Updated docs

This commit is contained in:
zicodxx 2008-05-21 14:25:00 +00:00
parent 6b230b82bf
commit e478ad4584
4 changed files with 16 additions and 14 deletions

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@ -3,6 +3,7 @@ D1X-Rebirth Changelog
20080521
--------
arch/ogl/gr.c, arch/sdl/mouse.c, main/game.h: Make Screenshots over backbuffer; Implmented filtered mouse delta reading
SConstruct, INSTALL.txt, README.txt: Updated docs
20080520
--------

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@ -1,7 +1,7 @@
Compiling D1X-Rebirth Sourcecode
This file describes how to compile D1X-Rebirth from Source.
This file describes how to compile D1X-Rebirth from Source.
Requirements
@ -17,7 +17,7 @@ Requirements
GLU/GL
6.
NASM (optional for Assembler-based Texture-mapper in non-OpenGL Build)
Compiling
@ -30,7 +30,7 @@ Currently, the following variables are supported:
'sharepath=DIR' (non-Mac OS *NIX only) use DIR for shared game data. (default: /usr/local/share/games/d1x-rebirth)
'sdl_only=1' don't include OpenGL, use SDL-only instead
'sdlmixer=1' (*NIX only) use SDL_Mixer for sound (includes external music support)
'sdlmixer=1' use SDL_Mixer for sound (includes external music support)
'shareware=1' build SHAREWARE version
'asm=1' use ASSEMBLER code (only with sdl_only=1, requires NASM and x86)
'debug=1' build DEBUG binary which includes asserts, debugging output, cheats and more output
@ -55,8 +55,8 @@ To install the compiled binary to your system (/usr/local/bin/), type (as root):
scons install
You can also add the install command while compile-time. SCons will compile and install the binary right after that.
You can also add the install command while compile-time. SCons will compile and install the binary right after that.
For Windows and Mac however, it is instead recommended to manually drag the program to the folder containing the Descent data or use the -hogdir option when running.
To clean up the source directory after installation, type:
@ -86,8 +86,8 @@ http://www.dxx-rebirth.de/download/dxx/res/descent1_patch14a-linux.tar.gz
Patching can also be done from Windows/DOS using the DOS 1.4a-patch of Parallax, that will patch a common Descent1 installation.
DOS 1.4a patch: http://www.dxx-rebirth.de/download/dxx/res/descent1_patch14a.exe
For the Mac CD-ROM, the data files will need to be installed from the CD using a Mac system earler than OS X. Classic will work. If you know of any other way, please tell me at chris at icculus.org. No patch is needed for these data files.
For the Mac CD-ROM, the data files will need to be installed from the CD using a Mac system earler than OS X. Classic will work. If you know of any other way, please tell me at chris at icculus.org. No patch is needed for these data files.
To play the Multiplayer levelset “Total Chaos”, also copy the files
chaos.hog
@ -105,10 +105,9 @@ Supported content:
*
HiRes Briefing Images and Fonts
Available at:
http://www.dxx-rebirth.de/download/dxx/res/d1x-rebirth_hires-briefings_v2.zip
http://www.dxx-rebirth.de/download/dxx/res/d1x-rebirth_hires-fonts.zip
To add those, copy them to subdirectory hires/.
HiRes Briefings will be used automatically, HiRes Fonts can be activated with command-line switch -hiresfont.
http://www.dxx-rebirth.de/download/dxx/res/d1x-rebirth-hires/dxx.zip
To add those, copy the ZIP file to the D1X-Rebirth directory or - on *NIX systems - into Sharepath or ~/.d1x-rebirth.
HiRes Briefings and fonts will be used automatically.
The Mac data files are already hires.
*

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@ -39,7 +39,9 @@ For example:
*
Record and play demos
*
OpenGL functions and Eyecandy like trilinear filtering, Transparency effects etc.
OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
*
MP3/OGG/AIF/WAV Jukebox Support
*
everything else you know from DESCENT
*

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@ -452,7 +452,7 @@ Help(PROGRAM_NAME + ', SConstruct file help:' +
'sharepath=DIR' (non-Mac OS *NIX only) use DIR for shared game data. (default: /usr/local/share/games/d1x-rebirth)
'sdl_only=1' don't include OpenGL, use SDL-only instead
'sdlmixer=1' (*NIX only) use SDL_Mixer for sound (includes external music support)
'sdlmixer=1' use SDL_Mixer for sound (includes external music support)
'asm=1' use ASSEMBLER code (only with sdl_only=1, requires NASM and x86)
'debug=1' build DEBUG binary which includes asserts, debugging output, cheats and more output
'profiler=1' do profiler build