From e478ad45844de9bcfe3b3d8f9c5b3ce185bf9701 Mon Sep 17 00:00:00 2001 From: zicodxx <> Date: Wed, 21 May 2008 14:25:00 +0000 Subject: [PATCH] Updated docs --- CHANGELOG.txt | 1 + INSTALL.txt | 23 +++++++++++------------ README.txt | 4 +++- SConstruct | 2 +- 4 files changed, 16 insertions(+), 14 deletions(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 3a754520e..e5566d56a 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -3,6 +3,7 @@ D1X-Rebirth Changelog 20080521 -------- arch/ogl/gr.c, arch/sdl/mouse.c, main/game.h: Make Screenshots over backbuffer; Implmented filtered mouse delta reading +SConstruct, INSTALL.txt, README.txt: Updated docs 20080520 -------- diff --git a/INSTALL.txt b/INSTALL.txt index 88d79057f..1d6757e9f 100644 --- a/INSTALL.txt +++ b/INSTALL.txt @@ -1,7 +1,7 @@ Compiling D1X-Rebirth Sourcecode -This file describes how to compile D1X-Rebirth from Source. - +This file describes how to compile D1X-Rebirth from Source. + Requirements @@ -17,7 +17,7 @@ Requirements GLU/GL 6. NASM (optional for Assembler-based Texture-mapper in non-OpenGL Build) - + Compiling @@ -30,7 +30,7 @@ Currently, the following variables are supported: 'sharepath=DIR' (non-Mac OS *NIX only) use DIR for shared game data. (default: /usr/local/share/games/d1x-rebirth) 'sdl_only=1' don't include OpenGL, use SDL-only instead -'sdlmixer=1' (*NIX only) use SDL_Mixer for sound (includes external music support) +'sdlmixer=1' use SDL_Mixer for sound (includes external music support) 'shareware=1' build SHAREWARE version 'asm=1' use ASSEMBLER code (only with sdl_only=1, requires NASM and x86) 'debug=1' build DEBUG binary which includes asserts, debugging output, cheats and more output @@ -55,8 +55,8 @@ To install the compiled binary to your system (/usr/local/bin/), type (as root): scons install -You can also add the ‘install’ command while compile-time. SCons will compile and install the binary right after that. - +You can also add the ‘install’ command while compile-time. SCons will compile and install the binary right after that. + For Windows and Mac however, it is instead recommended to manually drag the program to the folder containing the Descent data or use the -hogdir option when running. To clean up the source directory after installation, type: @@ -86,8 +86,8 @@ http://www.dxx-rebirth.de/download/dxx/res/descent1_patch14a-linux.tar.gz Patching can also be done from Windows/DOS using the DOS 1.4a-patch of Parallax, that will patch a common Descent1 installation. DOS 1.4a patch: http://www.dxx-rebirth.de/download/dxx/res/descent1_patch14a.exe -For the Mac CD-ROM, the data files will need to be installed from the CD using a Mac system earler than OS X. Classic will work. If you know of any other way, please tell me at chris at icculus.org. No patch is needed for these data files. - +For the Mac CD-ROM, the data files will need to be installed from the CD using a Mac system earler than OS X. Classic will work. If you know of any other way, please tell me at chris at icculus.org. No patch is needed for these data files. + To play the Multiplayer levelset “Total Chaos”, also copy the files chaos.hog @@ -105,10 +105,9 @@ Supported content: * HiRes Briefing Images and Fonts Available at: - http://www.dxx-rebirth.de/download/dxx/res/d1x-rebirth_hires-briefings_v2.zip - http://www.dxx-rebirth.de/download/dxx/res/d1x-rebirth_hires-fonts.zip - To add those, copy them to subdirectory ‘hires/’. - HiRes Briefings will be used automatically, HiRes Fonts can be activated with command-line switch ‘-hiresfont’. + http://www.dxx-rebirth.de/download/dxx/res/d1x-rebirth-hires/dxx.zip + To add those, copy the ZIP file to the D1X-Rebirth directory or - on *NIX systems - into Sharepath or ~/.d1x-rebirth. + HiRes Briefings and fonts will be used automatically. The Mac data files are already hires. * diff --git a/README.txt b/README.txt index 51ed71e8e..97f0ed790 100644 --- a/README.txt +++ b/README.txt @@ -39,7 +39,9 @@ For example: * Record and play demos * - OpenGL functions and Eyecandy like trilinear filtering, Transparency effects etc. + OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc. + * + MP3/OGG/AIF/WAV Jukebox Support * everything else you know from DESCENT * diff --git a/SConstruct b/SConstruct index 7e8a4f1a7..1d0ec1caf 100644 --- a/SConstruct +++ b/SConstruct @@ -452,7 +452,7 @@ Help(PROGRAM_NAME + ', SConstruct file help:' + 'sharepath=DIR' (non-Mac OS *NIX only) use DIR for shared game data. (default: /usr/local/share/games/d1x-rebirth) 'sdl_only=1' don't include OpenGL, use SDL-only instead - 'sdlmixer=1' (*NIX only) use SDL_Mixer for sound (includes external music support) + 'sdlmixer=1' use SDL_Mixer for sound (includes external music support) 'asm=1' use ASSEMBLER code (only with sdl_only=1, requires NASM and x86) 'debug=1' build DEBUG binary which includes asserts, debugging output, cheats and more output 'profiler=1' do profiler build