When printing Gamelog, make sure canvas is NULL
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20081118
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--------
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main/console.c: When printing Gamelog, make sure canvas is NULL
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20081115
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--------
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arch/sdl/digi_audio.c: include/error.h, main/console.c, main/inferno.c: Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
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@ -132,6 +132,7 @@ void con_show(void)
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if (!con_size)
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return;
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gr_set_current_canvas(NULL);
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gr_set_curfont(GAME_FONT);
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gr_setcolor(0);
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Gr_scanline_darkening_level = 1*7;
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