKPIT:
gr_set_current_canvas(NULL);
#ifdef OGL
ogl_ubitmapm_cs (0, 0, -1, grd_curcanv->cv_bitmap.bm_h, bm,255, F1_0);
#else
gr_ubitmapm(0,0, bm);
#endif
break;
case CM_REAR_VIEW:
gr_set_current_canvas(NULL);
#ifdef OGL
ogl_ubitmapm_cs (0, 0, -1, grd_curcanv->cv_bitmap.bm_h, bm,255, F1_0);
#else
gr_ubitmapm(0,0, bm);
#endif
break;
case CM_FULL_SCREEN:
break;
case CM_STATUS_BAR:
gr_set_current_canvas(NULL);
#ifdef OGL
ogl_ubitmapm_cs (0, (HIRESMODE?(SHEIGHT*2)/2.6:(SHEIGHT*2)/2.72), -1, ((int) ((double) (bm->bm_h) * (HIRESMODE?(double)SHEIGHT/480:(double)SHEIGHT/200) + 0.5)), bm,255, F1_0);
#else
gr_ubitmapm(0,SHEIGHT-bm->bm_h,bm);
#endif
break;
case CM_LETTERBOX:
gr_set_current_canvas(NULL);
break;
}
gr_set_current_canvas(NULL);
if (PlayerCfg.CockpitMode != last_drawn_cockpit)
last_drawn_cockpit = PlayerCfg.CockpitMode;
else
return;
if (PlayerCfg.CockpitMode==CM_FULL_COCKPIT || PlayerCfg.CockpitMode==CM_STATUS_BAR)
init_gauges();
}
void game_render_frame()
{
set_screen_mode(SCREEN_GAME);
play_homing_warning();
game_do_render_frame(GameArg.DbgUseDoubleBuffer);
FrameCount++;
}
//show a message in a nice little box
void show_boxed_message(char *msg, int RenderFlag)
{
int w,h,aw;
int x,y;
if (Function_mode==FMODE_GAME && RenderFlag)
game_do_render_frame(0);
gr_set_current_canvas(NULL);
gr_set_curfont( MEDIUM1_FONT );
gr_set_fontcolor(BM_XRGB(31, 31, 31), -1);
gr_get_string_size(msg,&w,&h,&aw);
x = (SWIDTH-w)/2;
y = (SHEIGHT-h)/2;
nm_draw_background(x-BORDERX,y-BORDERY,x+w+BORDERX,y+h+BORDERY);
gr_printf( 0x8000, y, msg );
gr_flip();
}