Show debug help screen options in release build as well as some might be actually useful for players
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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
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20081030
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--------
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INSTALL.txt, README.txt: Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change
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d1x.ini, main/inferno.c: Show debug help screen options in release build as well as some might be actually useful for players
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20081029
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--------
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19
d1x.ini
19
d1x.ini
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@ -42,3 +42,22 @@
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;-ip_baseport <n> Use <p> as offset from normal port
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;-ip_relay Relay players with closed port over host (increases traffic and lag)
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;-ip_hostaddr <n> Use <n> as host ip address
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Debug (use only if you know what you're doing):
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;-debug Enable very verbose output
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;-verbose Shows initialization steps for tech support
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;-norun Bail out after initialization
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;-renderstats Enable renderstats info by default
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;-text <s> Specify alternate .tex file
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;-tmap <s> Select texmapper to use (c,fp,quad,i386,pent,ppro)
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;-showmeminfo Show memory statistics
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;-nodoublebuffer Disable Doublebuffering
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;-bigpig Use uncompressed RLE bitmaps
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;-gl_oldtexmerge Use old texmerge, uses more ram, but _might_ be a bit faster
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;-gl_16bpp Use 16Bpp Color Depth
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;-gl_intensity4_ok <n> Override DbgGlIntensity4Ok - Default: 1
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;-gl_luminance4_alpha4_ok <n> Override DbgGlLuminance4Alpha4Ok - Default: 1
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;-gl_rgba2_ok <n> Override DbgGlRGBA2Ok - Default: 1
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;-gl_readpixels_ok <n> Override DbgGlReadPixelsOk - Default: 1
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;-gl_gettexlevelparam_ok <n>Override DbgGlGetTexLevelParamOk - Default: 1
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@ -185,8 +185,7 @@ void show_commandline_help()
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printf( " -nobm %s\n", "Don't load BITMAPS.TBL and BITMAPS.BIN - use internal data");
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#endif // EDITOR
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#ifndef NDEBUG
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printf( "\n Debug:\n\n");
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printf( "\n Debug (use only if you know what you're doing):\n\n");
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printf( " -debug %s\n", "Enable very verbose output");
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printf( " -verbose %s\n", "Shows initialization steps for tech support");
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printf( " -norun %s\n", "Bail out after initialization");
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@ -209,8 +208,6 @@ void show_commandline_help()
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printf( " -asyncblit %s\n", "Use queued blits over SDL. Can speed up rendering");
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#endif // OGL
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#endif // NDEBUG
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printf( "\n Help:\n\n");
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printf( " -help, -h, -?, ? %s\n", "View this help screen");
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printf( "\n\n");
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