zicodxx
|
e0a95ebd6a
|
cleaned up hud_show_weapons_mode()
|
2007-03-04 14:22:53 +00:00 |
|
zicodxx
|
603540d64f
|
improved Error-handling for starting a mission, making the game not crash if Level file is not found
|
2007-03-04 11:54:32 +00:00 |
|
zicodxx
|
f268021ddb
|
some menu fixes
|
2007-03-03 18:27:55 +00:00 |
|
zicodxx
|
9c758b2cc9
|
newdemo-related fixes
|
2007-02-28 20:43:10 +00:00 |
|
zicodxx
|
84f7b9ee2a
|
reverting rev429 - fixing GameTime as D2X does
|
2007-02-26 13:50:59 +00:00 |
|
zicodxx
|
09ea33ca94
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
9e46ec19c8
|
reset GameTime properly if needed
|
2007-02-20 02:16:42 +00:00 |
|
zicodxx
|
93b4b0fea9
|
don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
|
2007-02-20 00:00:28 +00:00 |
|
zicodxx
|
ad64582cb8
|
make 'Press any key ...'- and 'Demo recording' messages not overlap
|
2007-02-19 21:18:04 +00:00 |
|
zicodxx
|
e67272af3b
|
fixed memory corruption in Demo-Playback
|
2007-02-19 19:57:23 +00:00 |
|
zicodxx
|
508b95178b
|
seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead
|
2007-02-19 17:57:15 +00:00 |
|
zicodxx
|
e3faa7bcf6
|
removed BADTEXTURE cheat
|
2007-02-19 15:30:13 +00:00 |
|
zicodxx
|
545680b27e
|
block 'You already have'-messages in HudLog output
|
2007-02-19 15:21:53 +00:00 |
|
zicodxx
|
40e11ebe8c
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 13:29:19 +00:00 |
|
zicodxx
|
464b92d54b
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 12:57:30 +00:00 |
|
zicodxx
|
dc0a72029a
|
added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
|
2007-02-17 22:52:23 +00:00 |
|
md2211
|
2546a5e24a
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
|
zicodxx
|
6fd80133ce
|
improved debris random stuff, added -persistentdebris feature
|
2007-02-10 23:19:21 +00:00 |
|
zicodxx
|
d33ef5ab00
|
removing debug message
|
2007-02-09 19:17:22 +00:00 |
|
zicodxx
|
59f9083a52
|
added -gl_voodoo to OpenGL command-line switches and INI
|
2007-02-09 15:34:10 +00:00 |
|
zicodxx
|
6657906849
|
created offset for LOCK message string if demo record or playback
|
2007-02-08 17:34:34 +00:00 |
|
zicodxx
|
871fd0374d
|
introducing HandleDeathKey - allows sending multi messages and options menu while dead
|
2007-02-07 16:25:40 +00:00 |
|
zicodxx
|
4783d9263d
|
on-screen network error messages
|
2007-02-07 12:50:08 +00:00 |
|
zicodxx
|
eebedcca6f
|
expanded help menu and fixed d1x help
|
2007-02-07 11:47:48 +00:00 |
|
zicodxx
|
9e995fdafc
|
force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
|
2007-02-06 19:23:33 +00:00 |
|
zicodxx
|
5df99b88c8
|
use remove instead of unlink to delete plx-file safely
|
2007-02-06 15:08:05 +00:00 |
|
zicodxx
|
c7db8ea672
|
fixed -demo and -autodemo switches to work with DEMO_DIR
|
2007-02-06 15:03:10 +00:00 |
|
zicodxx
|
d636883a64
|
corrected UDP/IP error output
|
2007-01-30 00:00:53 +00:00 |
|
zicodxx
|
1bb867d617
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
ca73263ae3
|
corrected radar positions and gave it a grey background so it's better visible
|
2007-01-28 18:11:53 +00:00 |
|
zicodxx
|
d1d739c8ff
|
reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
|
2007-01-27 23:01:42 +00:00 |
|
zicodxx
|
163bdd65ac
|
corrected position of multi-message entry string
|
2007-01-27 15:48:22 +00:00 |
|
zicodxx
|
c8984f0fb0
|
made pitching time as fast as heading time - compared with original Descent1 & 2
|
2007-01-27 15:24:03 +00:00 |
|
zicodxx
|
b3720dfcdb
|
use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
|
2007-01-27 02:48:36 +00:00 |
|
zicodxx
|
850aaf5635
|
scale menus properly when dealing with hiresfont
|
2007-01-26 12:10:19 +00:00 |
|
zicodxx
|
0bac16fc48
|
re-added -hudlines and -msgcolorlevel
|
2007-01-26 11:15:18 +00:00 |
|
zicodxx
|
d9124c0d33
|
improved credits scrolling - not that smooth anymore, but less CPU intense
|
2007-01-25 23:58:28 +00:00 |
|
zicodxx
|
60ba7257f9
|
don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
|
2007-01-25 13:49:17 +00:00 |
|
zicodxx
|
ccd94920f5
|
improved resolution-check method - removed old code
|
2007-01-25 13:01:39 +00:00 |
|
zicodxx
|
a6cd6d8d27
|
fixed buffer for demo_mode
|
2007-01-25 10:14:51 +00:00 |
|
zicodxx
|
f798c8b2fd
|
correction for last commit (god I am stupid)
|
2007-01-25 10:06:40 +00:00 |
|
zicodxx
|
363a7afd48
|
added some forgotten includes to avoid warnings
|
2007-01-25 10:05:14 +00:00 |
|
zicodxx
|
db2c91597e
|
read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
|
zicodxx
|
b6a1f15666
|
fixed multi summary reactor lifetime refresh
|
2007-01-22 11:34:03 +00:00 |
|
zicodxx
|
210281b4f6
|
re-added missing command-line switches for SUPPORTS_NET_IP
|
2007-01-21 11:09:41 +00:00 |
|
zicodxx
|
b4ada54247
|
fixed EDITOR build
|
2007-01-21 11:03:36 +00:00 |
|
zicodxx
|
52415a42ff
|
removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected
|
2007-01-20 16:06:03 +00:00 |
|
zicodxx
|
055b728847
|
made short packets default on. long packets are still available but in general cause more problems than short
|
2007-01-20 13:48:19 +00:00 |
|
zicodxx
|
485a345d60
|
removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only
|
2007-01-20 12:29:27 +00:00 |
|
zicodxx
|
6c874e25a1
|
for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey
|
2007-01-20 12:06:01 +00:00 |
|
zicodxx
|
6d8cc7ff30
|
tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
|
2007-01-19 14:27:21 +00:00 |
|
zicodxx
|
cf971d1130
|
only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
|
2007-01-18 18:58:18 +00:00 |
|
zicodxx
|
73843e88c2
|
prevent changing weapons if automap is active
|
2007-01-18 15:19:45 +00:00 |
|
zicodxx
|
6d0ac87505
|
draw spheres instead of pixels in draw_stars to show correctly in OGL
|
2007-01-17 15:35:14 +00:00 |
|
zicodxx
|
685216ca8d
|
limit homing missle turn-rate
|
2007-01-13 16:22:27 +00:00 |
|
zicodxx
|
b6481037db
|
fixed key combo to shrink/grow window (lost while porting to GP2X)
|
2007-01-13 14:20:24 +00:00 |
|
zicodxx
|
d6592bb624
|
removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
|
2007-01-13 13:18:25 +00:00 |
|
zicodxx
|
eb44193d3e
|
joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used)
|
2007-01-10 00:50:07 +00:00 |
|
zicodxx
|
85e4151534
|
allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
|
2007-01-09 01:23:49 +00:00 |
|
md2211
|
10eedf6611
|
* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
|
2006-12-12 21:47:17 +00:00 |
|
zicodxx
|
6d50fc24cd
|
fixed mem-leak in load_text()
|
2006-11-28 21:56:07 +00:00 |
|
zicodxx
|
f34a57f3f7
|
code optimisation and fixed mem-leaks
|
2006-11-28 08:56:24 +00:00 |
|
zicodxx
|
c5c8c6a4e7
|
optimized movements for GP2X; formatted and optimized GP2X readme's
|
2006-11-25 11:57:29 +00:00 |
|
zicodxx
|
994b27e990
|
gp2x update: updated docs, prevent clocking menu using illegal values and hardlock the device
|
2006-11-22 10:32:39 +00:00 |
|
zicodxx
|
aa58b64283
|
ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c)
|
2006-11-22 05:36:49 +00:00 |
|
zicodxx
|
3a2a5a0bd6
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
|
zicodxx
|
c5984ec045
|
fixing small cockpit glitch in SDL mode
|
2006-11-22 04:55:41 +00:00 |
|
zicodxx
|
ade9407122
|
merged SDL keyboard functions from D2X
|
2006-11-17 01:34:40 +00:00 |
|
zicodxx
|
c1859e1549
|
corrected typo
|
2006-11-15 03:13:03 +00:00 |
|
zicodxx
|
cc3bce44a3
|
fixed missing automap side colors; re-added lost cheat; cleaned code to avoid warnings
|
2006-11-15 02:37:45 +00:00 |
|
zicodxx
|
8a173d3454
|
command-line to set glScissor off if needed
|
2006-11-02 01:23:47 +00:00 |
|
zicodxx
|
f46246ac38
|
just turn off detriangulation for OGL
|
2006-11-01 02:02:20 +00:00 |
|
zicodxx
|
ea02b4440e
|
removal of checktime - should go to d2x
|
2006-10-31 21:15:18 +00:00 |
|
zicodxx
|
8fe5b5e171
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:45:48 +00:00 |
|
zicodxx
|
f9e9339a47
|
make sliding use sensitivity
|
2006-10-31 15:07:25 +00:00 |
|
zicodxx
|
111d17d981
|
turning detriangulation off by default; not really needed anymore and makes rendering nicer
|
2006-10-29 01:01:09 +00:00 |
|
zicodxx
|
e4b7678261
|
using global variable for sp-mouselook to save CPU usage
|
2006-10-21 09:23:39 +00:00 |
|
zicodxx
|
dcd1b3d683
|
new handling for keys after player is exploded
|
2006-10-20 23:52:57 +00:00 |
|
zicodxx
|
267890f9e3
|
removed calibrate joystick line from help menu
|
2006-10-20 22:41:36 +00:00 |
|
zicodxx
|
5548fc7fc4
|
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:37:47 +00:00 |
|
zicodxx
|
9842dfe1b6
|
removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
|
2006-10-20 14:53:41 +00:00 |
|
md2211
|
f1706cf2ec
|
* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
|
2006-10-18 17:08:59 +00:00 |
|
zicodxx
|
cf7b2348f7
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument
|
2006-10-18 12:52:56 +00:00 |
|
zicodxx
|
16dbe4f797
|
improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
|
2006-10-16 23:21:53 +00:00 |
|
zicodxx
|
c5c925e0c1
|
corrected radar y position
|
2006-10-15 23:36:08 +00:00 |
|
zicodxx
|
89e5ebd27a
|
using ReadConfigFile earlier to make it possible to read D1X.INI from home directory
|
2006-10-15 23:35:30 +00:00 |
|
zicodxx
|
481937f3f0
|
print warning if resolution is set too high and don't change after all
|
2006-10-14 14:28:36 +00:00 |
|
zicodxx
|
194640c3c7
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:43:50 +00:00 |
|
zicodxx
|
c3a9351d1d
|
corrected position of FPS counter
|
2006-10-12 23:07:44 +00:00 |
|
zicodxx
|
c59f9d711c
|
involve hli entry to determinate player_file_size correctly
|
2006-10-12 22:50:26 +00:00 |
|
zicodxx
|
c8590bc308
|
make scrolling smoother by changing time_delay
|
2006-10-12 22:48:19 +00:00 |
|
zicodxx
|
edd9783f94
|
added forgotten {} to count citem correctly and select last player again
|
2006-10-12 22:46:26 +00:00 |
|
zicodxx
|
a6b9572851
|
aligned 'press any key...' message on hud
|
2006-10-12 10:07:05 +00:00 |
|
zicodxx
|
fe89de087f
|
don't run joydefs_calibrate if joystick is not selected as input device
|
2006-10-11 21:48:40 +00:00 |
|
zicodxx
|
e04d257063
|
restore palette in menus for SDL_SetGammaRamp
|
2006-10-11 21:47:55 +00:00 |
|
zicodxx
|
0c938ece10
|
improved 4D room detection
|
2006-10-11 19:09:43 +00:00 |
|
zicodxx
|
1364ea9f89
|
menu-related fixes
|
2006-10-11 19:08:15 +00:00 |
|
zicodxx
|
7c76b5f57e
|
added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
|
2006-10-10 23:41:12 +00:00 |
|
zicodxx
|
e264b4029c
|
corrected position of shield/energy numbers if 200
|
2006-10-10 23:34:38 +00:00 |
|
zicodxx
|
f5a06791f3
|
added digiobj.c which was missing - should already be in rev 165
|
2006-10-10 17:13:52 +00:00 |
|
zicodxx
|
0b2b1dd4dc
|
if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
|
2006-10-10 09:53:25 +00:00 |
|
zicodxx
|
21486244ee
|
introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
|
2006-10-09 21:44:02 +00:00 |
|
zicodxx
|
f9801f9b0d
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:53:50 +00:00 |
|
zicodxx
|
ef95ad95b0
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
|
zicodxx
|
2dd1153e28
|
better handling for hires briefings; fixing some memleaks; code cleanup
|
2006-10-07 21:43:55 +00:00 |
|
zicodxx
|
d8750fb831
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
|
2006-10-07 11:56:30 +00:00 |
|
zicodxx
|
2591bc436b
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:09:41 +00:00 |
|
zicodxx
|
5922475e89
|
implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
|
zicodxx
|
8837456a2f
|
fixing crash when playing sounds in lowmem
|
2006-10-06 14:56:25 +00:00 |
|
zicodxx
|
d64c3d1023
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
|
zicodxx
|
2badf8fcde
|
added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
|
2006-10-06 11:23:43 +00:00 |
|
zicodxx
|
f8c1990621
|
making sure canvas is free if a new buffer is created
|
2006-10-06 00:39:15 +00:00 |
|
zicodxx
|
7df6125ebe
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
|
2006-10-06 00:12:16 +00:00 |
|
zicodxx
|
3c11e4430e
|
getting rid of inferno sound hacks because they were just a result of obsolete windows code
|
2006-10-02 17:51:45 +00:00 |
|
zicodxx
|
d373f13038
|
re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket
|
2006-10-02 17:48:30 +00:00 |
|
zicodxx
|
fb98bda91b
|
compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line
|
2006-10-02 14:44:11 +00:00 |
|
zicodxx
|
7d1c6107a5
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:10 +00:00 |
|
zicodxx
|
aa82be1f22
|
move order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:50:22 +00:00 |
|
zicodxx
|
928d6c1373
|
fix error when building editor with RELEASE
|
2006-10-02 13:05:23 +00:00 |
|
zicodxx
|
2a0e38a4ef
|
remove diskfree hack in newdemo.c and always return 999999999 until we find a better solution and a reason for solving this after all
|
2006-10-02 12:37:20 +00:00 |
|
zicodxx
|
a68fb4249e
|
Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS
|
2006-10-02 10:52:51 +00:00 |
|
zicodxx
|
44586c2aff
|
added mouse in menus
|
2006-09-30 23:33:47 +00:00 |
|
zicodxx
|
669eed87ce
|
fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu
|
2006-09-29 21:42:06 +00:00 |
|
zicodxx
|
2fff0b4ef5
|
since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
|
2006-09-29 13:40:50 +00:00 |
|
zicodxx
|
c5e0bf60e7
|
removed recharge-hack and fixed recharge bug according to d2x code
|
2006-09-29 01:16:21 +00:00 |
|
zicodxx
|
434e0fa70f
|
corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again
|
2006-09-29 00:49:28 +00:00 |
|
zicodxx
|
ba1d179848
|
corrected mouseaxis_text
|
2006-09-29 00:45:06 +00:00 |
|
zicodxx
|
aa30ffa16c
|
small correction in weapon box height
|
2006-09-09 15:54:49 +00:00 |
|
zicodxx
|
aec4c6ea28
|
adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
|
2006-09-08 23:31:06 +00:00 |
|
zicodxx
|
1b11900e30
|
new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 100,102,103,104,105,110)
|
2006-09-04 22:22:54 +00:00 |
|
zicodxx
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22d32c1e83
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small fix to CM_FULL_SCREEN so it does not show letterbox after the game has been left in CM_STATUSBAR
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2006-08-31 18:07:00 +00:00 |
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zicodxx
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8778e9c012
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
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zicodxx
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8ad9cc8156
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some fixes for fixedfont
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2006-08-22 22:16:42 +00:00 |
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zicodxx
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3d3aed73d0
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
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zicodxx
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d4a78a5794
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fixed compile-time errors on windows
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2006-08-21 23:56:04 +00:00 |
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zicodxx
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cd229e0029
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re-enabled string bg and scaled correctly. otherwise problems with redraw of menu elements
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2006-08-16 21:13:23 +00:00 |
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zicodxx
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006f089a07
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adjusted position of strings in show_boxed_message. increasing MAX_TEXT_WIDTH. all this should already be there in rev. 100 - however nobody's perfect
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2006-08-15 10:39:05 +00:00 |
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zicodxx
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11571ae4c8
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adjusted position of D1X-Rebirth version string in main menu
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2006-08-14 09:27:38 +00:00 |
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zicodxx
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c1240348a2
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restore background correctly after PREPARE FOR DESCENT. should already have been applied in rev. 99
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2006-08-13 23:17:08 +00:00 |
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zicodxx
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9c3dd81aaa
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removed OGL unwanted ogl_init.h include to fix sdl_only compilation
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2006-08-13 16:23:43 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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1b67c1054f
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automap code from d2x, show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:26:03 +00:00 |
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zicodxx
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d3aed0a52f
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removed unwanted stop_time() in set_screen_mode(), that broke pause states and control stuff
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2006-07-30 09:05:07 +00:00 |
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zicodxx
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4970518c1e
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changed mousegrab calls because of new use in windows as well
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2006-07-28 15:22:07 +00:00 |
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zicodxx
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54a4571f05
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
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zicodxx
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79cdf00aff
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made windows build always pipe to stdout.txt and stderr.txt
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2006-07-27 14:03:41 +00:00 |
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zicodxx
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78dad5631f
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building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
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2006-07-27 09:46:44 +00:00 |
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zicodxx
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595f65dc74
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:15 +00:00 |
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zicodxx
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cf586c78a4
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rejected -nod1xmenu feature
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2006-07-16 19:39:13 +00:00 |
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zicodxx
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4b7ea28e9c
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layed out special chars to newmenu.h, fixed menu bevels for OGL, fixed text position for scalable menus, code reformatting
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2006-07-16 18:08:32 +00:00 |
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zicodxx
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c8d0ae0ec9
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showing game over in d2x-way
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2006-07-16 17:58:47 +00:00 |
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zicodxx
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838cc6323f
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correctly restoring backgrounds in control menus
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2006-07-16 17:38:21 +00:00 |
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zicodxx
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c4d4921a62
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corrected command-line output in inferno.c
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2006-07-16 10:59:03 +00:00 |
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zicodxx
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bd1a7c16a2
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added game_flush_input() on automap calls to avaoid control irritations
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2006-07-11 17:37:27 +00:00 |
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zicodxx
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69ceb2ac78
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:13:47 +00:00 |
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zicodxx
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f4804fa6a1
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added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug
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2006-06-26 13:10:08 +00:00 |
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zicodxx
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a15ae0ec08
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added variable aspect function, changed cmd-help, changed ini file
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2006-05-06 09:44:21 +00:00 |
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zicodxx
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6a9c15ac25
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code cleanups
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2006-05-05 14:14:55 +00:00 |
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zicodxx
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5f7dab24d2
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added GL functions, changed g3_draw_poly in d2x style to fix the portal-bug; added exception boolean value tempNoDepthTest to render endlevel correctly; code reformatting
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2006-05-05 13:23:53 +00:00 |
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zicodxx
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126d0c8688
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in do_options_menu decreased i by 1 to not show d1x options menu if arg -nod1xmenu is found; added help text; added INI line
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2006-04-21 13:55:30 +00:00 |
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zicodxx
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9a31560755
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using ogl_start/end_frame, instead of offscreen in draw_model_picture
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2006-04-20 13:48:00 +00:00 |
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zicodxx
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6f31e433ff
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moved gr_clear_canvas from show_briefing_screens to do_briefing_screens to avoid white blending
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2006-04-18 18:29:39 +00:00 |
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zicodxx
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20ee2c38cf
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undo of last patch - was no good
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2006-04-18 18:07:23 +00:00 |
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zicodxx
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131660a20d
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added dimensions to draw_model_picture to save CPU usage
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2006-04-18 17:51:06 +00:00 |
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zicodxx
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b5adaa9169
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changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
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2006-04-16 04:53:58 +00:00 |
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zicodxx
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8d0c71e747
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using OGL offscreen render to reduce flickering in spinning briefing robots
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2006-04-15 05:37:58 +00:00 |
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zicodxx
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d5fdf68832
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removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
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2006-04-14 20:28:12 +00:00 |
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zicodxx
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d1b641f895
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more adjustments; NUM_LINES and first_line_offset
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2006-04-14 19:04:50 +00:00 |
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zicodxx
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f401d3cf43
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increased first_line_offset to keep lines in canvas at very high resolutions
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2006-04-14 18:09:33 +00:00 |
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zicodxx
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9b7b536187
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for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence
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2006-04-14 10:25:47 +00:00 |
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zicodxx
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47e2ce9c98
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added 16to10 support
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2006-04-08 18:54:15 +00:00 |
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zicodxx
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e26e945c2c
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possible menu text sring length increased to 255 to support longer path entries for missiondir
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2006-04-05 18:30:46 +00:00 |
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zicodxx
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2656081efa
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:17 +00:00 |
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michaelstather
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03c6ba5770
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The new build system for d1x
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2006-04-03 17:32:39 +00:00 |
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zicodxx
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7e7995b8c7
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new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting
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2006-03-27 17:38:11 +00:00 |
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zicodxx
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8468c7eeef
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fix to show white instead of black background for semi-transparent briefing bitmaps; code cleanup and reformatting
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2006-03-27 15:23:53 +00:00 |
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zicodxx
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79b00c7f99
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rewritten credits scroll function; code formatting
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2006-03-26 13:49:32 +00:00 |
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zicodxx
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dc63a0f373
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:00:25 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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