Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
This commit is contained in:
parent
278779936b
commit
636b244f53
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20070925
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--------
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main/SConstruct, main/game.c, main/gauges.c, main/multi.c, main/network.c, main/network.h, main/nncoms.c: Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
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20070924
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--------
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main/newmenu.c: Removed key shortcuts for menus
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@ -143,7 +143,6 @@ common_sources = [
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'main/paging.c',
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'main/physics.c',
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'main/piggy.c',
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'main/pingstat.c',
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'main/playsave.c',
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'main/polyobj.c',
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'main/powerup.c',
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86
main/game.c
86
main/game.c
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@ -106,7 +106,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "radar.h"
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#include "vers_id.h"
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#include "ban.h"
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#include "pingstat.h"
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#include "vlcnfire.h"
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#include "fvi.h"
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//MD2211
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@ -619,54 +618,8 @@ void show_framerate()
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}
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#ifdef NETWORK
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void show_netplayerinfo(){
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// int j,x1,x2,x3,x4,x5,w,h,aw,y;
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// char buf[6];
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//
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// y=FONTSCALE_Y(25);
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// gr_set_curfont( GAME_FONT );
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// gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
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// gr_printf(0,y,"Lifetime Effeciency: %i%% (%i/%i)",
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// (multi_kills_stat+Players[Player_num].net_killed_total+multi_deaths_stat+Players[Player_num].net_kills_total)?((multi_kills_stat+Players[Player_num].net_kills_total)*100)/(multi_deaths_stat+Players[Player_num].net_killed_total+multi_kills_stat+Players[Player_num].net_kills_total):0,
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// multi_kills_stat+Players[Player_num].net_kills_total,
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// multi_deaths_stat+Players[Player_num].net_killed_total);
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// y+=FONTSCALE_Y(GAME_FONT->ft_h+2);
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// gr_printf(0,y,"pps: %i",Network_pps);
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//
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// gr_get_string_size("pps: 20 ", &x1, &h, &aw );
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// gr_printf(x1,y,"level: %i:%02i:%02i",Players[Player_num].hours_level,f2i(Players[Player_num].time_level) / 60 % 60,f2i(Players[Player_num].time_level) % 60);//w was 40
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//
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// gr_get_string_size("level: 24:37:56 ", &w, &h, &aw );
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// gr_printf(x1+w,y,"total: %i:%02i:%02i",Players[Player_num].hours_total,f2i(Players[Player_num].time_total) / 60 % 60,f2i(Players[Player_num].time_total) % 60);//x1+w was 110
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//
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// gr_get_string_size("ABCDEFGH 999/", &x1, &h, &aw );
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// gr_get_string_size("999(", &x2, &h, &aw );x2+=x1;
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// gr_get_string_size("100%)", &x3, &h, &aw );x3+=x2;
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// gr_get_string_size(" ", &x4, &h, &aw );x4+=x3;
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// gr_get_string_size("shrt ", &x5, &h, &aw );x5+=x4;
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// for (j=0;j<MAX_PLAYERS;j++){
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// y+=FONTSCALE_Y(GAME_FONT->ft_h+2);
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// if (!Players[j].callsign[0]) continue;//don't print blank entries
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// if (Players[j].connected != 1)
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// gr_set_fontcolor(gr_getcolor(12, 12, 12), -1);
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// else
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// gr_set_fontcolor(gr_getcolor(player_rgb[j].r,player_rgb[j].g,player_rgb[j].b),-1 );
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// gr_printf(0,y,"%s",Players[j].callsign);
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//
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// sprintf(buf,"%i/",Players[j].net_kills_total);
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// gr_get_string_size(buf, &w, &h, &aw );
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// gr_string(x1-w,y,buf);//was 62-w
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// sprintf(buf,"%i(",Players[j].net_killed_total);
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// gr_get_string_size(buf, &w, &h, &aw );
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// gr_string(x2-w,y,buf);//was 80-w
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// sprintf(buf,"%i%%)",(Players[j].net_killed_total+Players[j].net_kills_total)?(Players[j].net_kills_total*100)/(Players[j].net_killed_total+Players[j].net_kills_total):0);
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// gr_get_string_size(buf, &w, &h, &aw );
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// if(w>x3-x2) w=x3-x2;//was 22
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// gr_string(x3-w,y,buf);//was 103-w
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//
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// gr_printf(x4,y,"%s",((j==Player_num)?Network_short_packets:Net_D1xPlayer[j].shp)?"shrt":"long");//x4 was 110
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// gr_printf(x5,y,"%s",(j==Player_num)?DESCENT_VERSION:Net_D1xPlayer[j].ver);//x5 was 136
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// }
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void show_netplayerinfo()
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{
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int x=0, y=0, i=0, color=0;
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int line_spacing=FONTSCALE_Y(GAME_FONT->ft_h+1), char_spacing=FONTSCALE_X(GAME_FONT->ft_w+1);
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char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
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@ -724,11 +677,13 @@ void show_netplayerinfo(){
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gr_printf(x+char_spacing*18,y,"ping");
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gr_printf(x+char_spacing*23,y,"efficiency");
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network_ping_all();
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// process players table
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for (i=0; i<=MAX_PLAYERS; i++)
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{
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y+=line_spacing;
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if (!Players[i].callsign[0])
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if (!Players[i].connected)
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continue;
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if (Game_mode & GM_TEAM)
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color=get_team(i);
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@ -744,7 +699,7 @@ void show_netplayerinfo(){
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gr_printf(x+char_spacing*12,y,"%-6d",Players[i].net_killed_total);
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}
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gr_printf(x+char_spacing*18,y,"%-6d",fixmuldiv(ping_stats_getping(i),1000,F1_0));
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gr_printf(x+char_spacing*18,y,"%-6d",PingTable[i]);
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gr_printf(x+char_spacing*23,y,"%d/%d",kill_matrix[Player_num][i],kill_matrix[i][Player_num]);
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}
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@ -766,34 +721,6 @@ void show_netplayerinfo(){
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gr_printf(x+char_spacing*8,y,"%i",team_kills[1]);
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y+=line_spacing*2;
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}
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// else
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// y+=line_spacing*4;
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//
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// gr_set_fontcolor(255,-1);
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//
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// // additional information about game - hoard, ranking
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// eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
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// if (eff<0)
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// eff=0;
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//
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// if (Game_mode & GM_HOARD)
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// {
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// if (PhallicMan==-1)
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// gr_printf(0x8000,y,"There is no record yet for this level.");
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// else
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// gr_printf(0x8000,y,"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
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// }
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// else if (!GameArg.MplNoRankings)
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// {
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// gr_printf(0x8000,y,"Your lifetime efficiency of %d%% (%d/%d)",eff,Netlife_kills,Netlife_killed);
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// y+=line_spacing;
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// if (eff<60)
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// gr_printf(0x8000,y,"is %s your ranking.",eff_strings[eff/10]);
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// else
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// gr_printf(0x8000,y,"is serving you well.");
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// y+=line_spacing;
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// gr_printf(0x8000,y,"your rank is: %s",RankStrings[GetMyNetRanking()]);
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// }
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}
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#endif
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@ -1832,7 +1759,6 @@ void game()
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#ifdef NETWORK
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readbans();
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ping_stats_init();
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#endif
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if ( setjmp(LeaveGame)==0 ) {
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@ -51,7 +51,6 @@ static char rcsid[] = "$Id: gauges.c,v 1.2 2006/03/18 23:08:13 michaelstather Ex
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#include "text.h"
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#include "render.h"
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#include "piggy.h"
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#include "pingstat.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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@ -73,10 +73,6 @@ static char rcsid[] = "$Id: multi.c,v 1.1.1.1 2006/03/17 19:43:22 zicodxx Exp $"
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#include "ignore.h"
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//End addition by GRiM FisH
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//added 11/01/98 Matt Mueller
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#include "pingstat.h"
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//end addition -MM
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//added 03/04/99 Matt Mueller
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#include "byteswap.h"
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#include "types.h"
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@ -2373,10 +2369,8 @@ multi_process_data(char *buf, int len)
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}break;
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case MULTI_PONG:
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if (!Endlevel_sequence) {
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int pingtime;
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mprintf((0,"got DIRECTPONG from %i\n",buf[1]));
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pingtime = timer_get_fixed_seconds() - (u_int32_t)swapint(*(u_int32_t*)(buf+2));
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hud_message(MSGC_GAME_FEEDBACK, "%s %s %ums", "Ping response from ",Players[(int)buf[1]].callsign, fixmuldiv(pingtime, 1000, F1_0));
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network_handle_ping_return (buf[1]);
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}break;
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//end addition -MM
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@ -72,10 +72,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "ignore.h"
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// End addition by GRiM FisH
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//added 03/04/99 Matt Mueller
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#include "pingstat.h"
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//end addition -MM
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//added 04/23/99 Victor Rachels for alt vulcan fire
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#include "vlcnfire.h"
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//end addition -MM
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@ -3653,15 +3649,15 @@ void network_read_pdata_packet(ubyte *data, int short_packet)
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}
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// get player number of master
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// (the lowest numbered connected player)
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int network_whois_master() {
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int i;
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for (i = 0; i < Netgame.numplayers; i++)
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if (Netgame.players[i].connected)
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return i;
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Error("No players in netgame");
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}
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// // get player number of master
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// // (the lowest numbered connected player)
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// int network_whois_master() {
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// int i;
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// for (i = 0; i < Netgame.numplayers; i++)
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// if (Netgame.players[i].connected)
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// return i;
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// Error("No players in netgame");
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// }
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int network_who_is_master(void)
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{
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@ -3678,6 +3674,50 @@ int network_who_is_master(void)
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return Player_num;
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}
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static fix PingLaunchTime[MAX_PLAYERS],PingReturnTime[MAX_PLAYERS];
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fix PingTable[MAX_PLAYERS];
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void network_handle_ping_return (ubyte pnum)
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{
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if (PingLaunchTime[pnum]==0 || pnum>=N_players)
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{
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mprintf ((0,"Got invalid PING RETURN from %s!\n",Players[pnum].callsign));
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return;
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}
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PingReturnTime[pnum]=timer_get_fixed_seconds();
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PingTable[pnum]=f2i(fixmul(PingReturnTime[pnum]-PingLaunchTime[pnum],i2f(1000)));
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PingLaunchTime[pnum]=0;
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}
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void network_send_ping (ubyte pnum)
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{
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multibuf[0]=MULTI_PING;
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multibuf[1]=Player_num;
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*(u_int32_t*)(multibuf+2)=swapint(timer_get_fixed_seconds());
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mekh_send_direct_packet(multibuf,2+4,pnum);
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}
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static int PingTime=0;
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// ping all connected players (except yourself) in 3sec interval and update ping_table
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void network_ping_all()
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{
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int i;
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if (PingTime+(F1_0*3)<GameTime)
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{
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for (i=0; i<=MAX_PLAYERS; i++)
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{
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if (Players[i].connected && i != Player_num)
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{
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PingLaunchTime[i]=timer_get_fixed_seconds();
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network_send_ping(i);
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}
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}
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PingTime=GameTime;
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}
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}
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void DoRefuseStuff (sequence_packet *their)
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{
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int i;
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@ -157,6 +157,10 @@ extern int Network_pps; // packets per second
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extern int network_who_is_master(void);
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extern int PingTable[MAX_PLAYERS];
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extern void network_ping_all();
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extern void network_handle_ping_return (ubyte pnum);
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// By putting an up-to-20-char-message into Network_message and
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// setting Network_message_reciever to the player num you want to
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// send it to (100 for broadcast) the next frame the player will
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123
main/nncoms.c
123
main/nncoms.c
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@ -332,127 +332,4 @@ void recon_by_number (int reconnum) //reconnect by player number command...
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Netgame.players[player_list[reconnum - 1]].connected = 1;
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return;
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}
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void ping_by_name(char * pingname)
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{
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//edited 3/04/99 Matt Mueller - replaced outdated ver with new one
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int pl;
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//--killed-- //Send only to the recepient in the message..
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//--killed-- if(!stricmp(pingname, Players[Player_num].callsign))
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//--killed-- {
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//--killed-- hud_message(MSGC_GAME_FEEDBACK,"You cannot ping yourself!");
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//--killed-- return;
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//--killed-- }
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//--killed-- for(pl = 0; pl < MAX_NUM_NET_PLAYERS; pl++)
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//--killed-- {
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//--killed-- if (!stricmp(Players[pl].callsign, pingname))
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//--killed-- {
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//--killed-- //send only to the specified user.
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//--killed-- Network_message_reciever = pl;
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//--killed-- sprintf(Network_message, "PING:%lu", timer_get_fixed_seconds());
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//--killed-- multi_send_message();
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//--killed-- hud_message(MSGC_GAME_FEEDBACK,"Pinging %s...", Players[pl].callsign);
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//--killed-- return;
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//--killed-- }
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//--killed-- }
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//--killed-- //Bad username
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//Send only to the recepient in the message..
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for(pl = 0; pl < MAX_NUM_NET_PLAYERS; pl++)
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if (pl!=Player_num && !strnicmp(Players[pl].callsign, pingname, strlen(pingname)))
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{
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//send only to the specified user.
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ping_by_player_num(pl,1);
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return;
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}
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//Bad username
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hud_message(MSGC_GAME_FEEDBACK, "PING: %s doesn't exist!", pingname);
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//end edit -MM
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return;
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}
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void ping_by_number (int pingnum)
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{
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int player_list[MAX_NUM_NET_PLAYERS];
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int n = multi_get_kill_list(player_list);
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if((pingnum <= 0) || (pingnum > n))
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{
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//Bad usernum
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hud_message(MSGC_GAME_FEEDBACK,"PINGN: Player number %i doesn't exist!",pingnum);
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Network_message[0]= 0;
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multi_message_index = 0;
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multi_sending_message = 0;
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return;
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}
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//Send only to the recepient in the message..
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if(player_list[pingnum - 1] == Player_num)
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{
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hud_message(MSGC_GAME_FEEDBACK,"You cannot ping yourself!");
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return;
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}
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//send only to the specified user.
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//edited 03/04/99 Matt Mueller - use generic func
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//--killed-- Network_message_reciever = player_list[pingnum - 1];
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//--killed-- sprintf(Network_message, "PING:%lu %i", timer_get_fixed_seconds(),player_list[pingnum - 1];);
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//--killed-- multi_send_message();
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//--killed-- hud_message(MSGC_GAME_FEEDBACK,"Pinging %s...", Players[player_list[pingnum - 1]].callsign);
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ping_by_player_num(player_list[pingnum - 1],1);
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//end edit -MM
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return;
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}
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//added 03/04/99 Matt Mueller - move it all into one func. duplication==bad.
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void ping_by_player_num(int pl,int noisy)
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{
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// static char tmp_message[MAX_MESSAGE_LEN];
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//Send only to the recepient in the message..
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if ((pl < MAX_NUM_NET_PLAYERS) && Players[pl].connected && pl!=(Player_num))
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{
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if (Net_D1xPlayer[pl].iver>=D1X_DIRECTPING_IVER){
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multibuf[0]=MULTI_PING;
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multibuf[1]=Player_num;
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*(u_int32_t*)(multibuf+2)=swapint(timer_get_fixed_seconds());
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// ipx_send_packet_data( multibuf, 2+sizeof(long), Netgame.players[pl].server, Netgame.players[pl].node, Players[pl].net_address);
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//printf("blah. %i %i %i\n",multibuf[0],multibuf[1],2+4);
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mekh_send_direct_packet(multibuf,2+4,pl);
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}else{
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//send only to the specified user.
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// strcpy(tmp_message,Network_message);
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// Network_message_reciever = pl;
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// sprintf(Network_message, "PING:%lu %i", timer_get_fixed_seconds(),pl);
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// multi_send_message();
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multibuf[0] = (char)MULTI_MESSAGE;
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multibuf[1] = (char)Player_num;
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sprintf((char*)multibuf+2, "PING:%u %i", timer_get_fixed_seconds(),pl);
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//edit 04/19/99 Matt Mueller - use direct sending
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//--killed-- multi_send_data(multibuf,message_length[MULTI_MESSAGE],1);
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mekh_send_direct_packet(multibuf,message_length[MULTI_MESSAGE],pl);
|
||||
//end edit -MM
|
||||
|
||||
// strcpy(Network_message,tmp_message);
|
||||
}
|
||||
if (noisy)
|
||||
hud_message(MSGC_GAME_FEEDBACK, "Pinging %s...", Players[pl].callsign);
|
||||
return;// 1;
|
||||
}
|
||||
//Bad username
|
||||
if (noisy)
|
||||
hud_message(MSGC_GAME_FEEDBACK, "PING: Player_num %i doesn't exist!", pl);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void ping_all(int noisy)
|
||||
{
|
||||
// Network_message_reciever = 100;
|
||||
// sprintf(Network_message, "PING:%lu", timer_get_fixed_seconds());
|
||||
// multi_send_message();
|
||||
int i;
|
||||
for (i=0;i<MAX_NUM_NET_PLAYERS;i++)
|
||||
ping_by_player_num(i,0);//it handles all error cases, so don't worry here.
|
||||
if (noisy)
|
||||
hud_message(MSGC_GAME_FEEDBACK,"Pinging...");
|
||||
}
|
||||
//end addition -MM
|
||||
#endif //ifdef NETWORK
|
||||
|
|
115
main/pingstat.c
115
main/pingstat.c
|
@ -1,115 +0,0 @@
|
|||
/* pingstat.c by Victor Rachels for constant ping/stat info */
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "game.h"
|
||||
#include "fix.h"
|
||||
#include "args.h"
|
||||
#include "network.h"
|
||||
#include "multi.h"
|
||||
#include "player.h"
|
||||
#include "timer.h"
|
||||
//added 03/04/99 Matt Mueller - use generic pingfunc. duplication==bad.
|
||||
#include "nncoms.h"
|
||||
//end addition -MM
|
||||
|
||||
#ifdef NETWORK
|
||||
|
||||
int ping_stats_on = 0;
|
||||
|
||||
fix ping_last_time = 0;
|
||||
fix ping_next_reset = 0;
|
||||
int ping_list[MAX_NUM_NET_PLAYERS];
|
||||
int ping_received_list[MAX_NUM_NET_PLAYERS][2];
|
||||
|
||||
void ping_stats_frame()
|
||||
{
|
||||
if(!ping_stats_on)
|
||||
return; //shouldn't be here
|
||||
|
||||
if(ping_next_reset<GameTime)
|
||||
{
|
||||
int i;
|
||||
for(i=0;i<MAX_NUM_NET_PLAYERS;i++)
|
||||
{
|
||||
ping_received_list[i][0]=0;
|
||||
ping_received_list[i][1]=0;
|
||||
}
|
||||
ping_next_reset=GameTime+F1_0*300;
|
||||
}
|
||||
|
||||
if((ping_last_time+F1_0*3)<GameTime)
|
||||
{
|
||||
int i;
|
||||
for(i=0;i<MAX_NUM_NET_PLAYERS;i++)
|
||||
if(Players[i].connected)
|
||||
{
|
||||
//edited 03/04/99 Matt Mueller - use generic pingfunc. duplication==bad.
|
||||
//--killed-- char old_message[MAX_MESSAGE_LEN];
|
||||
//--killed-- strcpy(old_message,Network_message);
|
||||
//--killed-- Network_message_reciever = i;
|
||||
//--killed-- sprintf(Network_message, "PING:%lu %i", timer_get_fixed_seconds(),i);
|
||||
//--killed-- multi_send_message();
|
||||
//--killed-- strcpy(Network_message,old_message);
|
||||
if(Net_D1xPlayer[i].iver)
|
||||
{
|
||||
ping_by_player_num(i,0);
|
||||
//end edit -MM
|
||||
ping_received_list[i][0]++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ping_list[i] = 0;
|
||||
ping_received_list[i][0]=0;
|
||||
ping_received_list[i][1]=0;
|
||||
}
|
||||
ping_last_time = GameTime;
|
||||
}
|
||||
}
|
||||
|
||||
void ping_stats_received(int pl,int pingtime)
|
||||
{
|
||||
if(!ping_stats_on)
|
||||
return;
|
||||
|
||||
ping_list[pl]=pingtime;
|
||||
ping_received_list[pl][1]++;
|
||||
}
|
||||
|
||||
int ping_stats_getping(int pl)
|
||||
{
|
||||
return ping_list[pl];
|
||||
}
|
||||
|
||||
int ping_stats_getsent(int pl)
|
||||
{
|
||||
if(ping_received_list[pl][0])
|
||||
return ping_received_list[pl][0];
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ping_stats_getgot(int pl)
|
||||
{
|
||||
return ping_received_list[pl][1];
|
||||
}
|
||||
|
||||
//added on 4/17/99 by Victor Rachels for ping while pingstats on
|
||||
void ping_stats_sentping(int pl)
|
||||
{
|
||||
ping_received_list[pl][0]++;
|
||||
return;
|
||||
}
|
||||
//end this addition - VR
|
||||
|
||||
void ping_stats_init()
|
||||
{
|
||||
memset(ping_list,0,MAX_NUM_NET_PLAYERS*sizeof(fix));
|
||||
memset(ping_received_list,0,MAX_NUM_NET_PLAYERS*2*sizeof(int));
|
||||
ping_last_time = GameTime;
|
||||
ping_next_reset = GameTime;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,13 +0,0 @@
|
|||
#ifndef PINGSTAT_H
|
||||
#define PINGSTAT_H
|
||||
|
||||
#ifdef NETWORK
|
||||
void ping_stats_frame();
|
||||
void ping_stats_received(int pl, int pingtime);
|
||||
void ping_stats_init();
|
||||
void ping_stats_sentping();
|
||||
int ping_stats_getping(int pl);
|
||||
int ping_stats_getsent(int pl);
|
||||
int ping_stats_getgot(int pl);
|
||||
#endif
|
||||
#endif
|
Loading…
Reference in a new issue