fix potential bug where show_reticle parameters mismatch

This commit is contained in:
kreatordxx 2008-03-14 11:15:46 +00:00
parent ae5975c7a0
commit 7ca570a8b6
2 changed files with 6 additions and 2 deletions

View file

@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20080313
--------
main/render.c: fix potential bug where show_reticle parameters mismatch
20080308
--------
main/aipath.c, main/collide.c, main/fvi.c, main/game.c, main/gauges.c, main/mission.c, main/netdrv.c, main/newdemo.c, main/newdemo.h, main/newmenu.c, main/object.c: Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete

View file

@ -174,7 +174,7 @@ void free_reticle_canvas()
reticle_canvas = NULL;
}
extern void show_reticle(int force_big);
extern void show_reticle();
// Draw the reticle in 3D for head tracking
void draw_3d_reticle(fix eye_offset)
@ -231,7 +231,7 @@ void draw_3d_reticle(fix eye_offset)
saved_canvas = grd_curcanv;
gr_set_current_canvas(reticle_canvas);
gr_clear_canvas( 255 ); // Clear to Xparent
show_reticle(1);
show_reticle();
gr_set_current_canvas(saved_canvas);
saved_interp_method=Interpolation_method;